airwindows/plugins/MacVST/PurestGain/source/PurestGainProc.cpp
2022-11-21 09:20:21 -05:00

194 lines
No EOL
6 KiB
C++
Executable file

/* ========================================
* PurestGain - PurestGain.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PurestGain_H
#include "PurestGain.h"
#endif
void PurestGain::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputgain = (A * 80.0)-40.0;
if (settingchase != inputgain) {
chasespeed *= 2.0;
settingchase = inputgain;
//increment the slowness for each fader movement
//continuous alteration makes it react smoother
//sudden jump to setting, not so much
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
//bail out if it's too extreme
if (gainchase < -60.0) {
gainchase = pow(10.0,inputgain/20.0);
//shouldn't even be a negative number
//this is about starting at whatever's set, when
//plugin is instantiated.
//Otherwise it's the target, in dB.
}
double targetgain;
//done with top controller
double targetBgain = B;
if (gainBchase < 0.0) gainBchase = targetBgain;
//this one is not a dB value, but straight multiplication
//done with slow fade controller
double outputgain;
double inputSampleL;
double inputSampleR;
//A is 0-1 (you can't feed other values to VST hosts, it's always 0-1 internally)
//B is 0-1 and you need to multiply it by 100 if you want to use the 'percent'
//C is 0-1 and if you can use a 0-1 value you can use it directly
//D is 0-1 and you must set global parameters in PurestGain.SetParameter() to use it as a 'popup'
//assign values here, possibly using const values as they won't change in this context
while (--sampleFrames >= 0)
{
targetgain = pow(10.0,settingchase/20.0);
//now we have the target in our temp variable
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
gainBchase = (((gainBchase*4000)+targetBgain)/4001);
//gainchase is chasing the target, as a simple multiply gain factor
outputgain = gainchase * gainBchase;
//directly multiply the dB gain by the straight multiply gain
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
if (1.0 == outputgain)
{
*out1 = *in1;
*out2 = *in2;
} else {
inputSampleL *= outputgain;
inputSampleR *= outputgain;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
}
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void PurestGain::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputgain = (A * 80.0)-40.0;
if (settingchase != inputgain) {
chasespeed *= 2.0;
settingchase = inputgain;
//increment the slowness for each fader movement
//continuous alteration makes it react smoother
//sudden jump to setting, not so much
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
//bail out if it's too extreme
if (gainchase < -60.0) {
gainchase = pow(10.0,inputgain/20.0);
//shouldn't even be a negative number
//this is about starting at whatever's set, when
//plugin is instantiated.
//Otherwise it's the target, in dB.
}
double targetgain;
//done with top controller
double targetBgain = B;
if (gainBchase < 0.0) gainBchase = targetBgain;
//this one is not a dB value, but straight multiplication
//done with slow fade controller
double outputgain;
double inputSampleL;
double inputSampleR;
while (--sampleFrames >= 0)
{
targetgain = pow(10.0,settingchase/20.0);
//now we have the target in our temp variable
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
gainBchase = (((gainBchase*4000)+targetBgain)/4001);
//gainchase is chasing the target, as a simple multiply gain factor
outputgain = gainchase * gainBchase;
//directly multiply the dB gain by the straight multiply gain
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
if (1.0 == outputgain)
{
*out1 = *in1;
*out2 = *in2;
} else {
inputSampleL *= outputgain;
inputSampleR *= outputgain;
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
}
*in1++;
*in2++;
*out1++;
*out2++;
}
}