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174 lines
5.4 KiB
C++
Executable file
174 lines
5.4 KiB
C++
Executable file
/* ========================================
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* Fracture2 - Fracture2.h
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* Copyright (c) airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Fracture2_H
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#include "Fracture2.h"
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#endif
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void Fracture2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
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densityA = densityB;
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densityB = A*10.0; //0.0 to 10.0
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int stages = B*8.0;
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thresholdA = thresholdB;
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thresholdB = C;
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outputA = outputB;
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outputB = D;
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wetA = wetB;
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wetB = E;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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double temp = (double)sampleFrames/inFramesToProcess;
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double density = (densityA*temp)+(densityB*(1.0-temp));
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double threshold = (thresholdA*temp)+(thresholdB*(1.0-temp));
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double output = (outputA*temp)+(outputB*(1.0-temp));
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double wet = (wetA*temp)+(wetB*(1.0-temp));
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inputSampleL *= density;
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inputSampleR *= density;
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for (int x = 0; x < stages; x++) {
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inputSampleL *= (fabs(inputSampleL)+1.0);
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inputSampleR *= (fabs(inputSampleR)+1.0);
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}
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if (inputSampleL > M_PI_2) {
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inputSampleL = (sin(inputSampleL)*threshold)+(1.0*(1.0-threshold));
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} else if (inputSampleL < -M_PI_2) {
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inputSampleL = (sin(inputSampleL)*threshold)+(-1.0*(1.0-threshold));
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} else {
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inputSampleL = sin(inputSampleL);
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}
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if (inputSampleR > M_PI_2) {
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inputSampleR = (sin(inputSampleR)*threshold)+(1.0*(1.0-threshold));
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} else if (inputSampleR < -M_PI_2) {
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inputSampleR = (sin(inputSampleR)*threshold)+(-1.0*(1.0-threshold));
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} else {
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inputSampleR = sin(inputSampleR);
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}
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inputSampleL *= output;
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inputSampleR *= output;
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if (wet !=1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//Dry/Wet control, defaults to the last slider
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void Fracture2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
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densityA = densityB;
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densityB = A*10.0; //0.0 to 10.0
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int stages = B*8.0;
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thresholdA = thresholdB;
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thresholdB = C;
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outputA = outputB;
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outputB = D;
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wetA = wetB;
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wetB = E;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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double temp = (double)sampleFrames/inFramesToProcess;
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double density = (densityA*temp)+(densityB*(1.0-temp));
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double threshold = (thresholdA*temp)+(thresholdB*(1.0-temp));
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double output = (outputA*temp)+(outputB*(1.0-temp));
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double wet = (wetA*temp)+(wetB*(1.0-temp));
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inputSampleL *= density;
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inputSampleR *= density;
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for (int x = 0; x < stages; x++) {
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inputSampleL *= (fabs(inputSampleL)+1.0);
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inputSampleR *= (fabs(inputSampleR)+1.0);
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}
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if (inputSampleL > M_PI_2) {
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inputSampleL = (sin(inputSampleL)*threshold)+(1.0*(1.0-threshold));
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} else if (inputSampleL < -M_PI_2) {
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inputSampleL = (sin(inputSampleL)*threshold)+(-1.0*(1.0-threshold));
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} else {
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inputSampleL = sin(inputSampleL);
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}
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if (inputSampleR > M_PI_2) {
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inputSampleR = (sin(inputSampleR)*threshold)+(1.0*(1.0-threshold));
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} else if (inputSampleR < -M_PI_2) {
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inputSampleR = (sin(inputSampleR)*threshold)+(-1.0*(1.0-threshold));
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} else {
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inputSampleR = sin(inputSampleR);
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}
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inputSampleL *= output;
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inputSampleR *= output;
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if (wet !=1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//Dry/Wet control, defaults to the last slider
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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