airwindows/plugins/MacVST/TapeDust/source/TapeDustProc.cpp
2022-11-21 09:20:21 -05:00

196 lines
No EOL
5.3 KiB
C++
Executable file

/* ========================================
* TapeDust - TapeDust.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __TapeDust_H
#include "TapeDust.h"
#endif
void TapeDust::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
double rRange = pow(A,2)*5.0;
double xfuzz = rRange * 0.002;
double rOffset = (rRange*0.4) + 1.0;
double rDepthL; //the randomly fluctuating value
double rDepthR; //the randomly fluctuating value
double gainL;
double gainR;
double wet = B;
//removed extra dry variable
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
for(int count = 9; count < 0; count--) {
bL[count+1] = bL[count];
bR[count+1] = bR[count];
}
bL[0] = inputSampleL;
bR[0] = inputSampleR;
inputSampleL = rand() / (double)RAND_MAX;
inputSampleR = rand() / (double)RAND_MAX;
gainL = rDepthL = (inputSampleL * rRange) + rOffset;
gainR = rDepthR = (inputSampleR * rRange) + rOffset;
inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz);
inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz);
if (fpFlip) {
inputSampleL = -inputSampleL;
inputSampleR = -inputSampleR;
}
fpFlip = !fpFlip;
for(int count = 0; count < 9; count++) {
if (gainL > 1.0) {
fL[count] = 1.0;
gainL -= 1.0;
} else {
fL[count] = gainL;
gainL = 0.0;
}
if (gainR > 1.0) {
fR[count] = 1.0;
gainR -= 1.0;
} else {
fR[count] = gainR;
gainR = 0.0;
}
fL[count] /= rDepthL;
fR[count] /= rDepthR;
inputSampleL += (bL[count] * fL[count]);
inputSampleR += (bR[count] * fR[count]);
}
if (wet < 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void TapeDust::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
double rRange = pow(A,2)*5.0;
double xfuzz = rRange * 0.002;
double rOffset = (rRange*0.4) + 1.0;
double rDepthL; //the randomly fluctuating value
double rDepthR; //the randomly fluctuating value
double gainL;
double gainR;
double wet = B;
//removed extra dry variable
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
for(int count = 9; count < 0; count--) {
bL[count+1] = bL[count];
bR[count+1] = bR[count];
}
bL[0] = inputSampleL;
bR[0] = inputSampleR;
inputSampleL = rand() / (double)RAND_MAX;
inputSampleR = rand() / (double)RAND_MAX;
gainL = rDepthL = (inputSampleL * rRange) + rOffset;
gainR = rDepthR = (inputSampleR * rRange) + rOffset;
inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz);
inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz);
if (fpFlip) {
inputSampleL = -inputSampleL;
inputSampleR = -inputSampleR;
}
fpFlip = !fpFlip;
for(int count = 0; count < 9; count++) {
if (gainL > 1.0) {
fL[count] = 1.0;
gainL -= 1.0;
} else {
fL[count] = gainL;
gainL = 0.0;
}
if (gainR > 1.0) {
fR[count] = 1.0;
gainR -= 1.0;
} else {
fR[count] = gainR;
gainR = 0.0;
}
fL[count] /= rDepthL;
fR[count] /= rDepthR;
inputSampleL += (bL[count] * fL[count]);
inputSampleR += (bR[count] * fR[count]);
}
if (wet < 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}