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326 lines
11 KiB
C++
326 lines
11 KiB
C++
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2015 Tal Hadad <tal_hd@hotmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef EIGEN_EULERSYSTEM_H
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#define EIGEN_EULERSYSTEM_H
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namespace Eigen
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{
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// Forward declerations
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template <typename _Scalar, class _System>
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class EulerAngles;
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namespace internal
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{
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// TODO: Check if already exists on the rest API
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template <int Num, bool IsPositive = (Num > 0)>
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struct Abs
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{
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enum { value = Num };
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};
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template <int Num>
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struct Abs<Num, false>
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{
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enum { value = -Num };
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};
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template <int Axis>
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struct IsValidAxis
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{
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enum { value = Axis != 0 && Abs<Axis>::value <= 3 };
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};
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}
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#define EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT(COND,MSG) typedef char static_assertion_##MSG[(COND)?1:-1]
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/** \brief Representation of a fixed signed rotation axis for EulerSystem.
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*
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* \ingroup EulerAngles_Module
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*
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* Values here represent:
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* - The axis of the rotation: X, Y or Z.
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* - The sign (i.e. direction of the rotation along the axis): positive(+) or negative(-)
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*
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* Therefore, this could express all the axes {+X,+Y,+Z,-X,-Y,-Z}
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*
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* For positive axis, use +EULER_{axis}, and for negative axis use -EULER_{axis}.
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*/
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enum EulerAxis
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{
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EULER_X = 1, /*!< the X axis */
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EULER_Y = 2, /*!< the Y axis */
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EULER_Z = 3 /*!< the Z axis */
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};
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/** \class EulerSystem
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*
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* \ingroup EulerAngles_Module
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*
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* \brief Represents a fixed Euler rotation system.
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*
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* This meta-class goal is to represent the Euler system in compilation time, for EulerAngles.
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*
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* You can use this class to get two things:
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* - Build an Euler system, and then pass it as a template parameter to EulerAngles.
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* - Query some compile time data about an Euler system. (e.g. Whether it's tait bryan)
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*
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* Euler rotation is a set of three rotation on fixed axes. (see \ref EulerAngles)
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* This meta-class store constantly those signed axes. (see \ref EulerAxis)
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*
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* ### Types of Euler systems ###
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*
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* All and only valid 3 dimension Euler rotation over standard
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* signed axes{+X,+Y,+Z,-X,-Y,-Z} are supported:
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* - all axes X, Y, Z in each valid order (see below what order is valid)
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* - rotation over the axis is supported both over the positive and negative directions.
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* - both tait bryan and proper/classic Euler angles (i.e. the opposite).
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*
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* Since EulerSystem support both positive and negative directions,
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* you may call this rotation distinction in other names:
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* - _right handed_ or _left handed_
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* - _counterclockwise_ or _clockwise_
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*
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* Notice all axed combination are valid, and would trigger a static assertion.
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* Same unsigned axes can't be neighbors, e.g. {X,X,Y} is invalid.
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* This yield two and only two classes:
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* - _tait bryan_ - all unsigned axes are distinct, e.g. {X,Y,Z}
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* - _proper/classic Euler angles_ - The first and the third unsigned axes is equal,
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* and the second is different, e.g. {X,Y,X}
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*
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* ### Intrinsic vs extrinsic Euler systems ###
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*
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* Only intrinsic Euler systems are supported for simplicity.
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* If you want to use extrinsic Euler systems,
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* just use the equal intrinsic opposite order for axes and angles.
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* I.e axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
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*
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* ### Convenient user typedefs ###
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*
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* Convenient typedefs for EulerSystem exist (only for positive axes Euler systems),
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* in a form of EulerSystem{A}{B}{C}, e.g. \ref EulerSystemXYZ.
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*
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* ### Additional reading ###
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*
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* More information about Euler angles: https://en.wikipedia.org/wiki/Euler_angles
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*
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* \tparam _AlphaAxis the first fixed EulerAxis
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*
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* \tparam _AlphaAxis the second fixed EulerAxis
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*
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* \tparam _AlphaAxis the third fixed EulerAxis
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*/
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template <int _AlphaAxis, int _BetaAxis, int _GammaAxis>
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class EulerSystem
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{
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public:
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// It's defined this way and not as enum, because I think
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// that enum is not guerantee to support negative numbers
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/** The first rotation axis */
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static const int AlphaAxis = _AlphaAxis;
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/** The second rotation axis */
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static const int BetaAxis = _BetaAxis;
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/** The third rotation axis */
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static const int GammaAxis = _GammaAxis;
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enum
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{
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AlphaAxisAbs = internal::Abs<AlphaAxis>::value, /*!< the first rotation axis unsigned */
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BetaAxisAbs = internal::Abs<BetaAxis>::value, /*!< the second rotation axis unsigned */
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GammaAxisAbs = internal::Abs<GammaAxis>::value, /*!< the third rotation axis unsigned */
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IsAlphaOpposite = (AlphaAxis < 0) ? 1 : 0, /*!< weather alpha axis is negative */
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IsBetaOpposite = (BetaAxis < 0) ? 1 : 0, /*!< weather beta axis is negative */
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IsGammaOpposite = (GammaAxis < 0) ? 1 : 0, /*!< weather gamma axis is negative */
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IsOdd = ((AlphaAxisAbs)%3 == (BetaAxisAbs - 1)%3) ? 0 : 1, /*!< weather the Euler system is odd */
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IsEven = IsOdd ? 0 : 1, /*!< weather the Euler system is even */
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IsTaitBryan = ((unsigned)AlphaAxisAbs != (unsigned)GammaAxisAbs) ? 1 : 0 /*!< weather the Euler system is tait bryan */
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};
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private:
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EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT(internal::IsValidAxis<AlphaAxis>::value,
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ALPHA_AXIS_IS_INVALID);
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EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT(internal::IsValidAxis<BetaAxis>::value,
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BETA_AXIS_IS_INVALID);
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EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT(internal::IsValidAxis<GammaAxis>::value,
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GAMMA_AXIS_IS_INVALID);
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EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT((unsigned)AlphaAxisAbs != (unsigned)BetaAxisAbs,
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ALPHA_AXIS_CANT_BE_EQUAL_TO_BETA_AXIS);
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EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT((unsigned)BetaAxisAbs != (unsigned)GammaAxisAbs,
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BETA_AXIS_CANT_BE_EQUAL_TO_GAMMA_AXIS);
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enum
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{
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// I, J, K are the pivot indexes permutation for the rotation matrix, that match this Euler system.
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// They are used in this class converters.
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// They are always different from each other, and their possible values are: 0, 1, or 2.
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I = AlphaAxisAbs - 1,
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J = (AlphaAxisAbs - 1 + 1 + IsOdd)%3,
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K = (AlphaAxisAbs - 1 + 2 - IsOdd)%3
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};
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// TODO: Get @mat parameter in form that avoids double evaluation.
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template <typename Derived>
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static void CalcEulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar, 3, 1>& res, const MatrixBase<Derived>& mat, internal::true_type /*isTaitBryan*/)
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{
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using std::atan2;
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using std::sin;
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using std::cos;
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typedef typename Derived::Scalar Scalar;
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typedef Matrix<Scalar,2,1> Vector2;
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res[0] = atan2(mat(J,K), mat(K,K));
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Scalar c2 = Vector2(mat(I,I), mat(I,J)).norm();
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if((IsOdd && res[0]<Scalar(0)) || ((!IsOdd) && res[0]>Scalar(0))) {
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if(res[0] > Scalar(0)) {
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res[0] -= Scalar(EIGEN_PI);
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}
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else {
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res[0] += Scalar(EIGEN_PI);
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}
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res[1] = atan2(-mat(I,K), -c2);
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}
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else
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res[1] = atan2(-mat(I,K), c2);
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Scalar s1 = sin(res[0]);
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Scalar c1 = cos(res[0]);
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res[2] = atan2(s1*mat(K,I)-c1*mat(J,I), c1*mat(J,J) - s1 * mat(K,J));
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}
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template <typename Derived>
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static void CalcEulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar,3,1>& res, const MatrixBase<Derived>& mat, internal::false_type /*isTaitBryan*/)
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{
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using std::atan2;
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using std::sin;
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using std::cos;
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typedef typename Derived::Scalar Scalar;
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typedef Matrix<Scalar,2,1> Vector2;
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res[0] = atan2(mat(J,I), mat(K,I));
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if((IsOdd && res[0]<Scalar(0)) || ((!IsOdd) && res[0]>Scalar(0)))
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{
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if(res[0] > Scalar(0)) {
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res[0] -= Scalar(EIGEN_PI);
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}
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else {
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res[0] += Scalar(EIGEN_PI);
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}
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Scalar s2 = Vector2(mat(J,I), mat(K,I)).norm();
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res[1] = -atan2(s2, mat(I,I));
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}
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else
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{
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Scalar s2 = Vector2(mat(J,I), mat(K,I)).norm();
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res[1] = atan2(s2, mat(I,I));
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}
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// With a=(0,1,0), we have i=0; j=1; k=2, and after computing the first two angles,
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// we can compute their respective rotation, and apply its inverse to M. Since the result must
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// be a rotation around x, we have:
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//
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// c2 s1.s2 c1.s2 1 0 0
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// 0 c1 -s1 * M = 0 c3 s3
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// -s2 s1.c2 c1.c2 0 -s3 c3
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//
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// Thus: m11.c1 - m21.s1 = c3 & m12.c1 - m22.s1 = s3
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Scalar s1 = sin(res[0]);
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Scalar c1 = cos(res[0]);
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res[2] = atan2(c1*mat(J,K)-s1*mat(K,K), c1*mat(J,J) - s1 * mat(K,J));
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}
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template<typename Scalar>
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static void CalcEulerAngles(
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EulerAngles<Scalar, EulerSystem>& res,
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const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
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{
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CalcEulerAngles(res, mat, false, false, false);
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}
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template<
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bool PositiveRangeAlpha,
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bool PositiveRangeBeta,
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bool PositiveRangeGamma,
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typename Scalar>
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static void CalcEulerAngles(
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EulerAngles<Scalar, EulerSystem>& res,
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const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
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{
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CalcEulerAngles(res, mat, PositiveRangeAlpha, PositiveRangeBeta, PositiveRangeGamma);
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}
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template<typename Scalar>
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static void CalcEulerAngles(
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EulerAngles<Scalar, EulerSystem>& res,
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const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat,
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bool PositiveRangeAlpha,
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bool PositiveRangeBeta,
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bool PositiveRangeGamma)
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{
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CalcEulerAngles_imp(
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res.angles(), mat,
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typename internal::conditional<IsTaitBryan, internal::true_type, internal::false_type>::type());
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if (IsAlphaOpposite == IsOdd)
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res.alpha() = -res.alpha();
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if (IsBetaOpposite == IsOdd)
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res.beta() = -res.beta();
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if (IsGammaOpposite == IsOdd)
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res.gamma() = -res.gamma();
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// Saturate results to the requested range
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if (PositiveRangeAlpha && (res.alpha() < 0))
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res.alpha() += Scalar(2 * EIGEN_PI);
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if (PositiveRangeBeta && (res.beta() < 0))
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res.beta() += Scalar(2 * EIGEN_PI);
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if (PositiveRangeGamma && (res.gamma() < 0))
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res.gamma() += Scalar(2 * EIGEN_PI);
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}
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template <typename _Scalar, class _System>
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friend class Eigen::EulerAngles;
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};
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#define EIGEN_EULER_SYSTEM_TYPEDEF(A, B, C) \
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/** \ingroup EulerAngles_Module */ \
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typedef EulerSystem<EULER_##A, EULER_##B, EULER_##C> EulerSystem##A##B##C;
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EIGEN_EULER_SYSTEM_TYPEDEF(X,Y,Z)
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EIGEN_EULER_SYSTEM_TYPEDEF(X,Y,X)
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EIGEN_EULER_SYSTEM_TYPEDEF(X,Z,Y)
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EIGEN_EULER_SYSTEM_TYPEDEF(X,Z,X)
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EIGEN_EULER_SYSTEM_TYPEDEF(Y,Z,X)
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EIGEN_EULER_SYSTEM_TYPEDEF(Y,Z,Y)
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EIGEN_EULER_SYSTEM_TYPEDEF(Y,X,Z)
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EIGEN_EULER_SYSTEM_TYPEDEF(Y,X,Y)
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EIGEN_EULER_SYSTEM_TYPEDEF(Z,X,Y)
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EIGEN_EULER_SYSTEM_TYPEDEF(Z,X,Z)
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EIGEN_EULER_SYSTEM_TYPEDEF(Z,Y,X)
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EIGEN_EULER_SYSTEM_TYPEDEF(Z,Y,Z)
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}
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#endif // EIGEN_EULERSYSTEM_H
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