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https://github.com/ultimatepp/ultimatepp.git
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193 lines
3.7 KiB
C++
193 lines
3.7 KiB
C++
#include <CtrlLib/CtrlLib.h>
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#include <Painter/Painter.h>
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using namespace Upp;
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struct App : TopWindow {
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Pointf p1;
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Pointf p2;
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Pointf p3;
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bool round;
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virtual void LeftDown(Point p, dword keyflags);
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virtual void MouseMove(Point p, dword keyflags);
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virtual void Paint(Draw& w);
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virtual Image CursorImage(Point p, dword keyflags) { return Image::Cross(); }
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App() { BackPaint(); p2 = Pointf(1195, 300); p3 = Pointf(500.0, 300.0); p1 = Pointf(300.0, 300.0); round = true; }
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};
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Pointf Ortogonal(Pointf p)
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{
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return Pointf(-p.y, p.x);
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}
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double SquareLength(Pointf p)
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{
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return p.x * p.x + p.y * p.y;
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}
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double Length(Pointf p)
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{
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return sqrt(SquareLength(p));
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}
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double Bearing(Pointf p)
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{
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if(p.y == 0)
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return (p.x >= 0 ? 0 : M_PI);
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if(p.x == 0)
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return (p.y >= 0 ? M_PI_2 : 3 * M_PI_2);
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double b = atan2(p.y, p.x);
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if(b < 0)
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b += 2 * M_PI;
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return b;
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}
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double Distance(Pointf p1, Pointf p2)
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{
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return Length(p1 - p2);
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}
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double SquareDistance(Pointf p1, Pointf p2)
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{
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return SquareLength(p1 - p2);
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}
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Pointf PolarPointf(double a) { return Pointf(cos(a), sin(a)); }
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Pointf Polar(Pointf p, double r, double a) { return p + r * PolarPointf(a) ; }
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void App::LeftDown(Point p, dword keyflags)
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{
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p3 = p;
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Refresh();
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}
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void App::MouseMove(Point p, dword keyflags)
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{
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p2 = p;
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Refresh();
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}
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void Round(Painter& sw, Pointf p, Pointf v1, Pointf v2, double r)
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{
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double tolerance = 0.3;
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double a1 = Bearing(v1);
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double a2 = Bearing(v2);
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double df = acos(1 - tolerance / r);
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if(a1 < a2)
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a1 += 2 * M_PI;
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while(a1 > a2) {
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sw.Line(Polar(p, r, a1));
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a1 -= df;
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}
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}
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void App::Paint(Draw& w)
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{
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ImageBuffer ib(GetSize());
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BufferPainter sw(ib);
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sw.Clear(White());
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int join = 0;
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// sw.Move(p1.x, p1.y).Line(p2.x, p2.y).Line(p3.x, p3.y);
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// sw.Stroke(40, Gray());
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// sw.Stroke(2, LtRed());
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sw.Circle(p2.x, p2.y, 3).Fill(White()).Stroke(1, Black());
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double w2 = 20;
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double qmiterlimit = 16 * w2 * w2;
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Pointf v1 = p2 - p1;
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Pointf o1 = Ortogonal(v1) * w2 / Length(v1);
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Pointf t1 = p1 + o1;
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Pointf b1 = p1 - o1;
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Pointf v2 = p3 - p2;
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Pointf o2 = Ortogonal(v2) * w2 / Length(v2);
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Pointf t2 = p2 + o2;
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Pointf b2 = p2 - o2;
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Color c;
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double d = join == 1 ? 0 : v1.y * v2.x - v2.y * v1.x;
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if(d > 1e-30) {
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Pointf ts = t1 + v1 * (v2.y * (t1.x - t2.x) - v2.x * (t1.y - t2.y)) / d;
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sw.Move(t1);
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if(join || SquareDistance(ts, p2) > qmiterlimit) {
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sw.Line(t1 + v1);
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if(join == 2)
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Round(sw, p2, o1, o2, w2);
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sw.Line(t2);
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}
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else
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sw.Line(ts);
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sw.Line(t2 + v2);
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sw.Move(b2 + v2);
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sw.Line(b2);
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sw.Line(p2);
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sw.Line(b1 + v1);
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sw.Line(b1);
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c = LtBlue();
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}
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else
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if(d < -1e-30) {
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Pointf ts = b2 + v2 * (v1.y * (t2.x - t1.x) - v1.x * (t2.y - t1.y)) / d;
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sw.Move(b2 + v2);
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if(join || SquareDistance(ts, p2) > qmiterlimit) {
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sw.Line(b2);
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if(join == 2)
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Round(sw, p2, -o2, -o1, w2);
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sw.Line(b1 + v1);
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}
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else
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sw.Line(ts);
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sw.Line(b1);
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sw.Move(t1);
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sw.Line(t1 + v1);
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sw.Line(p2);
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sw.Line(t2);
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sw.Line(t2 + v2);
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c = LtGreen();
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}
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else {
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sw.Move(t1);
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sw.Line(t1 + v1);
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if(round)
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Round(sw, p2, o1, o2, w2);
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sw.Line(t2);
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sw.Line(t2 + v2);
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sw.Move(b2 + v2);
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sw.Line(b2);
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sw.Line(b1 + v1);
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sw.Line(b1);
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c = LtRed();
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}
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sw.Move(b1);
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sw.Line(t1);
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sw.Move(p3 - o2);
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sw.Line(p3 + o2);
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#if 0
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sw.EvenOdd(true);
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sw.Fill(c);
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#else
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sw.Stroke(1, c);
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#endif
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w.DrawImage(0, 0, ib);
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String s;
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s << p1 << " - " << p2 << " - " << p3 << ", D=" << d;
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w.DrawText(0, 0, s);
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}
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GUI_APP_MAIN
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{
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App().Run();
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}
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