ultimatepp/bazaar/DXF/BlockRef.cpp
micio b250e56f20 Bazaar/DXF : convert strings to WINDOWS-1252 charset before streaming to handle special chars correctly
git-svn-id: svn://ultimatepp.org/upp/trunk@5283 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2012-08-14 17:55:43 +00:00

109 lines
2.4 KiB
C++

#include "DXF.h"
// private constructor -- may be created only by DXFEntities
DXFBlockRef::DXFBlockRef(DXFEntities *e) : DXFEntity(e, "INSERT")
{
insertPoint.x = insertPoint.y = 0;
angle = 0;
scale = 1;
name = "unnamed";
}
// write to stream
bool DXFBlockRef::Write(Stream &s)
{
// call base class write
if(!DXFEntity::Write(s))
return false;
// output line points
s << "100\nAcDbBlockReference\n";
s << "2\n" << ToCharset(CHARSET_WIN1252, name) << "\n";
s << "10\n" << insertPoint.x << "\n20\n" << insertPoint.y << "\n30\n" << 0.0 << "\n";
s << "41\n" << scale << "\n42\n" << scale << "\n43\n" << scale << "\n";
s << "50\n" << angle * 180.0 / M_PI << "\n";
return true;
}
// scale distance depending on scale option in DXF
double DXFBlockRef::S(double d) const
{
if(GetDXF().GetScaleInsertions())
return DXFEntity::S(d);
return d;
}
// setters
DXFBlockRef &DXFBlockRef::SetName(String const &n)
{
name = n;
return *this;
}
DXFBlockRef &DXFBlockRef::SetInsertPoint(Pointf const &p)
{
insertPoint = T(p);
return *this;
}
DXFBlockRef &DXFBlockRef::SetScale(double s)
{
scale = S(s);
return *this;
}
DXFBlockRef &DXFBlockRef::SetAngle(double a)
{
angle = R(a);
return *this;
}
DXFBlockRef &DXFBlockRef::Set(Pointf const &p, double s, double a)
{
insertPoint = T(p);
scale = S(s);
angle = R(a);
return *this;
}
DXFBlockRef &DXFBlockRef::Set(String const &n, Pointf const &p, double s, double a)
{
name = n;
insertPoint = T(p);
scale = S(s);
angle = R(a);
return *this;
}
// gets bounding box of element
Rectf DXFBlockRef::GetBoundingBox(void) const
{
Rectf res;
// get dxf object
DXF const &dxf = GetDXF();
// get block data by name; if none, returns
if(!dxf.HasBlock(name))
return Rectf(1e99, -1e99, -1e99, 1e99);
DXFBlock const &blk = dxf.GetBlock(name);
// get the bounding box of included entities
Rectf bbe = blk.entities.GetBoundingBox();
// now we need to apply transformation to bbox points
TransMatrix M;
M.Translate(insertPoint).Rotate(angle).Scale(scale);
Pointf bl = M(bbe.BottomLeft());
Pointf tl = M(bbe.TopLeft());
Pointf br = M(bbe.BottomRight());
Pointf tr = M(bbe.TopRight());
// and now get the minimum and maximum coordinate values
res.left = min(min(bl.x, tl.x), min(br.x, tr.x));
res.right = max(max(bl.x, tl.x), max(br.x, tr.x));
res.bottom = min(min(bl.y, tl.y), min(br.y, tr.y));
res.top = max(max(bl.y, tl.y), max(br.y, tr.y));
return res;
}