ultimatepp/bazaar/SurfaceCtrl
xemuth 7765bfed6a SurfaceCtrl: Improved MagicCamera by modifying focus behaviour
git-svn-id: svn://ultimatepp.org/upp/trunk@14929 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2020-08-29 14:18:55 +00:00
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shaders SurfaceCtrl: Added skybox, it now show it by default 2020-08-25 13:26:30 +00:00
skybox SurfaceCtrl: removed all skybox from iml to include it via brc 2020-08-27 14:09:17 +00:00
BoundingBox.h SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo 2020-08-23 20:48:32 +00:00
MagicCamera.cpp SurfaceCtrl: Improved MagicCamera by modifying focus behaviour 2020-08-29 14:18:55 +00:00
MagicCamera.h SurfaceCtrl: Improved MagicCamera by modifying focus behaviour 2020-08-29 14:18:55 +00:00
Mesh.h SurfaceCtrl: Added skybox, it now show it by default 2020-08-25 13:26:30 +00:00
Object3D.cpp SurfaceCtrl: Update of GLresize function 2020-08-29 02:44:07 +00:00
Object3D.h SurfaceCtrl: Added skybox, it now show it by default 2020-08-25 13:26:30 +00:00
Object3DProvider.h SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo 2020-08-23 20:48:32 +00:00
Shader.h SurfaceCtrl: Updated Shader, Made everythings easier, allowing object3D to carry program, Have clean many useless shader 2020-08-21 16:17:45 +00:00
skybox.brc SurfaceCtrl: removed all skybox from iml to include it via brc 2020-08-27 14:09:17 +00:00
SurfaceCtrl.cpp SurfaceCtrl: Improved MagicCamera by modifying focus behaviour 2020-08-29 14:18:55 +00:00
SurfaceCtrl.h SurfaceCtrl: Improved MagicCamera by modifying focus behaviour 2020-08-29 14:18:55 +00:00
SurfaceCtrl.upp SurfaceCtrl: removed all skybox from iml to include it via brc 2020-08-27 14:09:17 +00:00
textures.iml SurfaceCtrl: removed all skybox from iml to include it via brc 2020-08-27 14:09:17 +00:00
Transform.h SurfaceCtrl: Update of GLresize function 2020-08-29 02:44:07 +00:00
UOGL_Camera.h SurfaceCtrl: Parallel updated 2020-08-28 12:25:48 +00:00