ultimatepp/uppdev/CoreTopics/CoWork.cpp
cxl 2e4b276e07 Merge continued
git-svn-id: svn://ultimatepp.org/upp/trunk@10263 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2016-10-04 08:34:39 +00:00

143 lines
2.8 KiB
C++

#include "Core.h"
NAMESPACE_UPP
#ifdef _MULTITHREADED
#define LLOG(x) // LOG(x)
#define LDUMP(x) // DUMP(x)
CoWork::Pool& CoWork::pool()
{
static Pool pool;
return pool;
}
CoWork::Pool::Pool()
{
LLOG("CoWork INIT");
for(int i = 0; i < CPU_Cores() + 2; i++)
threads.Add().Run(callback1(&ThreadRun, i));
}
CoWork::Pool::~Pool()
{
LLOG("Quit");
MJob job;
job.work = NULL;
lock.Enter();
jobs.Clear();
jobs.Add(job);
lock.Leave();
for(int i = 0; i < threads.GetCount(); i++)
waitforjob.Release();
for(int i = 0; i < threads.GetCount(); i++)
threads[i].Wait();
LLOG("Quit ended");
}
bool CoWork::Pool::DoJob()
{
Pool& p = pool();
if(p.jobs.Top().work == NULL) {
LLOG("Quit thread");
return true;
}
MJob job = p.jobs.Pop();
p.lock.Leave();
job.cb();
p.lock.Enter();
if(--job.work->todo == 0) {
LLOG("Releasing waitforfinish of (CoWork " << FormatIntHex(job.work) << ")");
job.work->waitforfinish.Release();
}
LLOG("Finished, remaining todo " << job.work->todo << " (CoWork " << FormatIntHex(job.work) << ")");
return false;
}
void CoWork::Pool::ThreadRun(int tno)
{
LLOG("CoWork thread #" << tno << " started");
Pool& p = pool();
p.lock.Enter();
for(;;) {
while(p.jobs.GetCount() == 0) {
p.waiting_threads++;
p.lock.Leave();
LLOG("#" << tno << " Waiting for job");
p.waitforjob.Wait();
LLOG("#" << tno << " Waiting ended");
p.lock.Enter();
}
LLOG("#" << tno << " Job acquired");
if(DoJob())
break;
LLOG("#" << tno << " Job finished");
}
p.lock.Leave();
LLOG("CoWork thread #" << tno << " finished");
}
void CoWork::Do(Callback cb) {
#ifdef _MULTITHREADED
Pool& p = pool();
p.lock.Enter();
if(p.jobs.GetCount() > 128) {
LLOG("Stack full: running in the main thread");
p.lock.Leave();
cb();
return;
}
MJob job;
job.cb = cb;
job.work = this;
p.jobs.Add(job);
todo++;
LLOG("Adding job; todo: " << todo << " (CoWork " << FormatIntHex(this) << ")");
if(p.waiting_threads) {
LLOG("Releasing thread waiting for job: " << p.waiting_threads);
p.waiting_threads--;
p.waitforjob.Release();
}
p.lock.Leave();
#else
cb();
#endif
}
void CoWork::Finish() {
#ifdef _MULTITHREADED
Pool &p = pool();
p.lock.Enter();
while(todo) {
LLOG("Finish: todo: " << todo << " (CoWork " << FormatIntHex(this) << ")");
if(todo == 0)
break;
if(p.jobs.GetCount())
Pool::DoJob();
else {
p.lock.Leave();
LLOG("WaitForFinish (CoWork " << FormatIntHex(this) << ")");
waitforfinish.Wait();
p.lock.Enter();
}
}
p.lock.Leave();
LLOG("CoWork finished");
#endif
}
CoWork::CoWork()
{
LLOG("CoWork constructed " << FormatHex(this));
todo = 0;
}
CoWork::~CoWork()
{
Finish();
}
#endif
END_UPP_NAMESPACE