airwindows/plugins/MacSignedVST/Loud/source/LoudProc.cpp
2022-11-21 09:20:21 -05:00

241 lines
No EOL
6.5 KiB
C++
Executable file

/* ========================================
* Loud - Loud.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Loud_H
#include "Loud.h"
#endif
void Loud::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double boost = pow(A+1.0,5);
double output = B;
double wet = C;
double dry = 1.0-wet;
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
double clamp;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
//begin L
inputSampleL *= boost;
clamp = inputSampleL - lastSampleL;
if (clamp > 0)
{
inputSampleL = -(inputSampleL - 1.0);
inputSampleL *= 1.2566108;
if (inputSampleL < 0.0) inputSampleL = 0.0;
if (inputSampleL > 3.141527) inputSampleL = 3.141527;
inputSampleL = sin(inputSampleL) * overallscale;
if (clamp > inputSampleL) clamp = inputSampleL;
}
if (clamp < 0)
{
inputSampleL += 1.0;
inputSampleL *= 1.2566108;
if (inputSampleL < 0.0) inputSampleL = 0.0;
if (inputSampleL > 3.141527) inputSampleL = 3.141527;
inputSampleL = -sin(inputSampleL) * overallscale;
if (clamp < inputSampleL) clamp = inputSampleL;
}
inputSampleL = lastSampleL + clamp;
lastSampleL = inputSampleL;
//finished L
//begin R
inputSampleR *= boost;
clamp = inputSampleR - lastSampleR;
if (clamp > 0)
{
inputSampleR = -(inputSampleR - 1.0);
inputSampleR *= 1.2566108;
if (inputSampleR < 0.0) inputSampleR = 0.0;
if (inputSampleR > 3.141527) inputSampleR = 3.141527;
inputSampleR = sin(inputSampleR) * overallscale;
if (clamp > inputSampleR) clamp = inputSampleR;
}
if (clamp < 0)
{
inputSampleR += 1.0;
inputSampleR *= 1.2566108;
if (inputSampleR < 0.0) inputSampleR = 0.0;
if (inputSampleR > 3.141527) inputSampleR = 3.141527;
inputSampleR = -sin(inputSampleR) * overallscale;
if (clamp < inputSampleR) clamp = inputSampleR;
}
inputSampleR = lastSampleR + clamp;
lastSampleR = inputSampleR;
//finished R
if (output < 1.0) {
inputSampleL *= output;
inputSampleR *= output;
}
if (wet < 1.0) {
inputSampleL = (drySampleL*dry)+(inputSampleL*wet);
inputSampleR = (drySampleR*dry)+(inputSampleR*wet);
}
//nice little output stage template: if we have another scale of floating point
//number, we really don't want to meaninglessly multiply that by 1.0.
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void Loud::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double boost = pow(A+1.0,5);
double output = B;
double wet = C;
double dry = 1.0-wet;
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
double clamp;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
//begin L
inputSampleL *= boost;
clamp = inputSampleL - lastSampleL;
if (clamp > 0)
{
inputSampleL = -(inputSampleL - 1.0);
inputSampleL *= 1.2566108;
if (inputSampleL < 0.0) inputSampleL = 0.0;
if (inputSampleL > 3.141527) inputSampleL = 3.141527;
inputSampleL = sin(inputSampleL) * overallscale;
if (clamp > inputSampleL) clamp = inputSampleL;
}
if (clamp < 0)
{
inputSampleL += 1.0;
inputSampleL *= 1.2566108;
if (inputSampleL < 0.0) inputSampleL = 0.0;
if (inputSampleL > 3.141527) inputSampleL = 3.141527;
inputSampleL = -sin(inputSampleL) * overallscale;
if (clamp < inputSampleL) clamp = inputSampleL;
}
inputSampleL = lastSampleL + clamp;
lastSampleL = inputSampleL;
//finished L
//begin R
inputSampleR *= boost;
clamp = inputSampleR - lastSampleR;
if (clamp > 0)
{
inputSampleR = -(inputSampleR - 1.0);
inputSampleR *= 1.2566108;
if (inputSampleR < 0.0) inputSampleR = 0.0;
if (inputSampleR > 3.141527) inputSampleR = 3.141527;
inputSampleR = sin(inputSampleR) * overallscale;
if (clamp > inputSampleR) clamp = inputSampleR;
}
if (clamp < 0)
{
inputSampleR += 1.0;
inputSampleR *= 1.2566108;
if (inputSampleR < 0.0) inputSampleR = 0.0;
if (inputSampleR > 3.141527) inputSampleR = 3.141527;
inputSampleR = -sin(inputSampleR) * overallscale;
if (clamp < inputSampleR) clamp = inputSampleR;
}
inputSampleR = lastSampleR + clamp;
lastSampleR = inputSampleR;
//finished R
if (output < 1.0) {
inputSampleL *= output;
inputSampleR *= output;
}
if (wet < 1.0) {
inputSampleL = (drySampleL*dry)+(inputSampleL*wet);
inputSampleR = (drySampleR*dry)+(inputSampleR*wet);
}
//nice little output stage template: if we have another scale of floating point
//number, we really don't want to meaninglessly multiply that by 1.0.
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}