/* ======================================== * SubTight - SubTight.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __SubTight_H #include "SubTight.h" #endif void SubTight::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int subStages = pow(B,2)*16.0; if (subStages < 1) subStages = 1; double subTrim = pow((A*0.3)+(pow(B,2)*0.2),subStages)/overallscale; //to use this as an analog modeler for restricting digital lows, find set values that still show bass //Note that this is best used sparingly, on the 'not enough subtraction' side of the node. while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //you want subStages and subTrim to be hardcoded values when embedding this into something else //then it only needs the sub[] array, and to have it initialized to 0.0 //begin SubTight section double subSampleL = inputSampleL * subTrim; double subSampleR = inputSampleR * subTrim; for (int x = 0; x < subStages; x++) { double scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subL[x]+(sin(subL[x]-subSampleL)*scale)); subL[x] = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subR[x]+(sin(subR[x]-subSampleR)*scale)); subR[x] = subSampleR*scale; } if (subStages % 2 > 0) { subSampleL = -subSampleL; subSampleR = -subSampleR; } if (subSampleL > 0.25) subSampleL = 0.25; if (subSampleL < -0.25) subSampleL = -0.25; if (subSampleR > 0.25) subSampleR = 0.25; if (subSampleR < -0.25) subSampleR = -0.25; inputSampleL -= (subSampleL*16.0); inputSampleR -= (subSampleR*16.0); //end SubTight section //cut the level WAY down, then the modified Creature code blows up subs. //the adjustment of scale destabilizes the routine to blow up more DC. //this is boosted by 24dB and subtracted from the dry signal //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void SubTight::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int subStages = pow(B,2)*16.0; if (subStages < 1) subStages = 1; double subTrim = pow((A*0.3)+(pow(B,2)*0.2),subStages)/overallscale; //to use this as an analog modeler for restricting digital lows, find set values that still show bass //Note that this is best used sparingly, on the 'not enough subtraction' side of the node. while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //you want subStages and subTrim to be hardcoded values when embedding this into something else //then it only needs the sub[] array, and to have it initialized to 0.0 //begin SubTight section double subSampleL = inputSampleL * subTrim; double subSampleR = inputSampleR * subTrim; for (int x = 0; x < subStages; x++) { double scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subL[x]+(sin(subL[x]-subSampleL)*scale)); subL[x] = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subR[x]+(sin(subR[x]-subSampleR)*scale)); subR[x] = subSampleR*scale; } if (subStages % 2 > 0) { subSampleL = -subSampleL; subSampleR = -subSampleR; } if (subSampleL > 0.25) subSampleL = 0.25; if (subSampleL < -0.25) subSampleL = -0.25; if (subSampleR > 0.25) subSampleR = 0.25; if (subSampleR < -0.25) subSampleR = -0.25; inputSampleL -= (subSampleL*16.0); inputSampleR -= (subSampleR*16.0); //end SubTight section //cut the level WAY down, then the modified Creature code blows up subs. //the adjustment of scale destabilizes the routine to blow up more DC. //this is boosted by 24dB and subtracted from the dry signal //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }