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https://github.com/ultimatepp/ultimatepp.git
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.reference: Rainbow example (RM #158)
git-svn-id: svn://ultimatepp.org/upp/trunk@4176 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
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43 changed files with 4961 additions and 0 deletions
764
reference/Framebuffer/Wnd.cpp
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764
reference/Framebuffer/Wnd.cpp
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#include "Fb.h"
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#ifdef GUI_FB
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NAMESPACE_UPP
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#define LLOG(x) //DLOG(x)
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#define LDUMP(x) //DDUMP(x)
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#define LDUMPC(x) //DDUMPC(x)
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ImageBuffer Ctrl::framebuffer;
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Vector<Rect> Ctrl::invalid;
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Vector<Rect> Ctrl::update;
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Ptr<Ctrl> Ctrl::desktop;
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Vector<Ctrl *> Ctrl::topctrl;
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Point Ctrl::fbCursorPos = Null;
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Image Ctrl::fbCursorImage;
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Point Ctrl::fbCursorBakPos = Null;
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Image Ctrl::fbCursorBak;
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Rect Ctrl::fbCaretRect;
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Image Ctrl::fbCaretBak;
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int Ctrl::fbCaretTm;
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int Ctrl::renderingMode = MODE_ANTIALIASED;
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bool Ctrl::fbEndSession;
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bool Ctrl::FullWindowDrag;
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int Ctrl::PaintLock;
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void Ctrl::SetDesktop(Ctrl& q)
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{
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desktop = &q;
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desktop->SetRect(framebuffer.GetSize());
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desktop->SetOpen(true);
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desktop->NewTop();
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invalid.Add(framebuffer.GetSize());
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}
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void Ctrl::SetRenderingMode(int mode)
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{
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renderingMode = mode;
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invalid.Add(framebuffer.GetSize());
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}
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void Ctrl::InitFB()
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{
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Ctrl::GlobalBackBuffer();
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Ctrl::InitTimer();
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framebuffer.Create(1, 1);
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#ifdef PLATFORM_POSIX
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SetStdFont(ScreenSans(12)); //FIXME general handling
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#endif
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ChStdSkin();
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static StaticRect x;
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x.Color(Cyan());
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SetDesktop(x);
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}
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void Ctrl::EndSession()
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{
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GuiLock __;
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LLOG("Ctrl::EndSession");
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fbEndSession = true;
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EndSessionLoopNo = EventLoopNo;
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}
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void Ctrl::ExitFB()
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{
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TopWindow::ShutdownWindows();
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Ctrl::CloseTopCtrls();
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if(fbEndSession)
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FBQuitSession();
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}
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void Ctrl::SetFramebufferSize(Size sz)
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{
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framebuffer.Create(sz);
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if(desktop)
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desktop->SetRect(sz);
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invalid.Add(sz);
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SyncTopWindows();
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}
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int Ctrl::FindTopCtrl() const
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{
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for(int i = 0; i < topctrl.GetCount(); i++)
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if(this == topctrl[i])
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return i;
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return -1;
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}
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bool Ctrl::IsAlphaSupported()
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{
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return false;
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}
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bool Ctrl::IsCompositedGui()
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{
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return false;
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}
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Vector<Ctrl *> Ctrl::GetTopCtrls()
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{
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Vector<Ctrl *> ctrl;
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if(desktop)
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ctrl.Add(desktop);
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for(int i = 0; i < topctrl.GetCount(); i++)
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if(!dynamic_cast<TopWindowFrame *>(topctrl[i]))
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ctrl.Add(topctrl[i]);
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return ctrl;
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}
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Ctrl *Ctrl::GetOwner()
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{
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GuiLock __;
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int q = FindTopCtrl();
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if(q > 0 && topctrl[q]->top) {
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Ctrl *x = topctrl[q]->top->owner_window;
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LDUMP(Upp::Name(x));
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return dynamic_cast<TopWindowFrame *>(x) ? x->GetOwner() : x;
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}
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return NULL;
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}
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Ctrl *Ctrl::GetActiveCtrl()
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{
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GuiLock __;
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return focusCtrl ? focusCtrl->GetTopCtrl() : NULL;
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}
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// Vector<Callback> Ctrl::hotkey;
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int Ctrl::RegisterSystemHotKey(dword key, Callback cb)
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{
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/* ASSERT(key >= K_DELTA);
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int q = hotkey.GetCount();
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for(int i = 0; i < hotkey.GetCount(); i++)
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if(!hotkey[i]) {
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q = i;
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break;
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}
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hotkey.At(q) = cb;
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dword mod = 0;
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if(key & K_ALT)
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mod |= MOD_ALT;
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if(key & K_SHIFT)
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mod |= MOD_SHIFT;
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if(key & K_CTRL)
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mod |= MOD_CONTROL;
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return RegisterHotKey(NULL, q, mod, key & 0xffff) ? q : -1;*/
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return -1;
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}
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void Ctrl::UnregisterSystemHotKey(int id)
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{
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/* if(id >= 0 && id < hotkey.GetCount()) {
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UnregisterHotKey(NULL, id);
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hotkey[id].Clear();
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}*/
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}
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bool Ctrl::IsWaitingEvent()
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{
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return FBIsWaitingEvent();
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}
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void Ctrl::AddUpdate(const Rect& rect)
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{
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LLOG("@AddUpdate " << rect);
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AddRefreshRect(update, rect);
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}
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void Ctrl::AddInvalid(const Rect& rect)
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{
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LLOG("@AddInvalid " << rect);
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AddRefreshRect(invalid, rect);
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}
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void Ctrl::SyncTopWindows()
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{
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for(int i = 0; i < topctrl.GetCount(); i++) {
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TopWindow *w = dynamic_cast<TopWindow *>(topctrl[i]);
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if(w)
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w->SyncRect();
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}
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}
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bool Ctrl::ProcessEvent(bool *quit)
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{
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LLOG("@ ProcessEvent");
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ASSERT(IsMainThread());
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if(DoCall()) {
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SyncTopWindows();
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return false;
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}
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if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
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ReleaseCtrlCapture();
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if(FBProcessEvent(quit)) {
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LLOG("FBProcesEvent returned true");
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SyncTopWindows();
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DefferedFocusSync();
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SyncCaret();
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return true;
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}
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return false;
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}
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Rect Ctrl::GetClipBound(const Vector<Rect>& inv, const Rect& r)
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{
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Rect ri = Null;
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for(int j = 0; j < inv.GetCount(); j++) {
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Rect rr = inv[j] & r;
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if(!rr.IsEmpty())
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ri = IsNull(ri) ? rr : rr | ri;
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}
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return ri;
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}
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ViewDraw::ViewDraw(Ctrl *ctrl)
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{
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if(Ctrl::invalid.GetCount())
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Ctrl::DoPaint();
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Ctrl::invalid.Clear();
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Ctrl::RemoveCursor();
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Ctrl::RemoveCaret();
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Rect r = ctrl->GetScreenView();
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Ctrl::invalid.Add(r);
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Ctrl::AddUpdate(r);
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for(int i = max(ctrl->GetTopCtrl()->FindTopCtrl() + 1, 0); i < Ctrl::topctrl.GetCount(); i++) {
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Rect rr = Ctrl::topctrl[i]->GetScreenRect();
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ExcludeClip(rr);
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Subtract(Ctrl::invalid, rr);
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}
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Offset(r.TopLeft());
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}
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ViewDraw::~ViewDraw()
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{
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FBInitUpdate();
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Ctrl::DoUpdate();
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FBFlush();
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// Ctrl::invalid.Clear();
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}
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void Ctrl::DoUpdate()
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{
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LLOG("DoUpdate");
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invalid.Clear();
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CursorSync();
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LDUMPC(update);
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#if 0
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FBUpdate(framebuffer.GetSize());
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#else
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for(int i = 0; i < update.GetCount(); i++) {
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LDUMP(update[i]);
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FBUpdate(update[i]);
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}
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#endif
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update.Clear();
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// Sleep(1000);
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}
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Vector<Rect> Ctrl::GetPaintRects()
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{
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Vector<Rect> r;
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int q = FindTopCtrl();
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r.Add(GetScreenRect());
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for(int i = max(FindTopCtrl() + 1, 0); i < topctrl.GetCount(); i++)
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Subtract(r, topctrl[i]->GetScreenRect());
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return r;
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}
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void DDRect(RGBA *t, int dir, const byte *pattern, int pos, int count)
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{
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while(count-- > 0) {
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byte p = pattern[7 & pos++];
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t->r ^= p;
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t->g ^= p;
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t->b ^= p;
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t += dir;
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}
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}
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void Ctrl::DrawLine(const Vector<Rect>& clip, int x, int y, int cx, int cy, bool horz, const byte *pattern, int animation)
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{
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if(cx <= 0 || cy <= 0)
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return;
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Vector<Rect> rr = Intersection(clip, RectC(x, y, cx, cy));
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for(int i = 0; i < rr.GetCount(); i++) {
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Rect r = rr[i];
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AddUpdate(r);
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if(horz)
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for(int y = r.top; y < r.bottom; y++)
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DDRect(framebuffer[y] + r.left, 1, pattern, r.left + animation, r.GetWidth());
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else
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for(int x = r.left; x < r.right; x++)
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DDRect(framebuffer[r.top] + x, framebuffer.GetWidth(), pattern, r.top + animation, r.GetHeight());
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}
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}
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void Ctrl::DragRectDraw0(const Vector<Rect>& clip, const Rect& rect, int n, const byte *pattern, int animation)
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{
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int hn = min(rect.GetHeight(), n);
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int vn = min(rect.GetWidth(), n);
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DrawLine(clip, rect.left, rect.top, rect.GetWidth(), hn, true, pattern, animation);
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DrawLine(clip, rect.left, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
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DrawLine(clip, rect.right - vn, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
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DrawLine(clip, rect.left + vn, rect.bottom - hn, rect.GetWidth() - 2 * vn, hn, true, pattern, animation);
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}
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void Ctrl::DragRectDraw(const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
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Color color, int type, int animation)
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{
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static byte solid[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
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static byte normal[] = { 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00 };
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static byte dashed[] = { 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 };
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Point p = GetScreenView().TopLeft();
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Vector<Rect> pr;
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if(type & DRAWDRAGRECT_SCREEN) {
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pr.Add(Rect(framebuffer.GetSize()));
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type &= ~DRAWDRAGRECT_SCREEN;
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p = Point(0, 0);
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}
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else
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pr = Intersection(GetPaintRects(), clip.Offseted(p));
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const byte *pattern = type == DRAWDRAGRECT_DASHED ? dashed :
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type == DRAWDRAGRECT_NORMAL ? normal : solid;
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RemoveCursor();
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RemoveCaret();
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DragRectDraw0(pr, rect1.Offseted(p), n, pattern, animation);
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DragRectDraw0(pr, rect2.Offseted(p), n, pattern, animation);
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}
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void Ctrl::DoPaint()
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{
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LLOG("@ DoPaint");
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if(!PaintLock) {
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bool scroll = false;
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if(desktop)
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desktop->SyncScroll();
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for(int i = 0; i < topctrl.GetCount(); i++)
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topctrl[i]->SyncScroll();
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if((invalid.GetCount() || scroll) && desktop) {
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RemoveCursor();
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RemoveCaret();
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for(int phase = 0; phase < 2; phase++) {
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LLOG("DoPaint invalid phase " << phase);
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LDUMPC(invalid);
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SystemDraw painter;
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painter.Begin();
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for(int i = 0; i < invalid.GetCount(); i++) {
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painter.RectPath(invalid[i]);
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AddUpdate(invalid[i]);
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}
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painter.Painter::Clip();
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for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
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Rect r = topctrl[i]->GetRect();
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Rect ri = GetClipBound(invalid, r);
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if(!IsNull(ri)) {
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painter.Clipoff(r);
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topctrl[i]->UpdateArea(painter, ri - r.TopLeft());
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painter.End();
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Subtract(invalid, r);
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painter.ExcludeClip(r);
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}
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}
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Rect ri = GetClipBound(invalid, framebuffer.GetSize());
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if(!IsNull(ri))
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desktop->UpdateArea(painter, ri);
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}
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}
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}
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DoUpdate();
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}
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void Ctrl::WndUpdate0r(const Rect& r)
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{
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GuiLock __;
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Rect rr = r + GetRect().TopLeft();
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bool dummy;
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Vector<Rect> h;
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h <<= invalid;
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invalid = Intersect(invalid, rr, dummy);
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FBInitUpdate();
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DoPaint();
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invalid <<= h;
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Subtract(invalid, rr);
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FBFlush();
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}
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bool Ctrl::ProcessEvents(bool *quit)
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{
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//LOGBLOCK("@ ProcessEvents");
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// MemoryCheckDebug();
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if(!ProcessEvent(quit))
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return false;
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while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()));
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TimeStop tm;
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TimerProc(GetTickCount());
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LLOG("TimerProc elapsed: " << tm);
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SweepMkImageCache();
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FBInitUpdate();
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DoPaint();
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FBFlush();
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return true;
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}
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void Ctrl::EventLoop0(Ctrl *ctrl)
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{
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GuiLock __;
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ASSERT(IsMainThread());
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ASSERT(LoopLevel == 0 || ctrl);
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LoopLevel++;
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LLOG("Entering event loop at level " << LoopLevel << LOG_BEGIN);
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Ptr<Ctrl> ploop;
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if(ctrl) {
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ploop = LoopCtrl;
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LoopCtrl = ctrl;
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ctrl->inloop = true;
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}
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bool quit = false;
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int64 loopno = ++EventLoopNo;
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ProcessEvents(&quit);
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while(loopno > EndSessionLoopNo && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount()))
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{
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// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep");
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SyncCaret();
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GuiSleep(20);
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// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents");
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ProcessEvents(&quit);
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// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents");
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LDUMP(loopno);
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LDUMP(fbEndSessionLoop);
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}
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if(ctrl)
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LoopCtrl = ploop;
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LoopLevel--;
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LLOG(LOG_END << "Leaving event loop ");
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}
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void Ctrl::GuiSleep0(int ms)
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{
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GuiLock __;
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ASSERT(IsMainThread());
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LLOG("GuiSleep");
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int level = LeaveGMutexAll();
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FBSleep(ms);
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EnterGMutex(level);
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}
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Rect Ctrl::GetWndScreenRect() const
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{
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GuiLock __;
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return GetRect();
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}
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void Ctrl::WndShow0(bool b)
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{
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GuiLock __;
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}
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void Ctrl::WndUpdate0()
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{
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GuiLock __;
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}
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bool Ctrl::IsWndOpen() const {
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GuiLock __;
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return FindTopCtrl() >= 0 || this == desktop;
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}
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void Ctrl::SetAlpha(byte alpha)
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{
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GuiLock __;
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}
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Rect Ctrl::GetWorkArea() const
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{
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GuiLock __;
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return framebuffer.GetSize();
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}
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void Ctrl::GetWorkArea(Array<Rect>& rc)
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{
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GuiLock __;
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Array<Rect> r;
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r.Add(framebuffer.GetSize());
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}
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Rect Ctrl::GetVirtualWorkArea()
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{
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return framebuffer.GetSize();
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}
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Rect Ctrl::GetWorkArea(Point pt)
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{
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return framebuffer.GetSize();
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}
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Rect Ctrl::GetVirtualScreenArea()
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{
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GuiLock __;
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return framebuffer.GetSize();
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}
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Rect Ctrl::GetPrimaryWorkArea()
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{
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Rect r;
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return framebuffer.GetSize();
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}
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Rect Ctrl::GetPrimaryScreenArea()
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{
|
||||
return framebuffer.GetSize();
|
||||
}
|
||||
|
||||
int Ctrl::GetKbdDelay()
|
||||
{
|
||||
GuiLock __;
|
||||
return 500;
|
||||
}
|
||||
|
||||
int Ctrl::GetKbdSpeed()
|
||||
{
|
||||
GuiLock __;
|
||||
return 1000 / 32;
|
||||
}
|
||||
|
||||
void Ctrl::DestroyWnd()
|
||||
{
|
||||
for(int i = 0; i < topctrl.GetCount(); i++)
|
||||
if(topctrl[i]->top && topctrl[i]->top->owner_window == this)
|
||||
topctrl[i]->WndDestroy0();
|
||||
int q = FindTopCtrl();
|
||||
if(q >= 0) {
|
||||
AddInvalid(GetRect());
|
||||
topctrl.Remove(q);
|
||||
}
|
||||
if(top) {
|
||||
delete top;
|
||||
top = NULL;
|
||||
}
|
||||
isopen = false;
|
||||
TopWindow *win = dynamic_cast<TopWindow *>(this);
|
||||
if(win)
|
||||
win->DestroyFrame();
|
||||
}
|
||||
|
||||
void Ctrl::WndDestroy0()
|
||||
{
|
||||
DestroyWnd();
|
||||
if(topctrl.GetCount())
|
||||
topctrl.Top()->ActivateWnd();
|
||||
}
|
||||
|
||||
void Ctrl::PutForeground()
|
||||
{
|
||||
int q = FindTopCtrl();
|
||||
if(q >= 0) {
|
||||
AddInvalid(GetRect());
|
||||
topctrl.Remove(q);
|
||||
topctrl.Add(this);
|
||||
}
|
||||
Vector< Ptr<Ctrl> > fw;
|
||||
for(int i = 0; i < topctrl.GetCount(); i++)
|
||||
if(topctrl[i] && topctrl[i]->top && topctrl[i]->top->owner_window == this && topctrl[i] != this)
|
||||
fw.Add(topctrl[i]);
|
||||
for(int i = 0; i < fw.GetCount(); i++)
|
||||
if(fw[i])
|
||||
fw[i]->PutForeground();
|
||||
}
|
||||
|
||||
void Ctrl::SetWndForeground0()
|
||||
{
|
||||
GuiLock __;
|
||||
ASSERT(IsOpen());
|
||||
if(IsWndForeground())
|
||||
return;
|
||||
Ctrl *to = this;
|
||||
while(to->top && to->top->owner_window)
|
||||
to = to->top->owner_window;
|
||||
to->PutForeground();
|
||||
if(this != focusCtrl)
|
||||
ActivateWnd();
|
||||
}
|
||||
|
||||
bool Ctrl::IsWndForeground() const
|
||||
{
|
||||
GuiLock __;
|
||||
bool b = false;
|
||||
for(int i = 0; i < topctrl.GetCount(); i++) {
|
||||
const TopWindow *tw = dynamic_cast<const TopWindow *>(topctrl[i]);
|
||||
if(tw)
|
||||
b = tw == this;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
void Ctrl::WndEnable0(bool *b)
|
||||
{
|
||||
GuiLock __;
|
||||
*b = true;
|
||||
}
|
||||
|
||||
void Ctrl::SetWndFocus0(bool *b)
|
||||
{
|
||||
GuiLock __;
|
||||
*b = true;
|
||||
}
|
||||
|
||||
bool Ctrl::HasWndFocus() const
|
||||
{
|
||||
GuiLock __;
|
||||
return focusCtrl && focusCtrl->GetTopCtrl() == this;
|
||||
}
|
||||
|
||||
bool Ctrl::SetWndCapture()
|
||||
{
|
||||
GuiLock __;
|
||||
ASSERT(IsMainThread());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Ctrl::ReleaseWndCapture()
|
||||
{
|
||||
GuiLock __;
|
||||
ASSERT(IsMainThread());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Ctrl::HasWndCapture() const
|
||||
{
|
||||
GuiLock __;
|
||||
return captureCtrl && captureCtrl->GetTopCtrl() == this;
|
||||
}
|
||||
|
||||
void Ctrl::WndInvalidateRect0(const Rect& r)
|
||||
{
|
||||
GuiLock __;
|
||||
int q = FindTopCtrl();
|
||||
if(q >= 0)
|
||||
AddInvalid(r + topctrl[q]->GetRect().TopLeft());
|
||||
else
|
||||
AddInvalid(r);
|
||||
}
|
||||
|
||||
void Ctrl::WndSetPos0(const Rect& rect)
|
||||
{
|
||||
GuiLock __;
|
||||
TopWindow *w = dynamic_cast<TopWindow *>(this);
|
||||
if(w)
|
||||
w->SyncFrameRect(rect);
|
||||
invalid.Add(GetRect());
|
||||
SetWndRect(rect);
|
||||
invalid.Add(rect);
|
||||
}
|
||||
|
||||
void Ctrl::WndScrollView0(const Rect& r, int dx, int dy)
|
||||
{
|
||||
GuiLock __;
|
||||
if(dx == 0 && dy == 0)
|
||||
return;
|
||||
if(dx && dy) {
|
||||
Refresh(r);
|
||||
return;
|
||||
}
|
||||
RemoveCursor();
|
||||
RemoveCaret();
|
||||
Rect sr = r.Offseted(GetScreenRect().TopLeft());
|
||||
Vector<Rect> pr = Intersection(GetPaintRects(), sr);
|
||||
for(int i = 0; i < pr.GetCount(); i++) {
|
||||
Rect r = pr[i];
|
||||
if(dx) {
|
||||
int n = r.GetWidth() - abs(dx);
|
||||
if(n > 0) {
|
||||
int to = r.left + dx * (dx > 0);
|
||||
int from = r.left - dx * (dx < 0);
|
||||
for(int y = r.top; y < r.bottom; y++)
|
||||
memmove(framebuffer[y] + to, framebuffer[y] + from, n * sizeof(RGBA));
|
||||
}
|
||||
n = min(abs(dx), r.GetWidth());
|
||||
Refresh(dx < 0 ? r.left : r.right - n, r.top, n, r.GetHeight());
|
||||
}
|
||||
else {
|
||||
int n = r.GetHeight() - abs(dy);
|
||||
for(int y = 0; y < n; y++)
|
||||
memmove(framebuffer[dy < 0 ? r.top + y : r.bottom - 1 - y] + r.left,
|
||||
framebuffer[dy < 0 ? r.top + y - dy : r.bottom - 1 - y - dy] + r.left,
|
||||
r.GetWidth() * sizeof(RGBA));
|
||||
n = min(abs(dy), r.GetHeight());
|
||||
Refresh(r.left, dy < 0 ? r.bottom - n : r.top, r.GetWidth(), n);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<Rect> ur;
|
||||
for(int i = 0; i < invalid.GetCount(); i++)
|
||||
if(invalid[i].Intersects(sr))
|
||||
ur.Add(invalid[i]);
|
||||
for(int i = 0; i < ur.GetCount(); i++)
|
||||
AddInvalid(ur[i].Offseted(dx, dy));
|
||||
}
|
||||
|
||||
void Ctrl::PopUp(Ctrl *owner, bool savebits, bool activate, bool dropshadow, bool topmost)
|
||||
{
|
||||
ASSERT(!IsChild() && !IsOpen() && FindTopCtrl() < 0);
|
||||
NewTop();
|
||||
if(owner) {
|
||||
Ctrl *owner_window = owner->GetTopWindow();
|
||||
if(!owner_window)
|
||||
owner_window = owner->GetTopCtrl();
|
||||
ASSERT(owner_window->IsOpen());
|
||||
if(owner_window != desktop) {
|
||||
owner_window->SetForeground();
|
||||
top->owner_window = owner_window;
|
||||
}
|
||||
}
|
||||
topctrl.Add(this);
|
||||
popup = isopen = true;
|
||||
RefreshLayoutDeep();
|
||||
if(activate) SetFocusWnd();
|
||||
AddInvalid(GetRect());
|
||||
}
|
||||
|
||||
Rect Ctrl::GetDefaultWindowRect() {
|
||||
GuiLock __;
|
||||
static int ii = 0;
|
||||
Size sz = framebuffer.GetSize();
|
||||
Rect rect = framebuffer.GetSize();
|
||||
rect.Deflate(sz / 10);
|
||||
rect.Offset(Size(GetStdFontCy(), 2 * GetStdFontCy()) * (++ii % 8));
|
||||
return rect;
|
||||
}
|
||||
|
||||
Vector<WString> SplitCmdLine__(const char *cmd)
|
||||
{
|
||||
Vector<WString> out;
|
||||
while(*cmd)
|
||||
if((byte)*cmd <= ' ')
|
||||
cmd++;
|
||||
else if(*cmd == '\"') {
|
||||
WString quoted;
|
||||
while(*++cmd && (*cmd != '\"' || *++cmd == '\"'))
|
||||
quoted.Cat(FromSystemCharset(String(cmd, 1)).ToWString());
|
||||
out.Add(quoted);
|
||||
}
|
||||
else {
|
||||
const char *begin = cmd;
|
||||
while((byte)*cmd > ' ')
|
||||
cmd++;
|
||||
out.Add(String(begin, cmd).ToWString());
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
END_UPP_NAMESPACE
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue