/* ======================================== * Doublelay - Doublelay.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Doublelay_H #include "Doublelay.h" #endif void Doublelay::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int cycleEnd = floor(overallscale); if (cycleEnd < 1) cycleEnd = 1; if (cycleEnd > 4) cycleEnd = 4; //this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check double delayTrim = (getSampleRate()/cycleEnd)/48001.0; //this gives us a time adjustment if (delayTrim > 0.99999) delayTrim = 0.99999; //sanity check so we don't smash our delay buffer if (delayTrim < 0.0) delayTrim = 0.0; //sanity check so we don't smash our delay buffer double trim = (A*2.0)-1.0; trim *= fabs(trim); trim /= 40; double speedL = trim+1.0; double speedR = (-trim)+1.0; if (speedL < 0.0) speedL = 0.0; if (speedR < 0.0) speedR = 0.0; int delayL = (B*(int)(48000.0*delayTrim)); int delayR = (C*(int)(48000.0*delayTrim)); //this now adjusts to give exactly one second max delay at all times up to 48k //or multipliers of it using undersampling double adjust = 1100; int width = 2300; if (prevwidth != width) { positionL[0] = 0; positionL[1] = (int)(width/3); positionL[2] = (int)((width/3)*2); positionL[3] = (int)(width/5); positionL[4] = (int)((width/5)*2); positionL[5] = (int)((width/5)*3); positionL[6] = (int)((width/5)*4); positionL[7] = (int)(width/2); positionR[0] = 0; positionR[1] = (int)(width/3); positionR[2] = (int)((width/3)*2); positionR[3] = (int)(width/5); positionR[4] = (int)((width/5)*2); positionR[5] = (int)((width/5)*3); positionR[6] = (int)((width/5)*4); positionR[7] = (int)(width/2); prevwidth = width; } double feedbackDirect = D * 0.618033988749894848204586; double feedbackCross = D * (1.0-0.618033988749894848204586); double wet = E; int gplusL; int lastplusL; int gplusR; int lastplusR; double posplusL; double lastposplusL; double posplusR; double lastposplusR; double depth; double crossfade; int count; int bcountL; int bcountR; int base; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; cycle++; if (cycle == cycleEnd) { //hit the end point and we do a doubler sample double drySampleL = inputSampleL; double drySampleR = inputSampleR; //assign working variables airFactorL = airPrevL - inputSampleL; if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;} else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;} airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001; airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001; airPrevL = inputSampleL; inputSampleL += airFactorL; //left airFactorR = airPrevR - inputSampleR; if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;} else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;} airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001; airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001; airPrevR = inputSampleR; inputSampleR += airFactorR; //right flip = !flip; //air, compensates for loss of highs in flanger's interpolation inputSampleL += feedbackL*feedbackDirect; inputSampleR += feedbackR*feedbackDirect; inputSampleL += feedbackR*feedbackCross; inputSampleR += feedbackL*feedbackCross; if (dcount < 1 || dcount > 48005) dcount = 48005; count = dcount; dL[count] = inputSampleL; dR[count] = inputSampleR; //double buffer inputSampleL = dL[count+delayL-((count+delayL>48005)?48005:0)]; inputSampleR = dR[count+delayR-((count+delayR>48005)?48005:0)]; //assign delays dcount--; gcountL++; gcountR++; for(count = 0; count < 8; count++) {positionL[count] += speedL; positionR[count] += speedR;} gplusL = gcountL+(int)adjust; lastplusL = lastcountL+(int)adjust; if (gplusL > width) {gplusL -= width;} if (lastplusL > width) {lastplusL -= width;} gplusR = gcountR+(int)adjust; lastplusR = lastcountR+(int)adjust; if (gplusR > width) {gplusR -= width;} if (lastplusR > width) {lastplusR -= width;} if (trackingL[activeL] == 0.0) { posplusL = positionL[activeL]+adjust; lastposplusL = lastpositionL[activeL]+adjust; if (posplusL > width) {posplusL -= width;} if (lastposplusL > width) {lastposplusL -= width;} if ((gplusL > positionL[activeL]) && (lastplusL < lastpositionL[activeL])) {trackingL[activeL] = 1.0;} if ((posplusL > gcountL) && (lastposplusL < lastcountL)) {trackingL[activeL] = 1.0;} //fire splice based on whether somebody moved past somebody else just now } if (trackingR[activeR] == 0.0) { posplusR = positionR[activeR]+adjust; lastposplusR = lastpositionR[activeR]+adjust; if (posplusR > width) {posplusR -= width;} if (lastposplusR > width) {lastposplusR -= width;} if ((gplusR > positionR[activeR]) && (lastplusR < lastpositionR[activeR])) {trackingR[activeR] = 1.0;} if ((posplusR > gcountR) && (lastposplusR < lastcountR)) {trackingR[activeR] = 1.0;} //fire splice based on whether somebody moved past somebody else just now } for(count = 0; count < 8; count++) { if (positionL[count] > width) {positionL[count] -= width;} if (positionR[count] > width) {positionR[count] -= width;} lastpositionL[count] = positionL[count]; lastpositionR[count] = positionR[count]; } if (gcountL < 0 || gcountL > width) {gcountL -= width;} lastcountL = bcountL = gcountL; if (gcountR < 0 || gcountR > width) {gcountR -= width;} lastcountR = bcountR = gcountR; pL[bcountL+width] = pL[bcountL] = inputSampleL; pR[bcountR+width] = pR[bcountR] = inputSampleR; for(count = 0; count < 8; count++) { base = (int)floor(positionL[count]); tempL[count] = (pL[base] * (1-(positionL[count]-base))); //less as value moves away from .0 tempL[count] += pL[base+1]; //we can assume always using this in one way or another? tempL[count] += (pL[base+2] * (positionL[count]-base)); //greater as value moves away from .0 tempL[count] -= (((pL[base]-pL[base+1])-(pL[base+1]-pL[base+2]))/50); //interpolation hacks 'r us tempL[count] /= 2; base = (int)floor(positionR[count]); tempR[count] = (pR[base] * (1-(positionR[count]-base))); //less as value moves away from .0 tempR[count] += pR[base+1]; //we can assume always using this in one way or another? tempR[count] += (pR[base+2] * (positionR[count]-base)); //greater as value moves away from .0 tempR[count] -= (((pR[base]-pR[base+1])-(pR[base+1]-pR[base+2]))/50); //interpolation hacks 'r us tempR[count] /= 2; } if (trackingL[activeL] > 0.0) { crossfade = sin(trackingL[bestspliceL]*1.57); inputSampleL = (tempL[activeL]*crossfade)+(tempL[bestspliceL]*(1.0-crossfade)); for(count = 0; count < 8; count++) { depth = (0.5-fabs(tempL[activeL]-tempL[count])); if ((depth > 0) && (count != activeL)) {trackingL[count] -= (depth/adjust); bestspliceL = count;} //take down the splicings but skip the current one } bestyetL = 1.0; for(count = 0; count < 8; count++) { if ((trackingL[count] < bestyetL)&&(count != activeL)) {bestspliceL = count; bestyetL = trackingL[count];} } if (trackingL[bestspliceL] < 0.0) { for(count = 0; count < 8; count++) {trackingL[count] = 1.0;} activeL = bestspliceL; trackingL[activeL] = 0.0; } } else inputSampleL = tempL[activeL]; if (trackingR[activeR] > 0.0) { crossfade = sin(trackingR[bestspliceR]*1.57); inputSampleR = (tempR[activeR]*crossfade)+(tempR[bestspliceR]*(1.0-crossfade)); for(count = 0; count < 8; count++) { depth = (0.5-fabs(tempR[activeR]-tempR[count])); if ((depth > 0) && (count != activeR)) {trackingR[count] -= (depth/adjust); bestspliceR = count;} //take down the splicings but skip the current one } bestyetR = 1.0; for(count = 0; count < 8; count++) { if ((trackingR[count] < bestyetR)&&(count != activeR)) {bestspliceR = count; bestyetR = trackingR[count];} } if (trackingR[bestspliceR] < 0.0) { for(count = 0; count < 8; count++) {trackingR[count] = 1.0;} activeR = bestspliceR; trackingR[activeR] = 0.0; } } else inputSampleR = tempR[activeR]; feedbackL = inputSampleL; feedbackR = inputSampleR; //feedback section inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); if (cycleEnd == 4) { lastRefL[0] = lastRefL[4]; //start from previous last lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters lastRefL[4] = inputSampleL; //full lastRefR[0] = lastRefR[4]; //start from previous last lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters lastRefR[4] = inputSampleR; //full } if (cycleEnd == 3) { lastRefL[0] = lastRefL[3]; //start from previous last lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds lastRefL[3] = inputSampleL; //full lastRefR[0] = lastRefR[3]; //start from previous last lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds lastRefR[3] = inputSampleR; //full } if (cycleEnd == 2) { lastRefL[0] = lastRefL[2]; //start from previous last lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half lastRefL[2] = inputSampleL; //full lastRefR[0] = lastRefR[2]; //start from previous last lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half lastRefR[2] = inputSampleR; //full } if (cycleEnd == 1) { lastRefL[0] = inputSampleL; lastRefR[0] = inputSampleR; } cycle = 0; //reset inputSampleL = lastRefL[cycle]; inputSampleR = lastRefR[cycle]; } else { inputSampleL = lastRefL[cycle]; inputSampleR = lastRefR[cycle]; //we are going through our references now } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Doublelay::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int cycleEnd = floor(overallscale); if (cycleEnd < 1) cycleEnd = 1; if (cycleEnd > 4) cycleEnd = 4; //this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check double delayTrim = (getSampleRate()/cycleEnd)/48001.0; //this gives us a time adjustment if (delayTrim > 0.99999) delayTrim = 0.99999; //sanity check so we don't smash our delay buffer if (delayTrim < 0.0) delayTrim = 0.0; //sanity check so we don't smash our delay buffer double trim = (A*2.0)-1.0; trim *= fabs(trim); trim /= 40; double speedL = trim+1.0; double speedR = (-trim)+1.0; if (speedL < 0.0) speedL = 0.0; if (speedR < 0.0) speedR = 0.0; int delayL = (B*(int)(48000.0*delayTrim)); int delayR = (C*(int)(48000.0*delayTrim)); //this now adjusts to give exactly one second max delay at all times up to 48k //or multipliers of it using undersampling double adjust = 1100; int width = 2300; if (prevwidth != width) { positionL[0] = 0; positionL[1] = (int)(width/3); positionL[2] = (int)((width/3)*2); positionL[3] = (int)(width/5); positionL[4] = (int)((width/5)*2); positionL[5] = (int)((width/5)*3); positionL[6] = (int)((width/5)*4); positionL[7] = (int)(width/2); positionR[0] = 0; positionR[1] = (int)(width/3); positionR[2] = (int)((width/3)*2); positionR[3] = (int)(width/5); positionR[4] = (int)((width/5)*2); positionR[5] = (int)((width/5)*3); positionR[6] = (int)((width/5)*4); positionR[7] = (int)(width/2); prevwidth = width; } double feedbackDirect = D * 0.618033988749894848204586; double feedbackCross = D * (1.0-0.618033988749894848204586); double wet = E; int gplusL; int lastplusL; int gplusR; int lastplusR; double posplusL; double lastposplusL; double posplusR; double lastposplusR; double depth; double crossfade; int count; int bcountL; int bcountR; int base; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; cycle++; if (cycle == cycleEnd) { //hit the end point and we do a doubler sample double drySampleL = inputSampleL; double drySampleR = inputSampleR; //assign working variables airFactorL = airPrevL - inputSampleL; if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;} else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;} airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001; airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001; airPrevL = inputSampleL; inputSampleL += airFactorL; //left airFactorR = airPrevR - inputSampleR; if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;} else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;} airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001; airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001; airPrevR = inputSampleR; inputSampleR += airFactorR; //right flip = !flip; //air, compensates for loss of highs in flanger's interpolation inputSampleL += feedbackL*feedbackDirect; inputSampleR += feedbackR*feedbackDirect; inputSampleL += feedbackR*feedbackCross; inputSampleR += feedbackL*feedbackCross; if (dcount < 1 || dcount > 48005) dcount = 48005; count = dcount; dL[count] = inputSampleL; dR[count] = inputSampleR; //double buffer inputSampleL = dL[count+delayL-((count+delayL>48005)?48005:0)]; inputSampleR = dR[count+delayR-((count+delayR>48005)?48005:0)]; //assign delays dcount--; gcountL++; gcountR++; for(count = 0; count < 8; count++) {positionL[count] += speedL; positionR[count] += speedR;} gplusL = gcountL+(int)adjust; lastplusL = lastcountL+(int)adjust; if (gplusL > width) {gplusL -= width;} if (lastplusL > width) {lastplusL -= width;} gplusR = gcountR+(int)adjust; lastplusR = lastcountR+(int)adjust; if (gplusR > width) {gplusR -= width;} if (lastplusR > width) {lastplusR -= width;} if (trackingL[activeL] == 0.0) { posplusL = positionL[activeL]+adjust; lastposplusL = lastpositionL[activeL]+adjust; if (posplusL > width) {posplusL -= width;} if (lastposplusL > width) {lastposplusL -= width;} if ((gplusL > positionL[activeL]) && (lastplusL < lastpositionL[activeL])) {trackingL[activeL] = 1.0;} if ((posplusL > gcountL) && (lastposplusL < lastcountL)) {trackingL[activeL] = 1.0;} //fire splice based on whether somebody moved past somebody else just now } if (trackingR[activeR] == 0.0) { posplusR = positionR[activeR]+adjust; lastposplusR = lastpositionR[activeR]+adjust; if (posplusR > width) {posplusR -= width;} if (lastposplusR > width) {lastposplusR -= width;} if ((gplusR > positionR[activeR]) && (lastplusR < lastpositionR[activeR])) {trackingR[activeR] = 1.0;} if ((posplusR > gcountR) && (lastposplusR < lastcountR)) {trackingR[activeR] = 1.0;} //fire splice based on whether somebody moved past somebody else just now } for(count = 0; count < 8; count++) { if (positionL[count] > width) {positionL[count] -= width;} if (positionR[count] > width) {positionR[count] -= width;} lastpositionL[count] = positionL[count]; lastpositionR[count] = positionR[count]; } if (gcountL < 0 || gcountL > width) {gcountL -= width;} lastcountL = bcountL = gcountL; if (gcountR < 0 || gcountR > width) {gcountR -= width;} lastcountR = bcountR = gcountR; pL[bcountL+width] = pL[bcountL] = inputSampleL; pR[bcountR+width] = pR[bcountR] = inputSampleR; for(count = 0; count < 8; count++) { base = (int)floor(positionL[count]); tempL[count] = (pL[base] * (1-(positionL[count]-base))); //less as value moves away from .0 tempL[count] += pL[base+1]; //we can assume always using this in one way or another? tempL[count] += (pL[base+2] * (positionL[count]-base)); //greater as value moves away from .0 tempL[count] -= (((pL[base]-pL[base+1])-(pL[base+1]-pL[base+2]))/50); //interpolation hacks 'r us tempL[count] /= 2; base = (int)floor(positionR[count]); tempR[count] = (pR[base] * (1-(positionR[count]-base))); //less as value moves away from .0 tempR[count] += pR[base+1]; //we can assume always using this in one way or another? tempR[count] += (pR[base+2] * (positionR[count]-base)); //greater as value moves away from .0 tempR[count] -= (((pR[base]-pR[base+1])-(pR[base+1]-pR[base+2]))/50); //interpolation hacks 'r us tempR[count] /= 2; } if (trackingL[activeL] > 0.0) { crossfade = sin(trackingL[bestspliceL]*1.57); inputSampleL = (tempL[activeL]*crossfade)+(tempL[bestspliceL]*(1.0-crossfade)); for(count = 0; count < 8; count++) { depth = (0.5-fabs(tempL[activeL]-tempL[count])); if ((depth > 0) && (count != activeL)) {trackingL[count] -= (depth/adjust); bestspliceL = count;} //take down the splicings but skip the current one } bestyetL = 1.0; for(count = 0; count < 8; count++) { if ((trackingL[count] < bestyetL)&&(count != activeL)) {bestspliceL = count; bestyetL = trackingL[count];} } if (trackingL[bestspliceL] < 0.0) { for(count = 0; count < 8; count++) {trackingL[count] = 1.0;} activeL = bestspliceL; trackingL[activeL] = 0.0; } } else inputSampleL = tempL[activeL]; if (trackingR[activeR] > 0.0) { crossfade = sin(trackingR[bestspliceR]*1.57); inputSampleR = (tempR[activeR]*crossfade)+(tempR[bestspliceR]*(1.0-crossfade)); for(count = 0; count < 8; count++) { depth = (0.5-fabs(tempR[activeR]-tempR[count])); if ((depth > 0) && (count != activeR)) {trackingR[count] -= (depth/adjust); bestspliceR = count;} //take down the splicings but skip the current one } bestyetR = 1.0; for(count = 0; count < 8; count++) { if ((trackingR[count] < bestyetR)&&(count != activeR)) {bestspliceR = count; bestyetR = trackingR[count];} } if (trackingR[bestspliceR] < 0.0) { for(count = 0; count < 8; count++) {trackingR[count] = 1.0;} activeR = bestspliceR; trackingR[activeR] = 0.0; } } else inputSampleR = tempR[activeR]; feedbackL = inputSampleL; feedbackR = inputSampleR; //feedback section inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); if (cycleEnd == 4) { lastRefL[0] = lastRefL[4]; //start from previous last lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters lastRefL[4] = inputSampleL; //full lastRefR[0] = lastRefR[4]; //start from previous last lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters lastRefR[4] = inputSampleR; //full } if (cycleEnd == 3) { lastRefL[0] = lastRefL[3]; //start from previous last lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds lastRefL[3] = inputSampleL; //full lastRefR[0] = lastRefR[3]; //start from previous last lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds lastRefR[3] = inputSampleR; //full } if (cycleEnd == 2) { lastRefL[0] = lastRefL[2]; //start from previous last lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half lastRefL[2] = inputSampleL; //full lastRefR[0] = lastRefR[2]; //start from previous last lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half lastRefR[2] = inputSampleR; //full } if (cycleEnd == 1) { lastRefL[0] = inputSampleL; lastRefR[0] = inputSampleR; } cycle = 0; //reset inputSampleL = lastRefL[cycle]; inputSampleR = lastRefR[cycle]; } else { inputSampleL = lastRefL[cycle]; inputSampleR = lastRefR[cycle]; //we are going through our references now } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }