YNotHighpass

This commit is contained in:
Christopher Johnson 2023-10-08 20:21:42 -04:00
parent 6115627993
commit a6e10e7fd9
2 changed files with 10 additions and 1 deletions

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@ -50,7 +50,7 @@ Tone Color: BussColors4, Channel9, Apicolypse, Neverland, Elation, Calibre, Cide
Utility: Monitoring3, Monitoring2, Monitoring, BitShiftPan, BitShiftGain, PurestGain, PurestFade, EveryTrim, HermeTrim, SlewOnly, SubsOnly, PeaksOnly, Golem, DCVoltage, EdIsDim, MidSide, uLawEncode, uLawDecode, RightoMono, LeftoMono, Balanced, Flipity, MoNoam, VoiceTrick
XYZ Filters: ZBandpass2, ZHighpass2, ZLowpass2, ZNotch2, ZRegion2, ZBandpass, ZHighpass, ZLowpass, ZNotch, ZRegion, YBandpass, YHighpass, YLowpass, YNotLowpass, YNotch, XBandpass. XHighpass, XLowpass, XNotch, XRegion
XYZ Filters: ZBandpass2, ZHighpass2, ZLowpass2, ZNotch2, ZRegion2, ZBandpass, ZHighpass, ZLowpass, ZNotch, ZRegion, YBandpass, YHighpass, YNotHighpass, YLowpass, YNotLowpass, YNotch, XBandpass. XHighpass, XLowpass, XNotch, XRegion
@ -4354,6 +4354,14 @@ One day Ill tell you all about all the things that have been going on behind
See YLowpass, except its a highpass :) but there are several one more things, most notably an upgrade to what Ive been using for denormalization. I ran into issues with YLowpass munching too much CPU. The fixes I came up with, worked so well, that Ive applied them to Console7, Console7Cascade, Chamber, Galactic, and several plugins that havent come out yet :) As a result, my previous video using YLowpass crept up to 70% CPU at times, and this video using the exact same setup and plugins idles around 35%. I call that a good day (OK, week) of work.
############ YNotHighpass is soft and smooth to nasty, edgy texture-varying filtering.
See YNotLowpass, except its a highpass :) interestingly, the original YHighpass saw some significant improvements in CPU usage. Turns out that going to YNot mode, with no control smoothing, boosts performance even more.
You can use YNotHighpass (or the control-smoothed version, YHighpass) to do a really unnatural, abrasive sweep up into the supersonic. It's not just about increasing resonance: the ResEdge does an unusual, nasty thing to the tone, and used as a highpass it's a really distinctive sound. I don't think it would work as a consistent part of anybody's tone for anything, but for that very reason it might be great as an unexpected move :)
Hope you like YNotHighpass, and I'm working on a whole bunch of more generally useful things that take longer to develop.
############ YLowpass is soft and smooth to nasty, edgy texture-varying filtering.
Introducing the Y filters! Where the X filters were eXperimental and the Z filters are emulations meant to sound like hardware, YLowpass is further researches before going back into the Z filters for refinements. Im using these to perfect the designs, and YLowpass is an important step in doing that.

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@ -351,6 +351,7 @@ XNotch is a distorted digital EQ, not as glitchy as the others.
XRegion is distorted staggered bandpasses, for extreme soundmangling.
YBandpass is soft and smooth to nasty, edgy texture-varying filtering.
YHighpass is soft and smooth to nasty, edgy texture-varying filtering.
YNotHighpass is soft and smooth to nasty, edgy texture-varying filtering, no control smoothing.
YLowpass is soft and smooth to nasty, edgy texture-varying filtering.
YNotLowpass is soft and smooth to nasty, edgy texture-varying filtering, no control smoothing.
YNotch is soft and smooth to nasty, edgy texture-varying filtering.