/* ======================================== * TapeDust - TapeDust.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __TapeDust_H #include "TapeDust.h" #endif void TapeDust::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double inputSampleL; double inputSampleR; double drySampleL; double drySampleR; double rRange = pow(A,2)*5.0; double xfuzz = rRange * 0.002; double rOffset = (rRange*0.4) + 1.0; double rDepthL; //the randomly fluctuating value double rDepthR; //the randomly fluctuating value double gainL; double gainR; double wet = B; //removed extra dry variable while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; drySampleL = inputSampleL; drySampleR = inputSampleR; for(int count = 9; count < 0; count--) { bL[count+1] = bL[count]; bR[count+1] = bR[count]; } bL[0] = inputSampleL; bR[0] = inputSampleR; inputSampleL = rand() / (double)RAND_MAX; inputSampleR = rand() / (double)RAND_MAX; gainL = rDepthL = (inputSampleL * rRange) + rOffset; gainR = rDepthR = (inputSampleR * rRange) + rOffset; inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz); inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz); if (fpFlip) { inputSampleL = -inputSampleL; inputSampleR = -inputSampleR; } fpFlip = !fpFlip; for(int count = 0; count < 9; count++) { if (gainL > 1.0) { fL[count] = 1.0; gainL -= 1.0; } else { fL[count] = gainL; gainL = 0.0; } if (gainR > 1.0) { fR[count] = 1.0; gainR -= 1.0; } else { fR[count] = gainR; gainR = 0.0; } fL[count] /= rDepthL; fR[count] /= rDepthR; inputSampleL += (bL[count] * fL[count]); inputSampleR += (bR[count] * fR[count]); } if (wet < 1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void TapeDust::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double inputSampleL; double inputSampleR; double drySampleL; double drySampleR; double rRange = pow(A,2)*5.0; double xfuzz = rRange * 0.002; double rOffset = (rRange*0.4) + 1.0; double rDepthL; //the randomly fluctuating value double rDepthR; //the randomly fluctuating value double gainL; double gainR; double wet = B; //removed extra dry variable while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; drySampleL = inputSampleL; drySampleR = inputSampleR; for(int count = 9; count < 0; count--) { bL[count+1] = bL[count]; bR[count+1] = bR[count]; } bL[0] = inputSampleL; bR[0] = inputSampleR; inputSampleL = rand() / (double)RAND_MAX; inputSampleR = rand() / (double)RAND_MAX; gainL = rDepthL = (inputSampleL * rRange) + rOffset; gainR = rDepthR = (inputSampleR * rRange) + rOffset; inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz); inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz); if (fpFlip) { inputSampleL = -inputSampleL; inputSampleR = -inputSampleR; } fpFlip = !fpFlip; for(int count = 0; count < 9; count++) { if (gainL > 1.0) { fL[count] = 1.0; gainL -= 1.0; } else { fL[count] = gainL; gainL = 0.0; } if (gainR > 1.0) { fR[count] = 1.0; gainR -= 1.0; } else { fR[count] = gainR; gainR = 0.0; } fL[count] /= rDepthL; fR[count] /= rDepthR; inputSampleL += (bL[count] * fL[count]); inputSampleR += (bR[count] * fR[count]); } if (wet < 1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }