/* ======================================== * Texturize - Texturize.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Gain_H #include "Texturize.h" #endif void Texturize::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double slewAmount = ((pow(A,2.0)*4.0)+0.71)/overallscale; double dynAmount = pow(B,2.0); double wet = pow(C,5); while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (inputSampleL < 0) { if (polarityL == true) { if (noiseAL < 0) flipL = true; else flipL = false; } polarityL = false; } else polarityL = true; if (inputSampleR < 0) { if (polarityR == true) { if (noiseAR < 0) flipR = true; else flipR = false; } polarityR = false; } else polarityR = true; if (flipL) noiseAL += (double(fpdL)/UINT32_MAX); else noiseAL -= (double(fpdL)/UINT32_MAX); //here's the guts of the random walk flipL = !flipL; if (flipR) noiseAR += (double(fpdR)/UINT32_MAX); else noiseAR -= (double(fpdR)/UINT32_MAX); //here's the guts of the random walk flipR = !flipR; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (dynAmount < 0.4999) { inputSampleL = (inputSampleL*dynAmount*2.0) + (sin(inputSampleL)*(1.0-(dynAmount*2.0))); inputSampleR = (inputSampleR*dynAmount*2.0) + (sin(inputSampleR)*(1.0-(dynAmount*2.0))); } if (dynAmount > 0.5001) { inputSampleL = (asin(inputSampleL)*((dynAmount*2.0)-1.0)) + (inputSampleL*(1.0-((dynAmount*2.0)-1.0))); inputSampleR = (asin(inputSampleR)*((dynAmount*2.0)-1.0)) + (inputSampleR*(1.0-((dynAmount*2.0)-1.0))); } //doing this in two steps means I get to not run an extra sin/asin function per sample noiseBL = sin(noiseAL*(0.2-(dynAmount*0.125))*fabs(inputSampleL)); noiseBR = sin(noiseAR*(0.2-(dynAmount*0.125))*fabs(inputSampleR)); double slewL = fabs(inputSampleL-lastSampleL)*slewAmount; lastSampleL = inputSampleL*(0.86-(dynAmount*0.125)); if (slewL > 1.0) slewL = 1.0; double iirIntensityL = slewL; iirIntensityL *= 2.472; iirIntensityL *= iirIntensityL; if (iirIntensityL > 1.0) iirIntensityL = 1.0; double slewR = fabs(inputSampleR-lastSampleR)*slewAmount; lastSampleR = inputSampleR*(0.86-(dynAmount*0.125)); if (slewR > 1.0) slewR = 1.0; double iirIntensityR = slewR; iirIntensityR *= 2.472; iirIntensityR *= iirIntensityR; if (iirIntensityR > 1.0) iirIntensityR = 1.0; iirSampleL = (iirSampleL * (1.0 - iirIntensityL)) + (noiseBL * iirIntensityL); noiseBL = iirSampleL; noiseBL = (noiseBL * slewL) + (noiseCL * (1.0-slewL)); noiseCL = noiseBL; iirSampleR = (iirSampleR * (1.0 - iirIntensityR)) + (noiseBR * iirIntensityR); noiseBR = iirSampleR; noiseBR = (noiseBR * slewR) + (noiseCR * (1.0-slewR)); noiseCR = noiseBR; inputSampleL = (noiseCL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (noiseCR * wet) + (drySampleR * (1.0-wet)); //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Texturize::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double slewAmount = ((pow(A,2.0)*4.0)+0.71)/overallscale; double dynAmount = pow(B,2.0); double wet = pow(C,5); while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (inputSampleL < 0) { if (polarityL == true) { if (noiseAL < 0) flipL = true; else flipL = false; } polarityL = false; } else polarityL = true; if (inputSampleR < 0) { if (polarityR == true) { if (noiseAR < 0) flipR = true; else flipR = false; } polarityR = false; } else polarityR = true; if (flipL) noiseAL += (double(fpdL)/UINT32_MAX); else noiseAL -= (double(fpdL)/UINT32_MAX); //here's the guts of the random walk flipL = !flipL; if (flipR) noiseAR += (double(fpdR)/UINT32_MAX); else noiseAR -= (double(fpdR)/UINT32_MAX); //here's the guts of the random walk flipR = !flipR; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (dynAmount < 0.4999) { inputSampleL = (inputSampleL*dynAmount*2.0) + (sin(inputSampleL)*(1.0-(dynAmount*2.0))); inputSampleR = (inputSampleR*dynAmount*2.0) + (sin(inputSampleR)*(1.0-(dynAmount*2.0))); } if (dynAmount > 0.5001) { inputSampleL = (asin(inputSampleL)*((dynAmount*2.0)-1.0)) + (inputSampleL*(1.0-((dynAmount*2.0)-1.0))); inputSampleR = (asin(inputSampleR)*((dynAmount*2.0)-1.0)) + (inputSampleR*(1.0-((dynAmount*2.0)-1.0))); } //doing this in two steps means I get to not run an extra sin/asin function per sample noiseBL = sin(noiseAL*(0.2-(dynAmount*0.125))*fabs(inputSampleL)); noiseBR = sin(noiseAR*(0.2-(dynAmount*0.125))*fabs(inputSampleR)); double slewL = fabs(inputSampleL-lastSampleL)*slewAmount; lastSampleL = inputSampleL*(0.86-(dynAmount*0.125)); if (slewL > 1.0) slewL = 1.0; double iirIntensityL = slewL; iirIntensityL *= 2.472; iirIntensityL *= iirIntensityL; if (iirIntensityL > 1.0) iirIntensityL = 1.0; double slewR = fabs(inputSampleR-lastSampleR)*slewAmount; lastSampleR = inputSampleR*(0.86-(dynAmount*0.125)); if (slewR > 1.0) slewR = 1.0; double iirIntensityR = slewR; iirIntensityR *= 2.472; iirIntensityR *= iirIntensityR; if (iirIntensityR > 1.0) iirIntensityR = 1.0; iirSampleL = (iirSampleL * (1.0 - iirIntensityL)) + (noiseBL * iirIntensityL); noiseBL = iirSampleL; noiseBL = (noiseBL * slewL) + (noiseCL * (1.0-slewL)); noiseCL = noiseBL; iirSampleR = (iirSampleR * (1.0 - iirIntensityR)) + (noiseBR * iirIntensityR); noiseBR = iirSampleR; noiseBR = (noiseBR * slewR) + (noiseCR * (1.0-slewR)); noiseCR = noiseBR; inputSampleL = (noiseCL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (noiseCR * wet) + (drySampleR * (1.0-wet)); //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }