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https://github.com/ultimatepp/ultimatepp.git
synced 2026-07-11 22:03:01 -06:00
Stroker finished!
git-svn-id: svn://ultimatepp.org/upp/trunk@839 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
parent
9e72828045
commit
f9554adb2d
15 changed files with 549 additions and 143 deletions
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@ -1,16 +1,7 @@
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#include "ScanLine.h"
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double SquareDist(Pointf p1, Pointf p2)
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{
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return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y);
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}
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Pointf Mid(Pointf a, Pointf b)
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{
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return (a + b) / 2;
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}
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static void sQuadratic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, double qt, int lvl)
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static void sQuadratic(VertexTarget& t, const Pointf& p1, const Pointf& p2, const Pointf& p3,
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double qt, int lvl)
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{
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if(lvl < 32) {
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Pointf d = p3 - p1;
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@ -31,14 +22,16 @@ static void sQuadratic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, double
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t.Line(p3);
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}
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void ApproximateQuadratic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, double tolerance)
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void ApproximateQuadratic(VertexTarget& t, const Pointf& p1, const Pointf& p2, const Pointf& p3,
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double tolerance)
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{
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sQuadratic(t, p1, p2, p3, tolerance * tolerance, 0);
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t.Line(p3);
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}
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static void sCubic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, Pointf p4, double qt,
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int lvl)
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static void sCubic(VertexTarget& t,
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const Pointf& p1, const Pointf& p2, const Pointf& p3, const Pointf& p4,
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double qt, int lvl)
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{
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if(lvl < 32) {
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Pointf d = p4 - p1;
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@ -66,7 +59,9 @@ static void sCubic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, Pointf p4,
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t.Line(p4);
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}
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void ApproximateCubic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, Pointf p4, double tolerance)
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void ApproximateCubic(VertexTarget& t,
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const Pointf& p1, const Pointf& p2, const Pointf& p3, const Pointf& p4,
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double tolerance)
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{
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sCubic(t, p1, p2, p3, p4, tolerance * tolerance, 0);
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t.Line(p4);
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51
uppdev/ScanLine/Math.cpp
Normal file
51
uppdev/ScanLine/Math.cpp
Normal file
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@ -0,0 +1,51 @@
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#include "ScanLine.h"
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double SquareDist(const Pointf& p1, const Pointf& p2)
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{
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return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y);
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}
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Pointf Mid(const Pointf& a, const Pointf& b)
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{
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return (a + b) / 2;
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}
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Pointf Ortogonal(const Pointf& p)
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{
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return Pointf(-p.y, p.x);
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}
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double SquareLength(const Pointf& p)
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{
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return p.x * p.x + p.y * p.y;
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}
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double Length(const Pointf& p)
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{
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return sqrt(SquareLength(p));
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}
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double Bearing(const Pointf& p)
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{
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return atan2(p.y, p.x);
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}
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double Distance(const Pointf& p1, const Pointf& p2)
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{
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return Length(p1 - p2);
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}
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double SquareDistance(const Pointf& p1, const Pointf& p2)
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{
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return SquareLength(p1 - p2);
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}
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Pointf PolarPointf(double a)
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{
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return Pointf(cos(a), sin(a));
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}
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Pointf Polar(const Pointf& p, double r, double a)
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{
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return p + r * PolarPointf(a);
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}
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@ -8,7 +8,7 @@ void Rasterizer::Move(double x, double y)
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inline int Cv(double x)
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{
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return int(x * 256 + 0.5);
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return fround(x * 256);
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}
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void Rasterizer::CvLine(double x1, double y1, double x2, double y2)
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@ -65,28 +65,66 @@ struct ScanLine {
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void Render(ImageBuffer& ib, Rasterizer& r, const RGBA& color, bool evenodd);
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double SquareDist(const Pointf& p1, const Pointf& p2);
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Pointf Mid(const Pointf& a, const Pointf& b);
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Pointf Ortogonal(const Pointf& p);
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double SquareLength(const Pointf& p);
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double Length(const Pointf& p);
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double Bearing(const Pointf& p);
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double Distance(const Pointf& p1, const Pointf& p2);
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double SquareDistance(const Pointf& p1, const Pointf& p2);
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Pointf PolarPointf(double a);
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Pointf Polar(const Pointf& p, double r, double a);
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struct VertexTarget {
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virtual void Move(Pointf p) = 0;
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virtual void Line(Pointf p) = 0;
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virtual void Move(const Pointf& p) = 0;
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virtual void Line(const Pointf& p) = 0;
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virtual void End() = 0;
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};
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struct VertexProcessor : VertexTarget {
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VertexTarget *target;
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void PutMove(const Pointf& p) { target->Move(p); }
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void PutLine(const Pointf& p) { target->Line(p); }
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void PutEnd() { target->End(); }
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VertexProcessor& operator|(VertexProcessor& b) { target = &b; return b; }
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void operator|(VertexTarget& b) { target = &b; }
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};
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class Stroker : VertexProcessor {
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public:
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virtual void Move(double x, double y);
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virtual void Line(double x, double y);
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virtual void End();
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enum {
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LINECAP_BUTT,
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LINECAP_SQUARE,
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LINECAP_ROUND,
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LINEJOIN_MITER,
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LINEJOIN_ROUND,
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LINEJOIN_BEVEL,
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};
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class Dasher : VertexProcessor {
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class Stroker : public VertexProcessor {
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double w2;
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double qmiter;
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double fid;
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Pointf p0, v0, o0, a0, b0;
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Pointf p1, v1, o1, a1, b1;
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Pointf p2;
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int linecap;
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int linejoin;
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void Finish();
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void Round(const Pointf& p, const Pointf& v1, const Pointf& v2, double r);
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void Cap(const Pointf& p0, const Pointf& v0, const Pointf& o0,
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const Pointf& a0, const Pointf& b0);
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public:
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virtual void Move(double x, double y);
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virtual void Line(double x, double y);
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virtual void Move(const Pointf& p);
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virtual void Line(const Pointf& p);
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virtual void End();
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Stroker(double width, double miterlimit, double tolerance, int linecap, int linejoin);
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};
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class Transformer : VertexProcessor {
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@ -96,10 +134,8 @@ public:
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virtual void End();
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};
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double SquareDist(Pointf p1, Pointf p2);
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void ApproximateQuadratic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, double tolerance);
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void ApproximateCubic(VertexTarget& t, Pointf x0, Pointf x1, Pointf x2, Pointf x, double tolerance);
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void ApproximateQuadratic(VertexTarget& t, const Pointf& p1, const Pointf& p2, const Pointf& p3, double tolerance);
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void ApproximateCubic(VertexTarget& t, const Pointf& x0, const Pointf& x1, const Pointf& x2, const Pointf& x, double tolerance);
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#define Painter NewPainter
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@ -14,7 +14,9 @@ file
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Rasterizer3.h,
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Rasterizer3.cpp,
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RasterizerClip.cpp,
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Math.cpp,
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Bezier.cpp,
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Stroker.cpp,
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Path.cpp,
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help.txt,
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Lion.cpp,
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150
uppdev/ScanLine/Stroker.cpp
Normal file
150
uppdev/ScanLine/Stroker.cpp
Normal file
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@ -0,0 +1,150 @@
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#include "ScanLine.h"
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Stroker::Stroker(double width, double miterlimit, double tolerance, int linecap, int linejoin)
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: linecap(linecap),
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linejoin(linejoin)
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{
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w2 = width / 2;
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qmiter = miterlimit * w2;
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qmiter *= qmiter;
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fid = acos(1 - tolerance / w2);
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p0 = p1 = p2 = Null;
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}
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void Stroker::Move(const Pointf& p)
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{
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Finish();
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p1 = p;
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p0 = p2 = Null;
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}
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void Stroker::Round(const Pointf& p, const Pointf& v1, const Pointf& v2, double r)
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{
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double tolerance = 0.3;
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double a1 = Bearing(v1);
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double a2 = Bearing(v2);
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if(a1 < a2)
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a1 += 2 * M_PI;
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while(a1 > a2) {
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PutLine(Polar(p, r, a1));
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a1 -= fid;
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}
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}
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void Stroker::Line(const Pointf& p3)
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{
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if(p3 == p2)
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return;
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if(IsNull(p1)) {
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Move(p3);
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return;
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}
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if(IsNull(p2)) {
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p2 = p3;
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v1 = p2 - p1;
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o1 = Ortogonal(v1) * w2 / Length(v1);
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a1 = p1 + o1;
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b1 = p1 - o1;
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if(IsNull(p0)) {
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p0 = p1;
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v0 = v1;
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o0 = o1;
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a0 = a1;
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b0 = b1;
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}
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return;
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}
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Pointf v2 = p3 - p2;
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Pointf o2 = Ortogonal(v2) * w2 / Length(v2);
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Pointf a2 = p2 + o2;
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Pointf b2 = p2 - o2;
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double d = v1.y * v2.x - v2.y * v1.x;
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if(d > 1e-30) {
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Pointf ts = a1 + v1 * (v2.y * (a1.x - a2.x) - v2.x * (a1.y - a2.y)) / d;
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PutMove(a1);
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if(linejoin != LINEJOIN_MITER || SquareDistance(ts, p2) > qmiter) {
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PutLine(a1 + v1);
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if(linejoin == LINEJOIN_ROUND)
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Round(p2, o1, o2, w2);
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}
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else
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PutLine(ts);
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PutLine(a2);
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PutMove(b2);
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PutLine(p2);
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PutLine(b1 + v1);
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PutLine(b1);
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}
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else
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if(d < -1e-30) {
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Pointf ts = b2 + v2 * (v1.y * (a2.x - a1.x) - v1.x * (a2.y - a1.y)) / d;
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PutMove(b2);
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if(linejoin != LINEJOIN_MITER || SquareDistance(ts, p2) > qmiter) {
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if(linejoin == LINEJOIN_ROUND)
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Round(p2, -o2, -o1, w2);
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PutLine(b1 + v1);
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}
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else
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PutLine(ts);
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PutLine(b1);
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PutMove(a1);
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PutLine(a1 + v1);
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PutLine(p2);
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PutLine(a2);
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}
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else {
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PutMove(a1);
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PutLine(a1 + v1);
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if(linejoin == LINEJOIN_ROUND)
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Round(p2, o1, o2, w2);
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PutLine(a2);
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PutMove(b2);
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PutLine(b1 + v1);
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PutLine(b1);
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}
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p1 = p2;
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v1 = v2;
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o1 = o2;
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a1 = a2;
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b1 = b2;
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p2 = p3;
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}
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void Stroker::Cap(const Pointf& p, const Pointf& v, const Pointf& o,
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const Pointf& a, const Pointf& b)
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{
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PutMove(a);
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if(linecap == LINECAP_SQUARE) {
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Pointf nv = Ortogonal(o);
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PutLine(a + nv);
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PutLine(b + nv);
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}
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if(linecap == LINECAP_ROUND)
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Round(p, -o, o, w2);
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PutLine(b);
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}
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void Stroker::Finish()
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{
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if(IsNull(p1) || IsNull(p2))
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return;
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if(p2 == p0)
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Line(p0 + v0);
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else {
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PutMove(a1);
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PutLine(a1 + v1);
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PutMove(b1 + v1);
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PutLine(b1);
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Cap(p0, v0, o0, b0, a0);
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Cap(p2, -v1, -o1, a1 + v1, b1 + v1);
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}
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p1 = p2 = Null;
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PutEnd();
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}
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void Stroker::End()
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{
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Finish();
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}
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@ -14,6 +14,8 @@ struct Raget : VertexTarget {
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struct App : TopWindow {
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double x1, y1, x2, y2, x3, y3;
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Pointf p1, p2, p3, p4;
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String Text() {
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return Format("r.Move(%f, %f);\nr.Line(%f, %f);\nr.Line(%f, %f);\nr.Line(%f, %f);\n", x1, y1, x2, y2, x3, y3, x1, y1);
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@ -21,30 +23,24 @@ struct App : TopWindow {
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virtual void LeftDown(Point p, dword keyflags)
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{
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x1 = p.x;
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y1 = p.y;
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(keyflags & K_ALT ? p4 : p1) = p;
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Refresh();
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ClearClipboard();
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AppendClipboardText(Text());
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}
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virtual void RightDown(Point p, dword)
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{
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x2 = p.x;
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y2 = p.y;
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p2 = p;
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Refresh();
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ClearClipboard();
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AppendClipboardText(Text());
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}
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virtual void MouseMove(Point p, dword keyflags)
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{
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x3 = p.x;
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y3 = p.y;
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p2 = p;
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Refresh();
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ClearClipboard();
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AppendClipboardText(Text());
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}
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virtual Image CursorImage(Point p, dword keyflags) { return Image::Cross(); }
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virtual void Paint(Draw& w) {
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virtual void Paint(Draw& w);
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virtual void Paint1(Draw& w) {
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ImageBuffer ib(600, 600);
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Fill(~ib, White(), ib.GetLength());
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/* Apply(ib[20], 100, Black(), a);
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@ -72,15 +68,14 @@ struct App : TopWindow {
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r.Line(x1, y1);
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#endif
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Raget q(r);
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#if 1
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r.Move(200, 300);
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ApproximateQuadratic(q, Pointf(200, 300), Pointf(400, 50), Pointf(600, 300), 0.3);
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// ApproximateQuadratic(q, Pointf(200, 300), Pointf(400, 50), Pointf(600, 300), 0.3);
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r.Line(200, 300);
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Render(ib, r, Red(), false);
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#endif
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r.Move(100, 200);
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ApproximateCubic(q, Pointf(100, 200), Pointf(100, 100), Pointf(250, 100), Pointf(250, 200), 2);
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// ApproximateCubic(q, Pointf(100, 200), Pointf(100, 100), Pointf(250, 100), Pointf(250, 200), 2);
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r.Line(150, 400);
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r.Line(100, 200);
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Render(ib, r, Blue(), false);
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@ -99,10 +94,87 @@ struct App : TopWindow {
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}
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App() {
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x1 = y1 = x2 = y2 = 0;
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p1 = p4 = Pointf(100, 100);
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p2 = Pointf(200, 100);
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p3 = Pointf(150, 200);
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}
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};
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struct RasterizerTarget : VertexTarget {
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Rasterizer& r;
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ImageBuffer& ib;
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virtual void Line(const Pointf& p)
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{
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r.Line(p.x, p.y);
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}
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virtual void Move(const Pointf& p)
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{
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r.Move(p.x, p.y);
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}
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virtual void End()
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{
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Render(ib, r, Black(), false);
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}
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RasterizerTarget(ImageBuffer& ib, Rasterizer& r) : ib(ib), r(r) {}
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};
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|
||||
#if 1
|
||||
void App::Paint(Draw& w)
|
||||
{
|
||||
Size sz = GetSize();
|
||||
ImageBuffer ib(sz.cx, sz.cy);
|
||||
Rasterizer r(sz.cx, sz.cy);
|
||||
Fill(~ib, White(), ib.GetLength());
|
||||
RasterizerTarget tgt(ib, r);
|
||||
|
||||
Stroker s(20, 4, 0.3, LINECAP_ROUND, LINEJOIN_ROUND);
|
||||
|
||||
s|tgt;
|
||||
|
||||
s.Move(p1);
|
||||
s.Line(p2);
|
||||
// s.Line(p3);
|
||||
// s.Line(p4);
|
||||
s.End();
|
||||
|
||||
w.DrawImage(0, 0, ib);
|
||||
}
|
||||
|
||||
#else
|
||||
struct LineTarget : VertexTarget {
|
||||
Draw& w;
|
||||
Pointf p;
|
||||
|
||||
virtual void Line(const Pointf& p1)
|
||||
{
|
||||
w.DrawLine(p.x, p.y, p1.x, p1.y);
|
||||
p = p1;
|
||||
}
|
||||
virtual void Move(const Pointf& p1)
|
||||
{
|
||||
p = p1;
|
||||
}
|
||||
virtual void End() {}
|
||||
|
||||
LineTarget(Draw& w) : w(w) {}
|
||||
};
|
||||
|
||||
void App::Paint(Draw& w)
|
||||
{
|
||||
w.DrawRect(GetSize(), White());
|
||||
LineTarget ltg(w);
|
||||
Stroker s(20, 4, 0.3, LINECAP_ROUND, LINEJOIN_ROUND);
|
||||
s|ltg;
|
||||
s.Move(p1);
|
||||
s.Line(p2);
|
||||
// s.Line(p3);
|
||||
// s.Line(p4);
|
||||
s.End();
|
||||
}
|
||||
#endif
|
||||
|
||||
GUI_APP_MAIN {
|
||||
App().Run();
|
||||
#ifdef _DEBUG
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue