#include "glyph.h" bool IsUniform(const RGBA *s, RGBA c, int add, int n) { while(n-- > 0) { if(*s != c) return false; s += add; } return true; } Image AutoCrop(const Image& m, RGBA c) { Size isz = m.GetSize(); Rect r = isz; for(r.top = 0; r.top < isz.cy && IsUniform(m[r.top], c, 1, isz.cx); r.top++) ; for(r.bottom = isz.cy - 1; r.bottom >= r.top && IsUniform(m[r.bottom], c, 1, isz.cx); r.bottom--) ; if(r.bottom <= r.top) return Null; int h = r.GetHeight(); const RGBA *p = m[r.top]; for(r.left = 0; r.left < isz.cy && IsUniform(p + r.left, c, isz.cx, h); r.left++) ; for(r.right = isz.cx; r.right >= r.left && IsUniform(p + r.right, c, isz.cx, h); r.right--) ; r.right++; r.bottom++; return WithHotSpot(Crop(m, r), 20, 20); } Image RenderGlyph(Font fnt, int chr) { int cx = fnt[chr]; int cy = fnt.GetLineHeight(); ImageBuffer ib(2 * cx, 2 * cy); BufferPainter sw(ib, MODE_ANTIALIASED); sw.Clear(RGBAZero()); sw.DrawText(cx / 2, cy / 2, WString(chr, 1), fnt, Black()); ib.SetHotSpot(Point(20, 20)); return ib; } String CompressGlyph(const Image& m) { const RGBA *s = m; const RGBA *e = s + m.GetLength(); StringStream r; Size sz = m.GetSize(); r / sz.cx / sz.cy; Point p = m.GetHotSpot(); r / p.x / p.y; while(s < e) { const RGBA *b = s; if(s->a == 0 || s->a == 255) { byte a = s->a; s++; while(s < e && s - b < 63 && s->a == a) s++; if(a == 0 && s >= e) return r; r.Put((a & 0x40) | (s - b)); } else { r.Put((s->a >> 1) | 0x80); s++; } } return r; } Image DecompressGlyph(const String& g, Color c) { StringStream r(g); Size sz; r / sz.cx / sz.cy; ImageBuffer ib(sz); Point p; ib.SetHotSpot(p); r / p.x / p.y; RGBA *t = ib; RGBA *te = ib.End(); RGBA full = c; while(!r.IsEof()) { byte b = r.Get(); ASSERT(t < te); if(b & 0x80) *t++ = (((b & 0x7f) << 1) | ((b & 0x40) >> 6)) * c; else { int n = b & 63; ASSERT(t + n <= te); Fill(t, b & 0x40 ? full : RGBAZero(), n); t += n; } } Fill(t, RGBAZero(), te - t); return ib; }