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YNotHighpass
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@ -50,7 +50,7 @@ Tone Color: BussColors4, Channel9, Apicolypse, Neverland, Elation, Calibre, Cide
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Utility: Monitoring3, Monitoring2, Monitoring, BitShiftPan, BitShiftGain, PurestGain, PurestFade, EveryTrim, HermeTrim, SlewOnly, SubsOnly, PeaksOnly, Golem, DCVoltage, EdIsDim, MidSide, uLawEncode, uLawDecode, RightoMono, LeftoMono, Balanced, Flipity, MoNoam, VoiceTrick
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XYZ Filters: ZBandpass2, ZHighpass2, ZLowpass2, ZNotch2, ZRegion2, ZBandpass, ZHighpass, ZLowpass, ZNotch, ZRegion, YBandpass, YHighpass, YLowpass, YNotLowpass, YNotch, XBandpass. XHighpass, XLowpass, XNotch, XRegion
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XYZ Filters: ZBandpass2, ZHighpass2, ZLowpass2, ZNotch2, ZRegion2, ZBandpass, ZHighpass, ZLowpass, ZNotch, ZRegion, YBandpass, YHighpass, YNotHighpass, YLowpass, YNotLowpass, YNotch, XBandpass. XHighpass, XLowpass, XNotch, XRegion
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@ -4354,6 +4354,14 @@ One day I’ll tell you all about all the things that have been going on behind
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See YLowpass, except it’s a highpass :) but there are several ‘one more things’, most notably an upgrade to what I’ve been using for denormalization. I ran into issues with YLowpass munching too much CPU. The fixes I came up with, worked so well, that I’ve applied them to Console7, Console7Cascade, Chamber, Galactic, and several plugins that haven’t come out yet :) As a result, my previous video using YLowpass crept up to 70% CPU at times, and this video using the exact same setup and plugins idles around 35%. I call that a good day (OK, week) of work.
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############ YNotHighpass is soft and smooth to nasty, edgy texture-varying filtering.
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See YNotLowpass, except it’s a highpass :) interestingly, the original YHighpass saw some significant improvements in CPU usage. Turns out that going to YNot mode, with no control smoothing, boosts performance even more.
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You can use YNotHighpass (or the control-smoothed version, YHighpass) to do a really unnatural, abrasive sweep up into the supersonic. It's not just about increasing resonance: the ResEdge does an unusual, nasty thing to the tone, and used as a highpass it's a really distinctive sound. I don't think it would work as a consistent part of anybody's tone for anything, but for that very reason it might be great as an unexpected move :)
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Hope you like YNotHighpass, and I'm working on a whole bunch of more generally useful things that take longer to develop.
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############ YLowpass is soft and smooth to nasty, edgy texture-varying filtering.
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Introducing the Y filters! Where the X filters were eXperimental and the Z filters are emulations meant to sound like hardware, YLowpass is further researches before going back into the Z filters for refinements. I’m using these to perfect the designs, and YLowpass is an important step in doing that.
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what.txt
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@ -351,6 +351,7 @@ XNotch is a distorted digital EQ, not as glitchy as the others.
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XRegion is distorted staggered bandpasses, for extreme soundmangling.
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YBandpass is soft and smooth to nasty, edgy texture-varying filtering.
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YHighpass is soft and smooth to nasty, edgy texture-varying filtering.
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YNotHighpass is soft and smooth to nasty, edgy texture-varying filtering, no control smoothing.
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YLowpass is soft and smooth to nasty, edgy texture-varying filtering.
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YNotLowpass is soft and smooth to nasty, edgy texture-varying filtering, no control smoothing.
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YNotch is soft and smooth to nasty, edgy texture-varying filtering.
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