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https://github.com/airwindows/airwindows.git
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602 lines
26 KiB
C++
Executable file
602 lines
26 KiB
C++
Executable file
/* ========================================
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* ConsoleMDChannel - ConsoleMDChannel.h
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* Copyright (c) airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __ConsoleMDChannel_H
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#include "ConsoleMDChannel.h"
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#endif
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void ConsoleMDChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate(); //will be over 1.0848 when over 48k
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int cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd > 3) cycleEnd = 3;
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double fatTreble = (A*6.0)-3.0;
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bassA = bassB;
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bassB = (D*6.0)-3.0;
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//these should stack to go up to -3.0 to 3.0
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if (fatTreble < 0.0) fatTreble /= 3.0;
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if (bassB < 0.0) bassB /= 3.0;
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//and then become -1.0 to 3.0;
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//there will be successive sin/cos stages w. dry/wet in these
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double freqTreble = 0.853;
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double freqMid = 0.026912;
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switch (cycleEnd)
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{
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case 1: //base sample rate, no change
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break;
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case 2: //96k tier
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freqTreble = 0.4265;
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freqMid = 0.013456;
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break;
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case 3: //192k tier
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freqTreble = 0.21325;
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freqMid = 0.006728;
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break;
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}
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//begin ResEQ2 Mid Boost
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double freqMPeak = pow(B+0.16,3);
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double amountMPeak = pow(C,2);
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int maxMPeak = (amountMPeak*63.0)+1;
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if ((freqMPeak != prevfreqMPeak)||(amountMPeak != prevamountMPeak)) {
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for (int x = 0; x < maxMPeak; x++) {
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if (((double)x*freqMPeak) < M_PI_4) f[x] = sin(((double)x*freqMPeak)*4.0)*freqMPeak*sin(((double)(maxMPeak-x)/(double)maxMPeak)*M_PI_2);
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else f[x] = cos((double)x*freqMPeak)*freqMPeak*sin(((double)(maxMPeak-x)/(double)maxMPeak)*M_PI_2);
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}
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prevfreqMPeak = freqMPeak; prevamountMPeak = amountMPeak;
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}//end ResEQ2 Mid Boost
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int bitshiftL = 0;
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int bitshiftR = 0;
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double panControl = (E*2.0)-1.0; //-1.0 to 1.0
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double panAttenuation = (1.0-fabs(panControl));
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int panBits = 20; //start centered
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if (panAttenuation > 0.0) panBits = floor(1.0 / panAttenuation);
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if (panControl > 0.25) bitshiftL += panBits;
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if (panControl < -0.25) bitshiftR += panBits;
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if (bitshiftL < 0) bitshiftL = 0; if (bitshiftL > 17) bitshiftL = 17;
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if (bitshiftR < 0) bitshiftR = 0; if (bitshiftR > 17) bitshiftR = 17;
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double gainL = 1.0;
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double gainR = 1.0;
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switch (bitshiftL)
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{
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case 17: gainL = 0.0; break;
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case 16: gainL = 0.0000152587890625; break;
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case 15: gainL = 0.000030517578125; break;
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case 14: gainL = 0.00006103515625; break;
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case 13: gainL = 0.0001220703125; break;
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case 12: gainL = 0.000244140625; break;
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case 11: gainL = 0.00048828125; break;
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case 10: gainL = 0.0009765625; break;
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case 9: gainL = 0.001953125; break;
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case 8: gainL = 0.00390625; break;
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case 7: gainL = 0.0078125; break;
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case 6: gainL = 0.015625; break;
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case 5: gainL = 0.03125; break;
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case 4: gainL = 0.0625; break;
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case 3: gainL = 0.125; break;
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case 2: gainL = 0.25; break;
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case 1: gainL = 0.5; break;
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case 0: break;
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}
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switch (bitshiftR)
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{
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case 17: gainR = 0.0; break;
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case 16: gainR = 0.0000152587890625; break;
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case 15: gainR = 0.000030517578125; break;
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case 14: gainR = 0.00006103515625; break;
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case 13: gainR = 0.0001220703125; break;
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case 12: gainR = 0.000244140625; break;
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case 11: gainR = 0.00048828125; break;
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case 10: gainR = 0.0009765625; break;
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case 9: gainR = 0.001953125; break;
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case 8: gainR = 0.00390625; break;
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case 7: gainR = 0.0078125; break;
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case 6: gainR = 0.015625; break;
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case 5: gainR = 0.03125; break;
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case 4: gainR = 0.0625; break;
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case 3: gainR = 0.125; break;
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case 2: gainR = 0.25; break;
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case 1: gainR = 0.5; break;
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case 0: break;
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}
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gainA = gainB;
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gainB = F*2.0; //smoothed master fader from Z2 filters
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//BitShiftGain pre gain trim goes here
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double temp = (double)sampleFrames/inFramesToProcess;
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double gain = (gainA*temp)+(gainB*(1.0-temp));
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double bass = (bassA*temp)+(bassB*(1.0-temp));
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inputSampleL *= gain;
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inputSampleR *= gain;
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//for MCI consoles, the fader is before the EQ, which overdrives easily.
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//so we put the main fader here.
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//begin Pear filter stages
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double bassL = inputSampleL;
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double bassR = inputSampleR;
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double slew = ((bassL - pearA[0]) + pearA[1])*freqTreble*0.5;
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pearA[0] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[0] + pearA[1]));
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pearA[1] = slew; slew = ((bassR - pearA[2]) + pearA[3])*freqTreble*0.5;
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pearA[2] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[2] + pearA[3]));
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pearA[3] = slew; slew = ((bassL - pearA[4]) + pearA[5])*freqTreble*0.5;
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pearA[4] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[4] + pearA[5]));
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pearA[5] = slew; slew = ((bassR - pearA[6]) + pearA[7])*freqTreble*0.5;
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pearA[6] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[6] + pearA[7]));
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pearA[7] = slew; slew = ((bassL - pearA[8]) + pearA[9])*freqTreble*0.5;
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pearA[8] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[8] + pearA[9]));
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pearA[9] = slew; slew = ((bassR - pearA[10]) + pearA[11])*freqTreble*0.5;
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pearA[10] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[10] + pearA[11]));
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pearA[11] = slew; slew = ((bassL - pearA[12]) + pearA[13])*freqTreble*0.5;
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pearA[12] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[12] + pearA[13]));
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pearA[13] = slew; slew = ((bassR - pearA[14]) + pearA[15])*freqTreble*0.5;
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pearA[14] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[14] + pearA[15]));
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pearA[15] = slew;
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//unrolled mid/treble crossover (called bass to use fewer variables)
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double trebleL = inputSampleL - bassL; inputSampleL = bassL;
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double trebleR = inputSampleR - bassR; inputSampleR = bassR;
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//at this point 'bass' is actually still mid and bass
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slew = ((bassL - pearB[0]) + pearB[1])*freqMid*0.5;
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pearB[0] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[0] + pearB[1]));
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pearB[1] = slew; slew = ((bassR - pearB[2]) + pearB[3])*freqMid*0.5;
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pearB[2] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[2] + pearB[3]));
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pearB[3] = slew; slew = ((bassL - pearB[4]) + pearB[5])*freqMid*0.5;
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pearB[4] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[4] + pearB[5]));
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pearB[5] = slew; slew = ((bassR - pearB[6]) + pearB[7])*freqMid*0.5;
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pearB[6] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[6] + pearB[7]));
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pearB[7] = slew; slew = ((bassL - pearB[8]) + pearB[9])*freqMid*0.5;
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pearB[8] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[8] + pearB[9]));
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pearB[9] = slew; slew = ((bassR - pearB[10]) + pearB[11])*freqMid*0.5;
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pearB[10] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[10] + pearB[11]));
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pearB[11] = slew; slew = ((bassL - pearB[12]) + pearB[13])*freqMid*0.5;
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pearB[12] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[12] + pearB[13]));
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pearB[13] = slew; slew = ((bassR - pearB[14]) + pearB[15])*freqMid*0.5;
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pearB[14] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[14] + pearB[15]));
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pearB[15] = slew; slew = ((bassL - pearB[16]) + pearB[17])*freqMid*0.5;
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pearB[16] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[16] + pearB[17]));
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pearB[17] = slew; slew = ((bassR - pearB[18]) + pearB[19])*freqMid*0.5;
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pearB[18] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[18] + pearB[19]));
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pearB[19] = slew;
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double midL = inputSampleL - bassL;
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double midR = inputSampleR - bassR;
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//we now have three bands out of two pear filters
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double w = 0.0; //filter into bands, apply the sin/cos to each band
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if (fatTreble > 0.0) {
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w = fatTreble; if (w > 1.0) w = 1.0;
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trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*w);
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trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*w);
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if (fatTreble > 1.0) {
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w = fatTreble-1.0; if (w > 1.0) w = 1.0;
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trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*w);
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trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*w);
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if (fatTreble > 2.0) {
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w = fatTreble-2.0;
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trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*w);
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trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*w);
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} //sine stages for EQ or compression
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}
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}
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if (fatTreble < 0.0) {
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if (trebleL > 1.0) trebleL = 1.0; if (trebleL < -1.0) trebleL = -1.0;
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if (trebleR > 1.0) trebleR = 1.0; if (trebleR < -1.0) trebleR = -1.0;
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w = -fatTreble; if (w > 1.0) w = 1.0;
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if (trebleL > 0) trebleL = (trebleL*(1.0-w))+((1.0-cos(trebleL))*sin(w));
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else trebleL = (trebleL*(1.0-w))+((-1.0+cos(-trebleL))*sin(w));
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if (trebleR > 0) trebleR = (trebleR*(1.0-w))+((1.0-cos(trebleR))*sin(w));
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else trebleR = (trebleR*(1.0-w))+((-1.0+cos(-trebleR))*sin(w));
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} //cosine stages for EQ or expansion
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//begin ResEQ2 Mid Boost
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mpc++; if (mpc < 1 || mpc > 2001) mpc = 1;
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mpkL[mpc] = midL;
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mpkR[mpc] = midR;
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double midMPeakL = 0.0;
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double midMPeakR = 0.0;
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for (int x = 0; x < maxMPeak; x++) {
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int y = x*cycleEnd;
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switch (cycleEnd)
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{
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case 1:
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midMPeakL += (mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x]);
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midMPeakR += (mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x]); break;
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case 2:
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5); y--;
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5); break;
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case 3:
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); y--;
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); y--;
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); break;
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case 4:
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
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midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
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midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); //break
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}
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}
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midL = (midMPeakL*amountMPeak)+((1.5-amountMPeak>1.0)?midL:midL*(1.5-amountMPeak));
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midR = (midMPeakR*amountMPeak)+((1.5-amountMPeak>1.0)?midR:midR*(1.5-amountMPeak));
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//end ResEQ2 Mid Boost
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if (bassL > 1.0) bassL = 1.0; if (bassL < -1.0) bassL = -1.0;
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if (bassR > 1.0) bassR = 1.0; if (bassR < -1.0) bassR = -1.0;
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if (bass > 0.0) {
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w = bass; if (w > 1.0) w = 1.0;
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bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*w*1.6);
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bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*w*1.6);
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if (bass > 1.0) {
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w = bass-1.0; if (w > 1.0) w = 1.0;
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bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*w*1.4);
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bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*w*1.4);
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if (bass > 2.0) {
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w = bass-2.0;
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bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*w*1.2);
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bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*w*1.2);
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} //sine stages for EQ or compression
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}
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}
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if (bass < 0.0) {
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w = -bass; if (w > 1.0) w = 1.0;
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if (bassL > 0) bassL = (bassL*(1.0-w))+((1.0-cos(bassL))*sin(w));
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else bassL = (bassL*(1.0-w))+((-1.0+cos(-bassL))*sin(w));
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if (bassR > 0) bassR = (bassR*(1.0-w))+((1.0-cos(bassR))*sin(w));
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else bassR = (bassR*(1.0-w))+((-1.0+cos(-bassR))*sin(w));
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} //cosine stages for EQ or expansion
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//the sin() is further restricting output when fully attenuated
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inputSampleL = (bassL + midL + trebleL)*gainL;
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inputSampleR = (bassR + midR + trebleR)*gainR;
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//applies BitShiftPan pan section
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//begin sin() style Channel processing
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if (inputSampleL > 1.57079633) inputSampleL = 1.57079633;
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if (inputSampleL < -1.57079633) inputSampleL = -1.57079633;
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if (inputSampleR > 1.57079633) inputSampleR = 1.57079633;
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if (inputSampleR < -1.57079633) inputSampleR = -1.57079633;
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inputSampleL = sin(inputSampleL);
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inputSampleR = sin(inputSampleR);
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void ConsoleMDChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
|
|
double overallscale = 1.0;
|
|
overallscale /= 44100.0;
|
|
overallscale *= getSampleRate(); //will be over 1.0848 when over 48k
|
|
int cycleEnd = floor(overallscale);
|
|
if (cycleEnd < 1) cycleEnd = 1;
|
|
if (cycleEnd > 3) cycleEnd = 3;
|
|
|
|
double fatTreble = (A*6.0)-3.0;
|
|
bassA = bassB;
|
|
bassB = (D*6.0)-3.0;
|
|
//these should stack to go up to -3.0 to 3.0
|
|
if (fatTreble < 0.0) fatTreble /= 3.0;
|
|
if (bassB < 0.0) bassB /= 3.0;
|
|
//and then become -1.0 to 3.0;
|
|
//there will be successive sin/cos stages w. dry/wet in these
|
|
double freqTreble = 0.853;
|
|
double freqMid = 0.026912;
|
|
switch (cycleEnd)
|
|
{
|
|
case 1: //base sample rate, no change
|
|
break;
|
|
case 2: //96k tier
|
|
freqTreble = 0.4265;
|
|
freqMid = 0.013456;
|
|
break;
|
|
case 3: //192k tier
|
|
freqTreble = 0.21325;
|
|
freqMid = 0.006728;
|
|
break;
|
|
}
|
|
|
|
//begin ResEQ2 Mid Boost
|
|
double freqMPeak = pow(B+0.16,3);
|
|
double amountMPeak = pow(C,2);
|
|
int maxMPeak = (amountMPeak*63.0)+1;
|
|
if ((freqMPeak != prevfreqMPeak)||(amountMPeak != prevamountMPeak)) {
|
|
for (int x = 0; x < maxMPeak; x++) {
|
|
if (((double)x*freqMPeak) < M_PI_4) f[x] = sin(((double)x*freqMPeak)*4.0)*freqMPeak*sin(((double)(maxMPeak-x)/(double)maxMPeak)*M_PI_2);
|
|
else f[x] = cos((double)x*freqMPeak)*freqMPeak*sin(((double)(maxMPeak-x)/(double)maxMPeak)*M_PI_2);
|
|
}
|
|
prevfreqMPeak = freqMPeak; prevamountMPeak = amountMPeak;
|
|
}//end ResEQ2 Mid Boost
|
|
|
|
int bitshiftL = 0;
|
|
int bitshiftR = 0;
|
|
double panControl = (E*2.0)-1.0; //-1.0 to 1.0
|
|
double panAttenuation = (1.0-fabs(panControl));
|
|
int panBits = 20; //start centered
|
|
if (panAttenuation > 0.0) panBits = floor(1.0 / panAttenuation);
|
|
if (panControl > 0.25) bitshiftL += panBits;
|
|
if (panControl < -0.25) bitshiftR += panBits;
|
|
if (bitshiftL < 0) bitshiftL = 0; if (bitshiftL > 17) bitshiftL = 17;
|
|
if (bitshiftR < 0) bitshiftR = 0; if (bitshiftR > 17) bitshiftR = 17;
|
|
double gainL = 1.0;
|
|
double gainR = 1.0;
|
|
switch (bitshiftL)
|
|
{
|
|
case 17: gainL = 0.0; break;
|
|
case 16: gainL = 0.0000152587890625; break;
|
|
case 15: gainL = 0.000030517578125; break;
|
|
case 14: gainL = 0.00006103515625; break;
|
|
case 13: gainL = 0.0001220703125; break;
|
|
case 12: gainL = 0.000244140625; break;
|
|
case 11: gainL = 0.00048828125; break;
|
|
case 10: gainL = 0.0009765625; break;
|
|
case 9: gainL = 0.001953125; break;
|
|
case 8: gainL = 0.00390625; break;
|
|
case 7: gainL = 0.0078125; break;
|
|
case 6: gainL = 0.015625; break;
|
|
case 5: gainL = 0.03125; break;
|
|
case 4: gainL = 0.0625; break;
|
|
case 3: gainL = 0.125; break;
|
|
case 2: gainL = 0.25; break;
|
|
case 1: gainL = 0.5; break;
|
|
case 0: break;
|
|
}
|
|
switch (bitshiftR)
|
|
{
|
|
case 17: gainR = 0.0; break;
|
|
case 16: gainR = 0.0000152587890625; break;
|
|
case 15: gainR = 0.000030517578125; break;
|
|
case 14: gainR = 0.00006103515625; break;
|
|
case 13: gainR = 0.0001220703125; break;
|
|
case 12: gainR = 0.000244140625; break;
|
|
case 11: gainR = 0.00048828125; break;
|
|
case 10: gainR = 0.0009765625; break;
|
|
case 9: gainR = 0.001953125; break;
|
|
case 8: gainR = 0.00390625; break;
|
|
case 7: gainR = 0.0078125; break;
|
|
case 6: gainR = 0.015625; break;
|
|
case 5: gainR = 0.03125; break;
|
|
case 4: gainR = 0.0625; break;
|
|
case 3: gainR = 0.125; break;
|
|
case 2: gainR = 0.25; break;
|
|
case 1: gainR = 0.5; break;
|
|
case 0: break;
|
|
}
|
|
|
|
gainA = gainB;
|
|
gainB = F*2.0; //smoothed master fader from Z2 filters
|
|
//BitShiftGain pre gain trim goes here
|
|
|
|
while (--sampleFrames >= 0)
|
|
{
|
|
double inputSampleL = *in1;
|
|
double inputSampleR = *in2;
|
|
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
|
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
|
|
|
double temp = (double)sampleFrames/inFramesToProcess;
|
|
double gain = (gainA*temp)+(gainB*(1.0-temp));
|
|
double bass = (bassA*temp)+(bassB*(1.0-temp));
|
|
inputSampleL *= gain;
|
|
inputSampleR *= gain;
|
|
//for MCI consoles, the fader is before the EQ, which overdrives easily.
|
|
//so we put the main fader here.
|
|
|
|
//begin Pear filter stages
|
|
double bassL = inputSampleL;
|
|
double bassR = inputSampleR;
|
|
double slew = ((bassL - pearA[0]) + pearA[1])*freqTreble*0.5;
|
|
pearA[0] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[0] + pearA[1]));
|
|
pearA[1] = slew; slew = ((bassR - pearA[2]) + pearA[3])*freqTreble*0.5;
|
|
pearA[2] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[2] + pearA[3]));
|
|
pearA[3] = slew; slew = ((bassL - pearA[4]) + pearA[5])*freqTreble*0.5;
|
|
pearA[4] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[4] + pearA[5]));
|
|
pearA[5] = slew; slew = ((bassR - pearA[6]) + pearA[7])*freqTreble*0.5;
|
|
pearA[6] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[6] + pearA[7]));
|
|
pearA[7] = slew; slew = ((bassL - pearA[8]) + pearA[9])*freqTreble*0.5;
|
|
pearA[8] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[8] + pearA[9]));
|
|
pearA[9] = slew; slew = ((bassR - pearA[10]) + pearA[11])*freqTreble*0.5;
|
|
pearA[10] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[10] + pearA[11]));
|
|
pearA[11] = slew; slew = ((bassL - pearA[12]) + pearA[13])*freqTreble*0.5;
|
|
pearA[12] = bassL = (freqTreble * bassL) + ((1.0-freqTreble) * (pearA[12] + pearA[13]));
|
|
pearA[13] = slew; slew = ((bassR - pearA[14]) + pearA[15])*freqTreble*0.5;
|
|
pearA[14] = bassR = (freqTreble * bassR) + ((1.0-freqTreble) * (pearA[14] + pearA[15]));
|
|
pearA[15] = slew;
|
|
//unrolled mid/treble crossover (called bass to use fewer variables)
|
|
double trebleL = inputSampleL - bassL; inputSampleL = bassL;
|
|
double trebleR = inputSampleR - bassR; inputSampleR = bassR;
|
|
//at this point 'bass' is actually still mid and bass
|
|
slew = ((bassL - pearB[0]) + pearB[1])*freqMid*0.5;
|
|
pearB[0] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[0] + pearB[1]));
|
|
pearB[1] = slew; slew = ((bassR - pearB[2]) + pearB[3])*freqMid*0.5;
|
|
pearB[2] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[2] + pearB[3]));
|
|
pearB[3] = slew; slew = ((bassL - pearB[4]) + pearB[5])*freqMid*0.5;
|
|
pearB[4] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[4] + pearB[5]));
|
|
pearB[5] = slew; slew = ((bassR - pearB[6]) + pearB[7])*freqMid*0.5;
|
|
pearB[6] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[6] + pearB[7]));
|
|
pearB[7] = slew; slew = ((bassL - pearB[8]) + pearB[9])*freqMid*0.5;
|
|
pearB[8] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[8] + pearB[9]));
|
|
pearB[9] = slew; slew = ((bassR - pearB[10]) + pearB[11])*freqMid*0.5;
|
|
pearB[10] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[10] + pearB[11]));
|
|
pearB[11] = slew; slew = ((bassL - pearB[12]) + pearB[13])*freqMid*0.5;
|
|
pearB[12] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[12] + pearB[13]));
|
|
pearB[13] = slew; slew = ((bassR - pearB[14]) + pearB[15])*freqMid*0.5;
|
|
pearB[14] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[14] + pearB[15]));
|
|
pearB[15] = slew; slew = ((bassL - pearB[16]) + pearB[17])*freqMid*0.5;
|
|
pearB[16] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[16] + pearB[17]));
|
|
pearB[17] = slew; slew = ((bassR - pearB[18]) + pearB[19])*freqMid*0.5;
|
|
pearB[18] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[18] + pearB[19]));
|
|
pearB[19] = slew;
|
|
double midL = inputSampleL - bassL;
|
|
double midR = inputSampleR - bassR;
|
|
//we now have three bands out of two pear filters
|
|
|
|
double w = 0.0; //filter into bands, apply the sin/cos to each band
|
|
if (fatTreble > 0.0) {
|
|
w = fatTreble; if (w > 1.0) w = 1.0;
|
|
trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*w);
|
|
trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*w);
|
|
if (fatTreble > 1.0) {
|
|
w = fatTreble-1.0; if (w > 1.0) w = 1.0;
|
|
trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*w);
|
|
trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*w);
|
|
if (fatTreble > 2.0) {
|
|
w = fatTreble-2.0;
|
|
trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*w);
|
|
trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*w);
|
|
} //sine stages for EQ or compression
|
|
}
|
|
}
|
|
if (fatTreble < 0.0) {
|
|
if (trebleL > 1.0) trebleL = 1.0; if (trebleL < -1.0) trebleL = -1.0;
|
|
if (trebleR > 1.0) trebleR = 1.0; if (trebleR < -1.0) trebleR = -1.0;
|
|
w = -fatTreble; if (w > 1.0) w = 1.0;
|
|
if (trebleL > 0) trebleL = (trebleL*(1.0-w))+((1.0-cos(trebleL))*sin(w));
|
|
else trebleL = (trebleL*(1.0-w))+((-1.0+cos(-trebleL))*sin(w));
|
|
if (trebleR > 0) trebleR = (trebleR*(1.0-w))+((1.0-cos(trebleR))*sin(w));
|
|
else trebleR = (trebleR*(1.0-w))+((-1.0+cos(-trebleR))*sin(w));
|
|
} //cosine stages for EQ or expansion
|
|
|
|
//begin ResEQ2 Mid Boost
|
|
mpc++; if (mpc < 1 || mpc > 2001) mpc = 1;
|
|
mpkL[mpc] = midL;
|
|
mpkR[mpc] = midR;
|
|
double midMPeakL = 0.0;
|
|
double midMPeakR = 0.0;
|
|
for (int x = 0; x < maxMPeak; x++) {
|
|
int y = x*cycleEnd;
|
|
switch (cycleEnd)
|
|
{
|
|
case 1:
|
|
midMPeakL += (mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x]);
|
|
midMPeakR += (mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x]); break;
|
|
case 2:
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5); y--;
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5); break;
|
|
case 3:
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); y--;
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); y--;
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); break;
|
|
case 4:
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
|
|
midMPeakL += ((mpkL[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25);
|
|
midMPeakR += ((mpkR[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); //break
|
|
}
|
|
}
|
|
midL = (midMPeakL*amountMPeak)+((1.5-amountMPeak>1.0)?midL:midL*(1.5-amountMPeak));
|
|
midR = (midMPeakR*amountMPeak)+((1.5-amountMPeak>1.0)?midR:midR*(1.5-amountMPeak));
|
|
//end ResEQ2 Mid Boost
|
|
|
|
if (bassL > 1.0) bassL = 1.0; if (bassL < -1.0) bassL = -1.0;
|
|
if (bassR > 1.0) bassR = 1.0; if (bassR < -1.0) bassR = -1.0;
|
|
if (bass > 0.0) {
|
|
w = bass; if (w > 1.0) w = 1.0;
|
|
bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*w*1.6);
|
|
bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*w*1.6);
|
|
if (bass > 1.0) {
|
|
w = bass-1.0; if (w > 1.0) w = 1.0;
|
|
bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*w*1.4);
|
|
bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*w*1.4);
|
|
if (bass > 2.0) {
|
|
w = bass-2.0;
|
|
bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*w*1.2);
|
|
bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*w*1.2);
|
|
} //sine stages for EQ or compression
|
|
}
|
|
}
|
|
if (bass < 0.0) {
|
|
w = -bass; if (w > 1.0) w = 1.0;
|
|
if (bassL > 0) bassL = (bassL*(1.0-w))+((1.0-cos(bassL))*sin(w));
|
|
else bassL = (bassL*(1.0-w))+((-1.0+cos(-bassL))*sin(w));
|
|
if (bassR > 0) bassR = (bassR*(1.0-w))+((1.0-cos(bassR))*sin(w));
|
|
else bassR = (bassR*(1.0-w))+((-1.0+cos(-bassR))*sin(w));
|
|
} //cosine stages for EQ or expansion
|
|
//the sin() is further restricting output when fully attenuated
|
|
|
|
inputSampleL = (bassL + midL + trebleL)*gainL;
|
|
inputSampleR = (bassR + midR + trebleR)*gainR;
|
|
//applies BitShiftPan pan section
|
|
|
|
//begin sin() style Channel processing
|
|
if (inputSampleL > 1.57079633) inputSampleL = 1.57079633;
|
|
if (inputSampleL < -1.57079633) inputSampleL = -1.57079633;
|
|
if (inputSampleR > 1.57079633) inputSampleR = 1.57079633;
|
|
if (inputSampleR < -1.57079633) inputSampleR = -1.57079633;
|
|
inputSampleL = sin(inputSampleL);
|
|
inputSampleR = sin(inputSampleR);
|
|
|
|
//begin 64 bit stereo floating point dither
|
|
//int expon; frexp((double)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//frexp((double)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//end 64 bit stereo floating point dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
in1++;
|
|
in2++;
|
|
out1++;
|
|
out2++;
|
|
}
|
|
}
|