mirror of
https://github.com/debauchee/barrier.git
synced 2026-05-15 14:16:02 -06:00
[GH-ISSUE #791] Crosshair locks up when cursor hits edge of screen in Minecraft on client #627
Labels
No labels
HiDPI
bounty
bsd/freebsd
bsd/openbsd
bug
bug
build-infra
cantfix
critical
doc
duplicate
enhancement
fix-available
from git
from release
good first issue
help wanted
installer/package
invalid
linux
macOS
meta
needs testing
pull-request
query
question
regression
regression
v2.4.0
windows
wontfix
work-in-progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: github-starred/barrier#627
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @arjf on GitHub (Jul 11, 2020).
Original GitHub issue: https://github.com/debauchee/barrier/issues/791
Operating Systems
Server: Ubuntu 20.04 LTS
Clients: MacOS Catalina 10.15 , Windows 10 1903
Barrier Version
Server - Snapshot 5 June 2.3.2-snapshot-210c2b70
Mac Client - Release 10 July 2.3.2-Release-5c512bf2
Windows Client - Snapshot 14 June 2.3.2-snapshot-2393393b
Steps to reproduce bug
Basically im playing minecraft on the mac client and have locked the cursor to the screen but when i move the mouse alot the cursor hits the edges, and the crosshair in the game locks up. This prevents me from properly aiming in the game.
Other info
@github-actions[bot] commented on GitHub (Sep 18, 2020):
This issue has been automatically marked as stale due to inactivity. It will be closed if no further activity occurs. Thank you for your contributions.
@Deelight-fr commented on GitHub (Nov 6, 2020):
Same problem for me.
Linux Server, Windows client, mouse locked on Windows.
When I play a first person game on Windows, I am unable to rotate indefinitely by continuously moving the mouse to the left or right. At a point it stops as if an invisible cursor was hitting the edge of the screen.
@Deelight-fr commented on GitHub (Nov 7, 2020):
I finally solved it.
RelativeMouseMoves has to be enabled (true), and the mouse pointer should be locked on the game screen (using the scroll-lock key, or a user defined shortcut). My problem was that an another barrier process was alredy running, and all config changes where ignored. Killing and relaunching the barrier server solved it.
@p12tic commented on GitHub (Jan 10, 2021):
Let's not close valid bug reports.
@p12tic commented on GitHub (Jan 10, 2021):
We should have this workaround somewhere in the documentation: