ultimatepp/bazaar/plugin/geotiff/tif_float.c
cxl b67920c1ca bazaar: plugin/geotiff
git-svn-id: svn://ultimatepp.org/upp/trunk@7587 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2014-08-12 18:56:26 +00:00

193 lines
7.2 KiB
C

/******************************************************************************
* $Id: tif_float.c 10645 2007-01-18 02:22:39Z warmerdam $
*
* Project: GeoTIFF Driver
* Purpose: Floating point conversion functions. Convert 16- and 24-bit
* floating point numbers into the 32-bit IEEE 754 compliant ones.
* Author: Andrey Kiselev, dron@remotesensing.org
*
******************************************************************************
* Copyright (c) 2005, Andrey Kiselev <dron@remotesensing.org>
*
* This code is based on the code from OpenEXR project with the following
* copyright:
*
* Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
* Digital Ltd. LLC
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Industrial Light & Magic nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#include "libgeotiff/port/cpl_port.h"
/************************************************************************/
/* HalfToFloat() */
/* */
/* 16-bit floating point number to 32-bit one. */
/************************************************************************/
GUInt32 HalfToFloat( GUInt16 iHalf )
{
GUInt32 iSign = (iHalf >> 15) & 0x00000001;
GUInt32 iExponent = (iHalf >> 10) & 0x0000001f;
GUInt32 iMantissa = iHalf & 0x000003ff;
if (iExponent == 0)
{
if (iMantissa == 0)
{
/* -------------------------------------------------------------------- */
/* Plus or minus zero. */
/* -------------------------------------------------------------------- */
return iSign << 31;
}
else
{
/* -------------------------------------------------------------------- */
/* Denormalized number -- renormalize it. */
/* -------------------------------------------------------------------- */
while (!(iMantissa & 0x00000400))
{
iMantissa <<= 1;
iExponent -= 1;
}
iExponent += 1;
iMantissa &= ~0x00000400;
}
}
else if (iExponent == 31)
{
if (iMantissa == 0)
{
/* -------------------------------------------------------------------- */
/* Positive or negative infinity. */
/* -------------------------------------------------------------------- */
return (iSign << 31) | 0x7f800000;
}
else
{
/* -------------------------------------------------------------------- */
/* NaN -- preserve sign and significand bits. */
/* -------------------------------------------------------------------- */
return (iSign << 31) | 0x7f800000 | (iMantissa << 13);
}
}
/* -------------------------------------------------------------------- */
/* Normalized number. */
/* -------------------------------------------------------------------- */
iExponent = iExponent + (127 - 15);
iMantissa = iMantissa << 13;
/* -------------------------------------------------------------------- */
/* Assemble sign, exponent and mantissa. */
/* -------------------------------------------------------------------- */
return (iSign << 31) | (iExponent << 23) | iMantissa;
}
/************************************************************************/
/* TripleToFloat() */
/* */
/* 24-bit floating point number to 32-bit one. */
/************************************************************************/
GUInt32 TripleToFloat( GUInt32 iTriple )
{
GUInt32 iSign = (iTriple >> 23) & 0x00000001;
GUInt32 iExponent = (iTriple >> 16) & 0x0000007f;
GUInt32 iMantissa = iTriple & 0x0000ffff;
if (iExponent == 0)
{
if (iMantissa == 0)
{
/* -------------------------------------------------------------------- */
/* Plus or minus zero. */
/* -------------------------------------------------------------------- */
return iSign << 31;
}
else
{
/* -------------------------------------------------------------------- */
/* Denormalized number -- renormalize it. */
/* -------------------------------------------------------------------- */
while (!(iMantissa & 0x00002000))
{
iMantissa <<= 1;
iExponent -= 1;
}
iExponent += 1;
iMantissa &= ~0x00002000;
}
}
else if (iExponent == 127)
{
if (iMantissa == 0)
{
/* -------------------------------------------------------------------- */
/* Positive or negative infinity. */
/* -------------------------------------------------------------------- */
return (iSign << 31) | 0x7f800000;
}
else
{
/* -------------------------------------------------------------------- */
/* NaN -- preserve sign and significand bits. */
/* -------------------------------------------------------------------- */
return (iSign << 31) | 0x7f800000 | (iMantissa << 7);
}
}
/* -------------------------------------------------------------------- */
/* Normalized number. */
/* -------------------------------------------------------------------- */
iExponent = iExponent + (127 - 63);
iMantissa = iMantissa << 7;
/* -------------------------------------------------------------------- */
/* Assemble sign, exponent and mantissa. */
/* -------------------------------------------------------------------- */
return (iSign << 31) | (iExponent << 23) | iMantissa;
}