airwindows/plugins/MacVST/Doublelay/source/DoublelayProc.cpp
2022-11-21 09:20:21 -05:00

648 lines
22 KiB
C++
Executable file

/* ========================================
* Doublelay - Doublelay.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Doublelay_H
#include "Doublelay.h"
#endif
void Doublelay::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int cycleEnd = floor(overallscale);
if (cycleEnd < 1) cycleEnd = 1;
if (cycleEnd > 4) cycleEnd = 4;
//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check
double delayTrim = (getSampleRate()/cycleEnd)/48001.0; //this gives us a time adjustment
if (delayTrim > 0.99999) delayTrim = 0.99999; //sanity check so we don't smash our delay buffer
if (delayTrim < 0.0) delayTrim = 0.0; //sanity check so we don't smash our delay buffer
double trim = (A*2.0)-1.0;
trim *= fabs(trim);
trim /= 40;
double speedL = trim+1.0;
double speedR = (-trim)+1.0;
if (speedL < 0.0) speedL = 0.0;
if (speedR < 0.0) speedR = 0.0;
int delayL = (B*(int)(48000.0*delayTrim));
int delayR = (C*(int)(48000.0*delayTrim));
//this now adjusts to give exactly one second max delay at all times up to 48k
//or multipliers of it using undersampling
double adjust = 1100;
int width = 2300;
if (prevwidth != width)
{
positionL[0] = 0;
positionL[1] = (int)(width/3);
positionL[2] = (int)((width/3)*2);
positionL[3] = (int)(width/5);
positionL[4] = (int)((width/5)*2);
positionL[5] = (int)((width/5)*3);
positionL[6] = (int)((width/5)*4);
positionL[7] = (int)(width/2);
positionR[0] = 0;
positionR[1] = (int)(width/3);
positionR[2] = (int)((width/3)*2);
positionR[3] = (int)(width/5);
positionR[4] = (int)((width/5)*2);
positionR[5] = (int)((width/5)*3);
positionR[6] = (int)((width/5)*4);
positionR[7] = (int)(width/2);
prevwidth = width;
}
double feedbackDirect = D * 0.618033988749894848204586;
double feedbackCross = D * (1.0-0.618033988749894848204586);
double wet = E;
int gplusL;
int lastplusL;
int gplusR;
int lastplusR;
double posplusL;
double lastposplusL;
double posplusR;
double lastposplusR;
double depth;
double crossfade;
int count;
int bcountL;
int bcountR;
int base;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
cycle++;
if (cycle == cycleEnd) { //hit the end point and we do a doubler sample
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
//assign working variables
airFactorL = airPrevL - inputSampleL;
if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
airPrevL = inputSampleL;
inputSampleL += airFactorL;
//left
airFactorR = airPrevR - inputSampleR;
if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
airPrevR = inputSampleR;
inputSampleR += airFactorR;
//right
flip = !flip;
//air, compensates for loss of highs in flanger's interpolation
inputSampleL += feedbackL*feedbackDirect;
inputSampleR += feedbackR*feedbackDirect;
inputSampleL += feedbackR*feedbackCross;
inputSampleR += feedbackL*feedbackCross;
if (dcount < 1 || dcount > 48005) dcount = 48005;
count = dcount;
dL[count] = inputSampleL;
dR[count] = inputSampleR;
//double buffer
inputSampleL = dL[count+delayL-((count+delayL>48005)?48005:0)];
inputSampleR = dR[count+delayR-((count+delayR>48005)?48005:0)];
//assign delays
dcount--;
gcountL++;
gcountR++;
for(count = 0; count < 8; count++) {positionL[count] += speedL; positionR[count] += speedR;}
gplusL = gcountL+(int)adjust;
lastplusL = lastcountL+(int)adjust;
if (gplusL > width) {gplusL -= width;}
if (lastplusL > width) {lastplusL -= width;}
gplusR = gcountR+(int)adjust;
lastplusR = lastcountR+(int)adjust;
if (gplusR > width) {gplusR -= width;}
if (lastplusR > width) {lastplusR -= width;}
if (trackingL[activeL] == 0.0)
{
posplusL = positionL[activeL]+adjust;
lastposplusL = lastpositionL[activeL]+adjust;
if (posplusL > width) {posplusL -= width;}
if (lastposplusL > width) {lastposplusL -= width;}
if ((gplusL > positionL[activeL]) && (lastplusL < lastpositionL[activeL])) {trackingL[activeL] = 1.0;}
if ((posplusL > gcountL) && (lastposplusL < lastcountL)) {trackingL[activeL] = 1.0;}
//fire splice based on whether somebody moved past somebody else just now
}
if (trackingR[activeR] == 0.0)
{
posplusR = positionR[activeR]+adjust;
lastposplusR = lastpositionR[activeR]+adjust;
if (posplusR > width) {posplusR -= width;}
if (lastposplusR > width) {lastposplusR -= width;}
if ((gplusR > positionR[activeR]) && (lastplusR < lastpositionR[activeR])) {trackingR[activeR] = 1.0;}
if ((posplusR > gcountR) && (lastposplusR < lastcountR)) {trackingR[activeR] = 1.0;}
//fire splice based on whether somebody moved past somebody else just now
}
for(count = 0; count < 8; count++)
{
if (positionL[count] > width) {positionL[count] -= width;}
if (positionR[count] > width) {positionR[count] -= width;}
lastpositionL[count] = positionL[count];
lastpositionR[count] = positionR[count];
}
if (gcountL < 0 || gcountL > width) {gcountL -= width;}
lastcountL = bcountL = gcountL;
if (gcountR < 0 || gcountR > width) {gcountR -= width;}
lastcountR = bcountR = gcountR;
pL[bcountL+width] = pL[bcountL] = inputSampleL;
pR[bcountR+width] = pR[bcountR] = inputSampleR;
for(count = 0; count < 8; count++)
{
base = (int)floor(positionL[count]);
tempL[count] = (pL[base] * (1-(positionL[count]-base))); //less as value moves away from .0
tempL[count] += pL[base+1]; //we can assume always using this in one way or another?
tempL[count] += (pL[base+2] * (positionL[count]-base)); //greater as value moves away from .0
tempL[count] -= (((pL[base]-pL[base+1])-(pL[base+1]-pL[base+2]))/50); //interpolation hacks 'r us
tempL[count] /= 2;
base = (int)floor(positionR[count]);
tempR[count] = (pR[base] * (1-(positionR[count]-base))); //less as value moves away from .0
tempR[count] += pR[base+1]; //we can assume always using this in one way or another?
tempR[count] += (pR[base+2] * (positionR[count]-base)); //greater as value moves away from .0
tempR[count] -= (((pR[base]-pR[base+1])-(pR[base+1]-pR[base+2]))/50); //interpolation hacks 'r us
tempR[count] /= 2;
}
if (trackingL[activeL] > 0.0)
{
crossfade = sin(trackingL[bestspliceL]*1.57);
inputSampleL = (tempL[activeL]*crossfade)+(tempL[bestspliceL]*(1.0-crossfade));
for(count = 0; count < 8; count++)
{
depth = (0.5-fabs(tempL[activeL]-tempL[count]));
if ((depth > 0) && (count != activeL))
{trackingL[count] -= (depth/adjust);
bestspliceL = count;}
//take down the splicings but skip the current one
}
bestyetL = 1.0;
for(count = 0; count < 8; count++)
{
if ((trackingL[count] < bestyetL)&&(count != activeL))
{bestspliceL = count; bestyetL = trackingL[count];}
}
if (trackingL[bestspliceL] < 0.0)
{
for(count = 0; count < 8; count++)
{trackingL[count] = 1.0;}
activeL = bestspliceL;
trackingL[activeL] = 0.0;
}
}
else inputSampleL = tempL[activeL];
if (trackingR[activeR] > 0.0)
{
crossfade = sin(trackingR[bestspliceR]*1.57);
inputSampleR = (tempR[activeR]*crossfade)+(tempR[bestspliceR]*(1.0-crossfade));
for(count = 0; count < 8; count++)
{
depth = (0.5-fabs(tempR[activeR]-tempR[count]));
if ((depth > 0) && (count != activeR))
{trackingR[count] -= (depth/adjust); bestspliceR = count;}
//take down the splicings but skip the current one
}
bestyetR = 1.0;
for(count = 0; count < 8; count++)
{
if ((trackingR[count] < bestyetR)&&(count != activeR))
{bestspliceR = count; bestyetR = trackingR[count];}
}
if (trackingR[bestspliceR] < 0.0)
{
for(count = 0; count < 8; count++)
{trackingR[count] = 1.0;}
activeR = bestspliceR;
trackingR[activeR] = 0.0;
}
}
else inputSampleR = tempR[activeR];
feedbackL = inputSampleL;
feedbackR = inputSampleR;
//feedback section
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
if (cycleEnd == 4) {
lastRefL[0] = lastRefL[4]; //start from previous last
lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter
lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters
lastRefL[4] = inputSampleL; //full
lastRefR[0] = lastRefR[4]; //start from previous last
lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter
lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters
lastRefR[4] = inputSampleR; //full
}
if (cycleEnd == 3) {
lastRefL[0] = lastRefL[3]; //start from previous last
lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third
lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds
lastRefL[3] = inputSampleL; //full
lastRefR[0] = lastRefR[3]; //start from previous last
lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third
lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds
lastRefR[3] = inputSampleR; //full
}
if (cycleEnd == 2) {
lastRefL[0] = lastRefL[2]; //start from previous last
lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[2] = inputSampleL; //full
lastRefR[0] = lastRefR[2]; //start from previous last
lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[2] = inputSampleR; //full
}
if (cycleEnd == 1) {
lastRefL[0] = inputSampleL;
lastRefR[0] = inputSampleR;
}
cycle = 0; //reset
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
} else {
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
//we are going through our references now
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Doublelay::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int cycleEnd = floor(overallscale);
if (cycleEnd < 1) cycleEnd = 1;
if (cycleEnd > 4) cycleEnd = 4;
//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check
double delayTrim = (getSampleRate()/cycleEnd)/48001.0; //this gives us a time adjustment
if (delayTrim > 0.99999) delayTrim = 0.99999; //sanity check so we don't smash our delay buffer
if (delayTrim < 0.0) delayTrim = 0.0; //sanity check so we don't smash our delay buffer
double trim = (A*2.0)-1.0;
trim *= fabs(trim);
trim /= 40;
double speedL = trim+1.0;
double speedR = (-trim)+1.0;
if (speedL < 0.0) speedL = 0.0;
if (speedR < 0.0) speedR = 0.0;
int delayL = (B*(int)(48000.0*delayTrim));
int delayR = (C*(int)(48000.0*delayTrim));
//this now adjusts to give exactly one second max delay at all times up to 48k
//or multipliers of it using undersampling
double adjust = 1100;
int width = 2300;
if (prevwidth != width)
{
positionL[0] = 0;
positionL[1] = (int)(width/3);
positionL[2] = (int)((width/3)*2);
positionL[3] = (int)(width/5);
positionL[4] = (int)((width/5)*2);
positionL[5] = (int)((width/5)*3);
positionL[6] = (int)((width/5)*4);
positionL[7] = (int)(width/2);
positionR[0] = 0;
positionR[1] = (int)(width/3);
positionR[2] = (int)((width/3)*2);
positionR[3] = (int)(width/5);
positionR[4] = (int)((width/5)*2);
positionR[5] = (int)((width/5)*3);
positionR[6] = (int)((width/5)*4);
positionR[7] = (int)(width/2);
prevwidth = width;
}
double feedbackDirect = D * 0.618033988749894848204586;
double feedbackCross = D * (1.0-0.618033988749894848204586);
double wet = E;
int gplusL;
int lastplusL;
int gplusR;
int lastplusR;
double posplusL;
double lastposplusL;
double posplusR;
double lastposplusR;
double depth;
double crossfade;
int count;
int bcountL;
int bcountR;
int base;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
cycle++;
if (cycle == cycleEnd) { //hit the end point and we do a doubler sample
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
//assign working variables
airFactorL = airPrevL - inputSampleL;
if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
airPrevL = inputSampleL;
inputSampleL += airFactorL;
//left
airFactorR = airPrevR - inputSampleR;
if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
airPrevR = inputSampleR;
inputSampleR += airFactorR;
//right
flip = !flip;
//air, compensates for loss of highs in flanger's interpolation
inputSampleL += feedbackL*feedbackDirect;
inputSampleR += feedbackR*feedbackDirect;
inputSampleL += feedbackR*feedbackCross;
inputSampleR += feedbackL*feedbackCross;
if (dcount < 1 || dcount > 48005) dcount = 48005;
count = dcount;
dL[count] = inputSampleL;
dR[count] = inputSampleR;
//double buffer
inputSampleL = dL[count+delayL-((count+delayL>48005)?48005:0)];
inputSampleR = dR[count+delayR-((count+delayR>48005)?48005:0)];
//assign delays
dcount--;
gcountL++;
gcountR++;
for(count = 0; count < 8; count++) {positionL[count] += speedL; positionR[count] += speedR;}
gplusL = gcountL+(int)adjust;
lastplusL = lastcountL+(int)adjust;
if (gplusL > width) {gplusL -= width;}
if (lastplusL > width) {lastplusL -= width;}
gplusR = gcountR+(int)adjust;
lastplusR = lastcountR+(int)adjust;
if (gplusR > width) {gplusR -= width;}
if (lastplusR > width) {lastplusR -= width;}
if (trackingL[activeL] == 0.0)
{
posplusL = positionL[activeL]+adjust;
lastposplusL = lastpositionL[activeL]+adjust;
if (posplusL > width) {posplusL -= width;}
if (lastposplusL > width) {lastposplusL -= width;}
if ((gplusL > positionL[activeL]) && (lastplusL < lastpositionL[activeL])) {trackingL[activeL] = 1.0;}
if ((posplusL > gcountL) && (lastposplusL < lastcountL)) {trackingL[activeL] = 1.0;}
//fire splice based on whether somebody moved past somebody else just now
}
if (trackingR[activeR] == 0.0)
{
posplusR = positionR[activeR]+adjust;
lastposplusR = lastpositionR[activeR]+adjust;
if (posplusR > width) {posplusR -= width;}
if (lastposplusR > width) {lastposplusR -= width;}
if ((gplusR > positionR[activeR]) && (lastplusR < lastpositionR[activeR])) {trackingR[activeR] = 1.0;}
if ((posplusR > gcountR) && (lastposplusR < lastcountR)) {trackingR[activeR] = 1.0;}
//fire splice based on whether somebody moved past somebody else just now
}
for(count = 0; count < 8; count++)
{
if (positionL[count] > width) {positionL[count] -= width;}
if (positionR[count] > width) {positionR[count] -= width;}
lastpositionL[count] = positionL[count];
lastpositionR[count] = positionR[count];
}
if (gcountL < 0 || gcountL > width) {gcountL -= width;}
lastcountL = bcountL = gcountL;
if (gcountR < 0 || gcountR > width) {gcountR -= width;}
lastcountR = bcountR = gcountR;
pL[bcountL+width] = pL[bcountL] = inputSampleL;
pR[bcountR+width] = pR[bcountR] = inputSampleR;
for(count = 0; count < 8; count++)
{
base = (int)floor(positionL[count]);
tempL[count] = (pL[base] * (1-(positionL[count]-base))); //less as value moves away from .0
tempL[count] += pL[base+1]; //we can assume always using this in one way or another?
tempL[count] += (pL[base+2] * (positionL[count]-base)); //greater as value moves away from .0
tempL[count] -= (((pL[base]-pL[base+1])-(pL[base+1]-pL[base+2]))/50); //interpolation hacks 'r us
tempL[count] /= 2;
base = (int)floor(positionR[count]);
tempR[count] = (pR[base] * (1-(positionR[count]-base))); //less as value moves away from .0
tempR[count] += pR[base+1]; //we can assume always using this in one way or another?
tempR[count] += (pR[base+2] * (positionR[count]-base)); //greater as value moves away from .0
tempR[count] -= (((pR[base]-pR[base+1])-(pR[base+1]-pR[base+2]))/50); //interpolation hacks 'r us
tempR[count] /= 2;
}
if (trackingL[activeL] > 0.0)
{
crossfade = sin(trackingL[bestspliceL]*1.57);
inputSampleL = (tempL[activeL]*crossfade)+(tempL[bestspliceL]*(1.0-crossfade));
for(count = 0; count < 8; count++)
{
depth = (0.5-fabs(tempL[activeL]-tempL[count]));
if ((depth > 0) && (count != activeL))
{trackingL[count] -= (depth/adjust);
bestspliceL = count;}
//take down the splicings but skip the current one
}
bestyetL = 1.0;
for(count = 0; count < 8; count++)
{
if ((trackingL[count] < bestyetL)&&(count != activeL))
{bestspliceL = count; bestyetL = trackingL[count];}
}
if (trackingL[bestspliceL] < 0.0)
{
for(count = 0; count < 8; count++)
{trackingL[count] = 1.0;}
activeL = bestspliceL;
trackingL[activeL] = 0.0;
}
}
else inputSampleL = tempL[activeL];
if (trackingR[activeR] > 0.0)
{
crossfade = sin(trackingR[bestspliceR]*1.57);
inputSampleR = (tempR[activeR]*crossfade)+(tempR[bestspliceR]*(1.0-crossfade));
for(count = 0; count < 8; count++)
{
depth = (0.5-fabs(tempR[activeR]-tempR[count]));
if ((depth > 0) && (count != activeR))
{trackingR[count] -= (depth/adjust); bestspliceR = count;}
//take down the splicings but skip the current one
}
bestyetR = 1.0;
for(count = 0; count < 8; count++)
{
if ((trackingR[count] < bestyetR)&&(count != activeR))
{bestspliceR = count; bestyetR = trackingR[count];}
}
if (trackingR[bestspliceR] < 0.0)
{
for(count = 0; count < 8; count++)
{trackingR[count] = 1.0;}
activeR = bestspliceR;
trackingR[activeR] = 0.0;
}
}
else inputSampleR = tempR[activeR];
feedbackL = inputSampleL;
feedbackR = inputSampleR;
//feedback section
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
if (cycleEnd == 4) {
lastRefL[0] = lastRefL[4]; //start from previous last
lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter
lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters
lastRefL[4] = inputSampleL; //full
lastRefR[0] = lastRefR[4]; //start from previous last
lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter
lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters
lastRefR[4] = inputSampleR; //full
}
if (cycleEnd == 3) {
lastRefL[0] = lastRefL[3]; //start from previous last
lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third
lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds
lastRefL[3] = inputSampleL; //full
lastRefR[0] = lastRefR[3]; //start from previous last
lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third
lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds
lastRefR[3] = inputSampleR; //full
}
if (cycleEnd == 2) {
lastRefL[0] = lastRefL[2]; //start from previous last
lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[2] = inputSampleL; //full
lastRefR[0] = lastRefR[2]; //start from previous last
lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[2] = inputSampleR; //full
}
if (cycleEnd == 1) {
lastRefL[0] = inputSampleL;
lastRefR[0] = inputSampleR;
}
cycle = 0; //reset
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
} else {
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
//we are going through our references now
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}