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Refactor UnixSocket.cpp with error handling Updated UnixSocket.cpp to include error handling and platform-specific path definitions. UnixSocketClient: Update socket path for cross-platform compatibility UnixSocketServer: Update socket path for Windows and Unix platforms Core: UnixSocket example code, socket path fixed autotest/UnixSocket: path correction and unlink.
33 lines
598 B
C++
33 lines
598 B
C++
#include <Core/Core.h>
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using namespace Upp;
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// Start reference/UnixSocketServer before starting this program
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String GetSocketPath()
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{
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String temp;
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#ifdef PLATFORM_WIN32
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temp = GetEnv("TEMP");
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#else
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temp = GetTempPath();
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#endif
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return AppendFileName(temp, "upp-unixsocket.socket");
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}
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String Request(const String r)
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{
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Socket s;
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if(!s.ConnectFileSystem(GetSocketPath())) {
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Cout() << "Unable to connect to server!\n";
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SetExitCode(1);
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return String();
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}
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s.Put(r + '\n');
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return s.GetLine();
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}
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CONSOLE_APP_MAIN
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{
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Cout() << Request("time") << '\n';
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Cout() << Request("33") << '\n';
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}
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