airwindows/plugins/MacSignedVST/SubTight/source/SubTightProc.cpp
Christopher Johnson 1334d0b9a1 ConsoleMC Redux
2023-11-26 15:37:29 -05:00

152 lines
5.4 KiB
C++
Executable file

/* ========================================
* SubTight - SubTight.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SubTight_H
#include "SubTight.h"
#endif
void SubTight::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int subStages = pow(B,2)*16.0;
if (subStages < 1) subStages = 1;
double subTrim = pow((A*0.3)+(pow(B,2)*0.2),subStages)/overallscale;
//to use this as an analog modeler for restricting digital lows, find set values that still show bass
//Note that this is best used sparingly, on the 'not enough subtraction' side of the node.
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//you want subStages and subTrim to be hardcoded values when embedding this into something else
//then it only needs the sub[] array, and to have it initialized to 0.0
//begin SubTight section
double subSampleL = inputSampleL * subTrim;
double subSampleR = inputSampleR * subTrim;
for (int x = 0; x < subStages; x++) {
double scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subL[x]+(sin(subL[x]-subSampleL)*scale));
subL[x] = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subR[x]+(sin(subR[x]-subSampleR)*scale));
subR[x] = subSampleR*scale;
}
if (subStages % 2 > 0) {
subSampleL = -subSampleL;
subSampleR = -subSampleR;
}
if (subSampleL > 0.25) subSampleL = 0.25;
if (subSampleL < -0.25) subSampleL = -0.25;
if (subSampleR > 0.25) subSampleR = 0.25;
if (subSampleR < -0.25) subSampleR = -0.25;
inputSampleL -= (subSampleL*16.0);
inputSampleR -= (subSampleR*16.0);
//end SubTight section
//cut the level WAY down, then the modified Creature code blows up subs.
//the adjustment of scale destabilizes the routine to blow up more DC.
//this is boosted by 24dB and subtracted from the dry signal
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void SubTight::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int subStages = pow(B,2)*16.0;
if (subStages < 1) subStages = 1;
double subTrim = pow((A*0.3)+(pow(B,2)*0.2),subStages)/overallscale;
//to use this as an analog modeler for restricting digital lows, find set values that still show bass
//Note that this is best used sparingly, on the 'not enough subtraction' side of the node.
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//you want subStages and subTrim to be hardcoded values when embedding this into something else
//then it only needs the sub[] array, and to have it initialized to 0.0
//begin SubTight section
double subSampleL = inputSampleL * subTrim;
double subSampleR = inputSampleR * subTrim;
for (int x = 0; x < subStages; x++) {
double scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subL[x]+(sin(subL[x]-subSampleL)*scale));
subL[x] = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subR[x]+(sin(subR[x]-subSampleR)*scale));
subR[x] = subSampleR*scale;
}
if (subStages % 2 > 0) {
subSampleL = -subSampleL;
subSampleR = -subSampleR;
}
if (subSampleL > 0.25) subSampleL = 0.25;
if (subSampleL < -0.25) subSampleL = -0.25;
if (subSampleR > 0.25) subSampleR = 0.25;
if (subSampleR < -0.25) subSampleR = -0.25;
inputSampleL -= (subSampleL*16.0);
inputSampleR -= (subSampleR*16.0);
//end SubTight section
//cut the level WAY down, then the modified Creature code blows up subs.
//the adjustment of scale destabilizes the routine to blow up more DC.
//this is boosted by 24dB and subtracted from the dry signal
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}