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[GH-ISSUE #1318] Frp UDP穿透时好时坏 #1045
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Reference: github-starred/frp#1045
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Originally created by @pedxyuyuko on GitHub (Jul 11, 2019).
Original GitHub issue: https://github.com/fatedier/frp/issues/1318
What version of frp are you using (./frpc -v or ./frps -v)?
What operating system and processor architecture are you using (
go env)?Server: Linux3.10 - Centos7 | Intel(R) Xeon(R) Platinum 8163 CPU @ 2.50GHz
Client: Windows Server 2016 r2 | Intel(R) Xeon(R) 2660v2 @ 2.2Ghz
Configures you used:
Server:
Client:
Steps to reproduce the issue:
Describe the results you received:
控制台没有任何异常输出
有时候连得上 有时候不行
Describe the results you expected:
玩家可以成功连上服务器
Additional information you deem important (e.g. issue happens only occasionally):
无规律发生此异常 通常重启frp服务器有概率恢复
@san3Xian commented on GitHub (Jul 16, 2019):
同一现象+1
在client上面tcpdump发现client一直有发UDP报文到server,但是没收到回包
在server上面tcpdump发现server一直收到报文,但是frps并没有响应,重启恢复
server在国内云
frps进程结束重启

@pedxyuyuko commented on GitHub (Jul 16, 2019):
问个问题 您是不是也在开SCPSL服务器 我觉得frp是被满人攻击打瘫了
@san3Xian commented on GitHub (Jul 16, 2019):
没有,那台服务器上面只有frps,默认监听一个KCP通讯端口一个TCP通讯端口
@pedxyuyuko commented on GitHub (Jul 18, 2019):
老兄我好像发现解决方案了,

在
frps.ini里面加入:kcp_bind_port或bind_udp_port然后在
frpc.ini里面加入@pedxyuyuko commented on GitHub (Jul 18, 2019):
目前貌似没什么问题 还是挺稳定的