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173 lines
3.9 KiB
C++
173 lines
3.9 KiB
C++
#ifndef _ScanLine_ScanLine_h_
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#define _ScanLine_ScanLine_h_
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#include <CtrlLib/CtrlLib.h>
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#define RASTERIZER2
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using namespace Upp;
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#define PAINTER_TIMING(x) // RTIMING(x)
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inline RGBA Mul8(const RGBA& s, int mul)
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{
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RGBA t;
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t.r = (mul * s.r) >> 8;
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t.g = (mul * s.g) >> 8;
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t.b = (mul * s.b) >> 8;
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t.a = (mul * s.a) >> 8;
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return t;
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}
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inline void AlphaBlend(RGBA& t, const RGBA& c)
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{
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int alpha = 256 - (c.a + (c.a >> 7));
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t.r = c.r + (alpha * t.r >> 8);
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t.g = c.g + (alpha * t.g >> 8);
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t.b = c.b + (alpha * t.b >> 8);
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t.a = c.a + (alpha * t.a >> 8);
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}
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inline void AlphaBlendCover8(RGBA& t, const RGBA& c, int cover)
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{
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int a = c.a * cover >> 8;
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int alpha = 256 - (a + (a >> 7));
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t.r = (c.r * cover >> 8) + (alpha * t.r >> 8);
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t.g = (c.g * cover >> 8) + (alpha * t.g >> 8);
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t.b = (c.b * cover >> 8) + (alpha * t.b >> 8);
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t.a = a + (alpha * t.a >> 8);
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}
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struct ScanLine {
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int xmin, xmax;
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Buffer<byte> data;
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int datalen;
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bool IsFull();
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bool IsEmpty();
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String ToString() const;
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};
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#ifdef RASTERIZER2
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#include "Rasterizer2.h"
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#elif defined(RASTERIZER3)
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#include "Rasterizer3.h"
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#else
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#include "Rasterizer.h"
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#endif
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void Render(ImageBuffer& ib, Rasterizer& r, const RGBA& color, bool evenodd);
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double SquareDist(const Pointf& p1, const Pointf& p2);
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Pointf Mid(const Pointf& a, const Pointf& b);
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Pointf Ortogonal(const Pointf& p);
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double SquareLength(const Pointf& p);
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double Length(const Pointf& p);
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double Bearing(const Pointf& p);
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double Distance(const Pointf& p1, const Pointf& p2);
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double SquareDistance(const Pointf& p1, const Pointf& p2);
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Pointf PolarPointf(double a);
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Pointf Polar(const Pointf& p, double r, double a);
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struct VertexTarget {
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virtual void Move(const Pointf& p) = 0;
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virtual void Line(const Pointf& p) = 0;
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virtual void End() = 0;
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};
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struct VertexProcessor : VertexTarget {
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VertexTarget *target;
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void PutMove(const Pointf& p) { target->Move(p); }
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void PutLine(const Pointf& p) { target->Line(p); }
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void PutEnd() { target->End(); }
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VertexProcessor& operator|(VertexProcessor& b) { target = &b; return b; }
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void operator|(VertexTarget& b) { target = &b; }
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};
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enum {
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LINECAP_BUTT,
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LINECAP_SQUARE,
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LINECAP_ROUND,
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LINEJOIN_MITER,
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LINEJOIN_ROUND,
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LINEJOIN_BEVEL,
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};
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class Stroker : public VertexProcessor {
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double w2;
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double qmiter;
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double fid;
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Pointf p0, v0, o0, a0, b0;
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Pointf p1, v1, o1, a1, b1;
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Pointf p2;
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int linecap;
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int linejoin;
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void Finish();
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void Round(const Pointf& p, const Pointf& v1, const Pointf& v2, double r);
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void Cap(const Pointf& p0, const Pointf& v0, const Pointf& o0,
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const Pointf& a0, const Pointf& b0);
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public:
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virtual void Move(const Pointf& p);
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virtual void Line(const Pointf& p);
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virtual void End();
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Stroker(double width, double miterlimit, double tolerance, int linecap, int linejoin);
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};
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class Transformer : VertexProcessor {
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public:
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virtual void Move(double x, double y);
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virtual void Line(double x, double y);
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virtual void End();
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};
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void ApproximateQuadratic(VertexTarget& t, const Pointf& p1, const Pointf& p2, const Pointf& p3, double tolerance);
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void ApproximateCubic(VertexTarget& t, const Pointf& x0, const Pointf& x1, const Pointf& x2, const Pointf& x, double tolerance);
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#define Painter NewPainter
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class Painter {
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enum {
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MOVE, LINE, QUADRATIC, CUBIC
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};
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struct Segment {
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byte kind;
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Pointf p;
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};
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struct QuadraticSegment : Segment{
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Pointf p1;
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};
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struct CubicSegment : QuadraticSegment {
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Pointf p2;
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};
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Vector<byte> path;
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template <class T>
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T& PathAdd() {
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int q = path.GetCount();
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path.SetCount(q + sizeof(T));
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return *(T *)&path[q];
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}
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public:
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void Move(Pointf p);
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void Line(Pointf p);
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void Quadratic(Pointf p1, Pointf p);
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void Cubic(Pointf p1, Pointf p2, Pointf p);
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};
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#endif
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