/* ======================================== * PurestGain - PurestGain.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __PurestGain_H #include "PurestGain.h" #endif void PurestGain::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputgain = (A * 80.0)-40.0; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; //increment the slowness for each fader movement //continuous alteration makes it react smoother //sudden jump to setting, not so much } if (chasespeed > 2500.0) chasespeed = 2500.0; //bail out if it's too extreme if (gainchase < -60.0) { gainchase = pow(10.0,inputgain/20.0); //shouldn't even be a negative number //this is about starting at whatever's set, when //plugin is instantiated. //Otherwise it's the target, in dB. } double targetgain; //done with top controller double targetBgain = B; if (gainBchase < 0.0) gainBchase = targetBgain; //this one is not a dB value, but straight multiplication //done with slow fade controller double outputgain; double inputSampleL; double inputSampleR; //A is 0-1 (you can't feed other values to VST hosts, it's always 0-1 internally) //B is 0-1 and you need to multiply it by 100 if you want to use the 'percent' //C is 0-1 and if you can use a 0-1 value you can use it directly //D is 0-1 and you must set global parameters in PurestGain.SetParameter() to use it as a 'popup' //assign values here, possibly using const values as they won't change in this context while (--sampleFrames >= 0) { targetgain = pow(10.0,settingchase/20.0); //now we have the target in our temp variable chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor gainBchase = (((gainBchase*4000)+targetBgain)/4001); //gainchase is chasing the target, as a simple multiply gain factor outputgain = gainchase * gainBchase; //directly multiply the dB gain by the straight multiply gain inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; if (1.0 == outputgain) { *out1 = *in1; *out2 = *in2; } else { inputSampleL *= outputgain; inputSampleR *= outputgain; //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; } *in1++; *in2++; *out1++; *out2++; } } void PurestGain::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputgain = (A * 80.0)-40.0; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; //increment the slowness for each fader movement //continuous alteration makes it react smoother //sudden jump to setting, not so much } if (chasespeed > 2500.0) chasespeed = 2500.0; //bail out if it's too extreme if (gainchase < -60.0) { gainchase = pow(10.0,inputgain/20.0); //shouldn't even be a negative number //this is about starting at whatever's set, when //plugin is instantiated. //Otherwise it's the target, in dB. } double targetgain; //done with top controller double targetBgain = B; if (gainBchase < 0.0) gainBchase = targetBgain; //this one is not a dB value, but straight multiplication //done with slow fade controller double outputgain; double inputSampleL; double inputSampleR; while (--sampleFrames >= 0) { targetgain = pow(10.0,settingchase/20.0); //now we have the target in our temp variable chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor gainBchase = (((gainBchase*4000)+targetBgain)/4001); //gainchase is chasing the target, as a simple multiply gain factor outputgain = gainchase * gainBchase; //directly multiply the dB gain by the straight multiply gain inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; if (1.0 == outputgain) { *out1 = *in1; *out2 = *in2; } else { inputSampleL *= outputgain; inputSampleR *= outputgain; //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; } *in1++; *in2++; *out1++; *out2++; } }