mirror of
https://github.com/airwindows/airwindows.git
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234 lines
7.9 KiB
C++
234 lines
7.9 KiB
C++
/* ========================================
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* Texturize - Texturize.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Gain_H
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#include "Texturize.h"
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#endif
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void Texturize::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double slewAmount = ((pow(A,2.0)*4.0)+0.71)/overallscale;
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double dynAmount = pow(B,2.0);
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double wet = pow(C,5);
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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if (inputSampleL < 0) {
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if (polarityL == true) {
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if (noiseAL < 0) flipL = true;
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else flipL = false;
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}
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polarityL = false;
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} else polarityL = true;
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if (inputSampleR < 0) {
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if (polarityR == true) {
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if (noiseAR < 0) flipR = true;
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else flipR = false;
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}
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polarityR = false;
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} else polarityR = true;
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if (flipL) noiseAL += (double(fpdL)/UINT32_MAX);
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else noiseAL -= (double(fpdL)/UINT32_MAX);
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//here's the guts of the random walk
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flipL = !flipL;
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if (flipR) noiseAR += (double(fpdR)/UINT32_MAX);
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else noiseAR -= (double(fpdR)/UINT32_MAX);
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//here's the guts of the random walk
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flipR = !flipR;
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if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
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if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
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if (dynAmount < 0.4999) {
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inputSampleL = (inputSampleL*dynAmount*2.0) + (sin(inputSampleL)*(1.0-(dynAmount*2.0)));
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inputSampleR = (inputSampleR*dynAmount*2.0) + (sin(inputSampleR)*(1.0-(dynAmount*2.0)));
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}
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if (dynAmount > 0.5001) {
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inputSampleL = (asin(inputSampleL)*((dynAmount*2.0)-1.0)) + (inputSampleL*(1.0-((dynAmount*2.0)-1.0)));
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inputSampleR = (asin(inputSampleR)*((dynAmount*2.0)-1.0)) + (inputSampleR*(1.0-((dynAmount*2.0)-1.0)));
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}
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//doing this in two steps means I get to not run an extra sin/asin function per sample
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noiseBL = sin(noiseAL*(0.2-(dynAmount*0.125))*fabs(inputSampleL));
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noiseBR = sin(noiseAR*(0.2-(dynAmount*0.125))*fabs(inputSampleR));
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double slewL = fabs(inputSampleL-lastSampleL)*slewAmount;
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lastSampleL = inputSampleL*(0.86-(dynAmount*0.125));
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if (slewL > 1.0) slewL = 1.0;
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double iirIntensityL = slewL;
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iirIntensityL *= 2.472;
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iirIntensityL *= iirIntensityL;
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if (iirIntensityL > 1.0) iirIntensityL = 1.0;
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double slewR = fabs(inputSampleR-lastSampleR)*slewAmount;
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lastSampleR = inputSampleR*(0.86-(dynAmount*0.125));
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if (slewR > 1.0) slewR = 1.0;
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double iirIntensityR = slewR;
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iirIntensityR *= 2.472;
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iirIntensityR *= iirIntensityR;
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if (iirIntensityR > 1.0) iirIntensityR = 1.0;
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iirSampleL = (iirSampleL * (1.0 - iirIntensityL)) + (noiseBL * iirIntensityL);
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noiseBL = iirSampleL;
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noiseBL = (noiseBL * slewL) + (noiseCL * (1.0-slewL));
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noiseCL = noiseBL;
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iirSampleR = (iirSampleR * (1.0 - iirIntensityR)) + (noiseBR * iirIntensityR);
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noiseBR = iirSampleR;
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noiseBR = (noiseBR * slewR) + (noiseCR * (1.0-slewR));
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noiseCR = noiseBR;
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inputSampleL = (noiseCL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (noiseCR * wet) + (drySampleR * (1.0-wet));
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void Texturize::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double slewAmount = ((pow(A,2.0)*4.0)+0.71)/overallscale;
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double dynAmount = pow(B,2.0);
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double wet = pow(C,5);
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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if (inputSampleL < 0) {
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if (polarityL == true) {
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if (noiseAL < 0) flipL = true;
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else flipL = false;
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}
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polarityL = false;
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} else polarityL = true;
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if (inputSampleR < 0) {
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if (polarityR == true) {
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if (noiseAR < 0) flipR = true;
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else flipR = false;
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}
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polarityR = false;
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} else polarityR = true;
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if (flipL) noiseAL += (double(fpdL)/UINT32_MAX);
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else noiseAL -= (double(fpdL)/UINT32_MAX);
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//here's the guts of the random walk
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flipL = !flipL;
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if (flipR) noiseAR += (double(fpdR)/UINT32_MAX);
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else noiseAR -= (double(fpdR)/UINT32_MAX);
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//here's the guts of the random walk
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flipR = !flipR;
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if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
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if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
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if (dynAmount < 0.4999) {
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inputSampleL = (inputSampleL*dynAmount*2.0) + (sin(inputSampleL)*(1.0-(dynAmount*2.0)));
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inputSampleR = (inputSampleR*dynAmount*2.0) + (sin(inputSampleR)*(1.0-(dynAmount*2.0)));
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}
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if (dynAmount > 0.5001) {
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inputSampleL = (asin(inputSampleL)*((dynAmount*2.0)-1.0)) + (inputSampleL*(1.0-((dynAmount*2.0)-1.0)));
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inputSampleR = (asin(inputSampleR)*((dynAmount*2.0)-1.0)) + (inputSampleR*(1.0-((dynAmount*2.0)-1.0)));
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}
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//doing this in two steps means I get to not run an extra sin/asin function per sample
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noiseBL = sin(noiseAL*(0.2-(dynAmount*0.125))*fabs(inputSampleL));
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noiseBR = sin(noiseAR*(0.2-(dynAmount*0.125))*fabs(inputSampleR));
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double slewL = fabs(inputSampleL-lastSampleL)*slewAmount;
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lastSampleL = inputSampleL*(0.86-(dynAmount*0.125));
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if (slewL > 1.0) slewL = 1.0;
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double iirIntensityL = slewL;
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iirIntensityL *= 2.472;
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iirIntensityL *= iirIntensityL;
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if (iirIntensityL > 1.0) iirIntensityL = 1.0;
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double slewR = fabs(inputSampleR-lastSampleR)*slewAmount;
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lastSampleR = inputSampleR*(0.86-(dynAmount*0.125));
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if (slewR > 1.0) slewR = 1.0;
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double iirIntensityR = slewR;
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iirIntensityR *= 2.472;
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iirIntensityR *= iirIntensityR;
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if (iirIntensityR > 1.0) iirIntensityR = 1.0;
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iirSampleL = (iirSampleL * (1.0 - iirIntensityL)) + (noiseBL * iirIntensityL);
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noiseBL = iirSampleL;
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noiseBL = (noiseBL * slewL) + (noiseCL * (1.0-slewL));
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noiseCL = noiseBL;
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iirSampleR = (iirSampleR * (1.0 - iirIntensityR)) + (noiseBR * iirIntensityR);
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noiseBR = iirSampleR;
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noiseBR = (noiseBR * slewR) + (noiseCR * (1.0-slewR));
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noiseCR = noiseBR;
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inputSampleL = (noiseCL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (noiseCR * wet) + (drySampleR * (1.0-wet));
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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