From a6e10e7fd9b978355597b6d312d7500ea4c5063e Mon Sep 17 00:00:00 2001 From: Christopher Johnson Date: Sun, 8 Oct 2023 20:21:42 -0400 Subject: [PATCH] YNotHighpass --- Airwindopedia.txt | 10 +++++++++- what.txt | 1 + 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/Airwindopedia.txt b/Airwindopedia.txt index 1b22c161b..75a6df3d0 100644 --- a/Airwindopedia.txt +++ b/Airwindopedia.txt @@ -50,7 +50,7 @@ Tone Color: BussColors4, Channel9, Apicolypse, Neverland, Elation, Calibre, Cide Utility: Monitoring3, Monitoring2, Monitoring, BitShiftPan, BitShiftGain, PurestGain, PurestFade, EveryTrim, HermeTrim, SlewOnly, SubsOnly, PeaksOnly, Golem, DCVoltage, EdIsDim, MidSide, uLawEncode, uLawDecode, RightoMono, LeftoMono, Balanced, Flipity, MoNoam, VoiceTrick -XYZ Filters: ZBandpass2, ZHighpass2, ZLowpass2, ZNotch2, ZRegion2, ZBandpass, ZHighpass, ZLowpass, ZNotch, ZRegion, YBandpass, YHighpass, YLowpass, YNotLowpass, YNotch, XBandpass. XHighpass, XLowpass, XNotch, XRegion +XYZ Filters: ZBandpass2, ZHighpass2, ZLowpass2, ZNotch2, ZRegion2, ZBandpass, ZHighpass, ZLowpass, ZNotch, ZRegion, YBandpass, YHighpass, YNotHighpass, YLowpass, YNotLowpass, YNotch, XBandpass. XHighpass, XLowpass, XNotch, XRegion @@ -4354,6 +4354,14 @@ One day I’ll tell you all about all the things that have been going on behind See YLowpass, except it’s a highpass :) but there are several ‘one more things’, most notably an upgrade to what I’ve been using for denormalization. I ran into issues with YLowpass munching too much CPU. The fixes I came up with, worked so well, that I’ve applied them to Console7, Console7Cascade, Chamber, Galactic, and several plugins that haven’t come out yet :) As a result, my previous video using YLowpass crept up to 70% CPU at times, and this video using the exact same setup and plugins idles around 35%. I call that a good day (OK, week) of work. +############ YNotHighpass is soft and smooth to nasty, edgy texture-varying filtering. + +See YNotLowpass, except it’s a highpass :) interestingly, the original YHighpass saw some significant improvements in CPU usage. Turns out that going to YNot mode, with no control smoothing, boosts performance even more. + +You can use YNotHighpass (or the control-smoothed version, YHighpass) to do a really unnatural, abrasive sweep up into the supersonic. It's not just about increasing resonance: the ResEdge does an unusual, nasty thing to the tone, and used as a highpass it's a really distinctive sound. I don't think it would work as a consistent part of anybody's tone for anything, but for that very reason it might be great as an unexpected move :) + +Hope you like YNotHighpass, and I'm working on a whole bunch of more generally useful things that take longer to develop. + ############ YLowpass is soft and smooth to nasty, edgy texture-varying filtering. Introducing the Y filters! Where the X filters were eXperimental and the Z filters are emulations meant to sound like hardware, YLowpass is further researches before going back into the Z filters for refinements. I’m using these to perfect the designs, and YLowpass is an important step in doing that. diff --git a/what.txt b/what.txt index 5b029c80d..52f1b1af2 100644 --- a/what.txt +++ b/what.txt @@ -351,6 +351,7 @@ XNotch is a distorted digital EQ, not as glitchy as the others. XRegion is distorted staggered bandpasses, for extreme soundmangling. YBandpass is soft and smooth to nasty, edgy texture-varying filtering. YHighpass is soft and smooth to nasty, edgy texture-varying filtering. +YNotHighpass is soft and smooth to nasty, edgy texture-varying filtering, no control smoothing. YLowpass is soft and smooth to nasty, edgy texture-varying filtering. YNotLowpass is soft and smooth to nasty, edgy texture-varying filtering, no control smoothing. YNotch is soft and smooth to nasty, edgy texture-varying filtering.