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shaders
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SurfaceCtrl: Added skybox, it now show it by default
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2020-08-25 13:26:30 +00:00 |
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skybox
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SurfaceCtrl: removed all skybox from iml to include it via brc
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2020-08-27 14:09:17 +00:00 |
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BoundingBox.h
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SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo
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2020-08-23 20:48:32 +00:00 |
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MagicCamera.cpp
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SurfaceCtrl: Improved MagicCamera by modifying focus behaviour
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2020-08-29 14:18:55 +00:00 |
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MagicCamera.h
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SurfaceCtrl: Improved MagicCamera by modifying focus behaviour
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2020-08-29 14:18:55 +00:00 |
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Mesh.h
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SurfaceCtrl: Added skybox, it now show it by default
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2020-08-25 13:26:30 +00:00 |
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Object3D.cpp
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SurfaceCtrl: Update of GLresize function
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2020-08-29 02:44:07 +00:00 |
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Object3D.h
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SurfaceCtrl: Added skybox, it now show it by default
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2020-08-25 13:26:30 +00:00 |
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Object3DProvider.h
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SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo
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2020-08-23 20:48:32 +00:00 |
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Shader.h
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SurfaceCtrl: Updated Shader, Made everythings easier, allowing object3D to carry program, Have clean many useless shader
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2020-08-21 16:17:45 +00:00 |
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skybox.brc
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SurfaceCtrl: removed all skybox from iml to include it via brc
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2020-08-27 14:09:17 +00:00 |
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SurfaceCtrl.cpp
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SurfaceCtrl: Improved MagicCamera by modifying focus behaviour
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2020-08-29 14:18:55 +00:00 |
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SurfaceCtrl.h
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SurfaceCtrl: Improved MagicCamera by modifying focus behaviour
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2020-08-29 14:18:55 +00:00 |
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SurfaceCtrl.upp
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SurfaceCtrl: removed all skybox from iml to include it via brc
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2020-08-27 14:09:17 +00:00 |
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textures.iml
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SurfaceCtrl: removed all skybox from iml to include it via brc
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2020-08-27 14:09:17 +00:00 |
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Transform.h
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SurfaceCtrl: Update of GLresize function
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2020-08-29 02:44:07 +00:00 |
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UOGL_Camera.h
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SurfaceCtrl: Parallel updated
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2020-08-28 12:25:48 +00:00 |