[GH-ISSUE #791] Crosshair locks up when cursor hits edge of screen in Minecraft on client #627

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opened 2026-05-05 06:48:17 -06:00 by gitea-mirror · 5 comments
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Originally created by @arjf on GitHub (Jul 11, 2020).
Original GitHub issue: https://github.com/debauchee/barrier/issues/791

Operating Systems

Server: Ubuntu 20.04 LTS
Clients: MacOS Catalina 10.15 , Windows 10 1903

Barrier Version

Server - Snapshot 5 June 2.3.2-snapshot-210c2b70
Mac Client - Release 10 July 2.3.2-Release-5c512bf2
Windows Client - Snapshot 14 June 2.3.2-snapshot-2393393b

Steps to reproduce bug

Basically im playing minecraft on the mac client and have locked the cursor to the screen but when i move the mouse alot the cursor hits the edges, and the crosshair in the game locks up. This prevents me from properly aiming in the game.

Other info

  • When did the problem start to occur? When I move my crosshair alot in a particular direction which happens often as i play on a low sensitivity
  • Is there a way to work around it? Not that i know off
  • Does this bug prevent you from using Barrier entirely? No, my main use for barrier is not gaming
Originally created by @arjf on GitHub (Jul 11, 2020). Original GitHub issue: https://github.com/debauchee/barrier/issues/791 ### Operating Systems ### Server: Ubuntu 20.04 LTS Clients: MacOS Catalina 10.15 , Windows 10 1903 ### Barrier Version ### Server - Snapshot 5 June 2.3.2-snapshot-210c2b70 Mac Client - Release 10 July 2.3.2-Release-5c512bf2 Windows Client - Snapshot 14 June 2.3.2-snapshot-2393393b ### Steps to reproduce bug ### Basically im playing minecraft on the mac client and have locked the cursor to the screen but when i move the mouse alot the cursor hits the edges, and the crosshair in the game locks up. This prevents me from properly aiming in the game. ### Other info ### * When did the problem start to occur? When I move my crosshair alot in a particular direction which happens often as i play on a low sensitivity * Is there a way to work around it? Not that i know off * Does this bug prevent you from using Barrier entirely? No, my main use for barrier is not gaming
gitea-mirror added the
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@github-actions[bot] commented on GitHub (Sep 18, 2020):

This issue has been automatically marked as stale due to inactivity. It will be closed if no further activity occurs. Thank you for your contributions.

<!-- gh-comment-id:694596944 --> @github-actions[bot] commented on GitHub (Sep 18, 2020): This issue has been automatically marked as stale due to inactivity. It will be closed if no further activity occurs. Thank you for your contributions.
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@Deelight-fr commented on GitHub (Nov 6, 2020):

Same problem for me.
Linux Server, Windows client, mouse locked on Windows.

When I play a first person game on Windows, I am unable to rotate indefinitely by continuously moving the mouse to the left or right. At a point it stops as if an invisible cursor was hitting the edge of the screen.

<!-- gh-comment-id:723348266 --> @Deelight-fr commented on GitHub (Nov 6, 2020): Same problem for me. Linux Server, Windows client, mouse locked on Windows. When I play a first person game on Windows, I am unable to rotate indefinitely by continuously moving the mouse to the left or right. At a point it stops as if an invisible cursor was hitting the edge of the screen.
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@Deelight-fr commented on GitHub (Nov 7, 2020):

I finally solved it.

RelativeMouseMoves has to be enabled (true), and the mouse pointer should be locked on the game screen (using the scroll-lock key, or a user defined shortcut). My problem was that an another barrier process was alredy running, and all config changes where ignored. Killing and relaunching the barrier server solved it.

<!-- gh-comment-id:723355841 --> @Deelight-fr commented on GitHub (Nov 7, 2020): I finally solved it. RelativeMouseMoves has to be enabled (true), and the mouse pointer should be locked on the game screen (using the scroll-lock key, or a user defined shortcut). My problem was that an another barrier process was alredy running, and all config changes where ignored. Killing and relaunching the barrier server solved it.
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@p12tic commented on GitHub (Jan 10, 2021):

Let's not close valid bug reports.

<!-- gh-comment-id:757536896 --> @p12tic commented on GitHub (Jan 10, 2021): Let's not close valid bug reports.
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@p12tic commented on GitHub (Jan 10, 2021):

We should have this workaround somewhere in the documentation:

RelativeMouseMoves has to be enabled (true), and the mouse pointer should be locked on the game screen (using the scroll-lock key, or a user defined shortcut). My problem was that an another barrier process was alredy running, and all config changes where ignored. Killing and relaunching the barrier server solved it.
<!-- gh-comment-id:757536959 --> @p12tic commented on GitHub (Jan 10, 2021): We should have this workaround somewhere in the documentation: ``` RelativeMouseMoves has to be enabled (true), and the mouse pointer should be locked on the game screen (using the scroll-lock key, or a user defined shortcut). My problem was that an another barrier process was alredy running, and all config changes where ignored. Killing and relaunching the barrier server solved it. ```
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Reference: github-starred/barrier#627
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