ultimatepp/uppdev/Glyph/Glyph.cpp
cxl 350c29c1fe .uppdev
git-svn-id: svn://ultimatepp.org/upp/trunk@6051 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2013-05-12 04:50:56 +00:00

100 lines
2.1 KiB
C++

#include "glyph.h"
bool IsUniform(const RGBA *s, RGBA c, int add, int n)
{
while(n-- > 0) {
if(*s != c)
return false;
s += add;
}
return true;
}
Image AutoCrop(const Image& m, RGBA c)
{
Size isz = m.GetSize();
Rect r = isz;
for(r.top = 0; r.top < isz.cy && IsUniform(m[r.top], c, 1, isz.cx); r.top++)
;
for(r.bottom = isz.cy - 1; r.bottom >= r.top && IsUniform(m[r.bottom], c, 1, isz.cx); r.bottom--)
;
if(r.bottom <= r.top)
return Null;
int h = r.GetHeight();
const RGBA *p = m[r.top];
for(r.left = 0; r.left < isz.cy && IsUniform(p + r.left, c, isz.cx, h); r.left++)
;
for(r.right = isz.cx; r.right >= r.left && IsUniform(p + r.right, c, isz.cx, h); r.right--)
;
r.right++;
r.bottom++;
return WithHotSpot(Crop(m, r), 20, 20);
}
Image RenderGlyph(Font fnt, int chr)
{
int cx = fnt[chr];
int cy = fnt.GetLineHeight();
ImageBuffer ib(2 * cx, 2 * cy);
BufferPainter sw(ib, MODE_ANTIALIASED);
sw.Clear(RGBAZero());
sw.DrawText(cx / 2, cy / 2, WString(chr, 1), fnt, Black());
ib.SetHotSpot(Point(20, 20));
return ib;
}
String CompressGlyph(const Image& m)
{
const RGBA *s = m;
const RGBA *e = s + m.GetLength();
StringStream r;
Size sz = m.GetSize();
r / sz.cx / sz.cy;
Point p = m.GetHotSpot();
r / p.x / p.y;
while(s < e) {
const RGBA *b = s;
if(s->a == 0 || s->a == 255) {
byte a = s->a;
s++;
while(s < e && s - b < 63 && s->a == a)
s++;
if(a == 0 && s >= e)
return r;
r.Put((a & 0x40) | (s - b));
}
else {
r.Put((s->a >> 1) | 0x80);
s++;
}
}
return r;
}
Image DecompressGlyph(const String& g, Color c)
{
StringStream r(g);
Size sz;
r / sz.cx / sz.cy;
ImageBuffer ib(sz);
Point p;
ib.SetHotSpot(p);
r / p.x / p.y;
RGBA *t = ib;
RGBA *te = ib.End();
RGBA full = c;
while(!r.IsEof()) {
byte b = r.Get();
ASSERT(t < te);
if(b & 0x80)
*t++ = (((b & 0x7f) << 1) | ((b & 0x40) >> 6)) * c;
else {
int n = b & 63;
ASSERT(t + n <= te);
Fill(t, b & 0x40 ? full : RGBAZero(), n);
t += n;
}
}
Fill(t, RGBAZero(), te - t);
return ib;
}