ultimatepp/uppdev/ScanLine/Rasterizer.cpp
cxl 068030de69 Painter20 dasher
git-svn-id: svn://ultimatepp.org/upp/trunk@840 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-02-07 13:35:31 +00:00

324 lines
5.9 KiB
C++

#include "ScanLine.h"
#define LLOG(x) // LOG(x)
void Rasterizer::Init()
{
p0 = Pointf(0, 0);
min_y = INT_MAX;
max_y = INT_MIN;
}
void Rasterizer::Reset()
{
PAINTER_TIMING("Rasterizer::Reset");
Init();
for(int i = 0; i < sz.cy + 1; i++)
cell[i].SetCount(0);
}
void Rasterizer::SetClip(const Rectf& rect)
{
cliprect = rect & Sizef(sz);
}
Rasterizer::Rasterizer(int cx, int cy)
{
sz.cx = cx;
sz.cy = cy;
cell.Alloc(sz.cy + 1);
cliprect = Sizef(sz);
Reset();
}
inline Rasterizer::Cell *Rasterizer::AddCells(int y, int n)
{
Vector<Cell>& v = cell[y];
if(v.GetAlloc() == 0) {
v.Reserve(16);
v.SetCount(n);
return &v[0];
}
y = v.GetCount();
v.SetCount(y + n);
return &v[y];
}
inline void Rasterizer::RenderHLine(int ey, int x1, int y1, int x2, int y2)
{
int ex1 = x1 >> 8;
int ex2 = x2 >> 8;
int fx1 = x1 & 255;
int fx2 = x2 & 255;
Cell *c;
if(y1 == y2)
return;
int dy = y2 - y1;
if(ex1 == ex2) {
c = AddCells(ey, 1);
c->x = ex1;
c->cover = dy;
c->area = (fx1 + fx2) * dy;
return;
}
int dx = x2 - x1;
if(dx < 0) {
int p = fx1 * dy;
dx = -dx;
int delta = p / dx;
int mod = p % dx;
if(mod < 0) {
delta--;
mod += dx;
}
c = AddCells(ey, abs(ex2 - ex1) + 1);
c->x = ex1;
c->cover = delta;
c->area = fx1 * delta;
c++;
ex1--;
y1 += delta;
if(ex1 != ex2) {
p = (y2 - y1 + delta) * 256;
int lift = p / dx;
int rem = p % dx;
if (rem < 0) {
lift--;
rem += dx;
}
mod -= dx;
while(ex1 != ex2) {
delta = lift;
mod += rem;
if(mod >= 0) {
mod -= dx;
delta++;
}
c->x = ex1;
c->cover = delta;
c->area = delta * 256;
c++;
y1 += delta;
ex1--;
}
}
c->x = ex2;
dy = y2 - y1;
c->cover = dy;
c->area = (fx2 + 256) * dy;
}
else {
int p = (256 - fx1) * dy;
int delta = p / dx;
int mod = p % dx;
if(mod < 0) {
delta--;
mod += dx;
}
c = AddCells(ey, abs(ex2 - ex1) + 1);
c->x = ex1;
c->cover = delta;
c->area = (fx1 + 256) * delta;
c++;
ex1++;
y1 += delta;
if(ex1 != ex2) {
p = (y2 - y1 + delta) * 256;
int lift = p / dx;
int rem = p % dx;
if (rem < 0) {
lift--;
rem += dx;
}
mod -= dx;
while(ex1 != ex2) {
delta = lift;
mod += rem;
if(mod >= 0) {
mod -= dx;
delta++;
}
c->x = ex1;
c->cover = delta;
c->area = delta * 256;
c++;
y1 += delta;
ex1++;
}
}
c->x = ex2;
dy = y2 - y1;
c->cover = dy;
c->area = fx2 * dy;
}
}
void Rasterizer::LineRaw(int x1, int y1, int x2, int y2)
{
PAINTER_TIMING("LineRaw");
LLOG("Rasterizer::LineRaw " << x1 / 256.0 << ':' << y1 / 256.0
<< " - " << x2 / 256.0 << ':' << y2 / 256.0);
int ex1 = x1 >> 8;
int ex2 = x2 >> 8;
int ey1 = y1 >> 8;
int ey2 = y2 >> 8;
ASSERT(ey1 >= 0 && ey1 <= sz.cy && ey2 >= 0 && ey2 <= sz.cy);
if(ey1 < min_y) {
if(ey1 < 0) return;
min_y = ey1;
}
if(ey1 > max_y) {
if(ey1 > sz.cy) return;
max_y = min(ey1, sz.cy - 1);
}
if(ey2 < min_y) {
if(ey2 < 0) return;
min_y = ey2;
}
if(ey2 > max_y) {
if(ey2 > sz.cy) return;
max_y = min(ey2, sz.cy - 1);
}
enum dx_limit_e { dx_limit = 16384 << 8 };
int dx = x2 - x1;
if(dx >= dx_limit || dx <= -dx_limit) {
int cx = (x1 + x2) >> 1;
int cy = (y1 + y2) >> 1;
LineRaw(x1, y1, cx, cy);
LineRaw(cx, cy, x2, y2);
return;
}
int dy = y2 - y1;
int fy1 = y1 & 255;
int fy2 = y2 & 255;
Cell *c;
int x_from, x_to;
int p, rem, mod, lift, delta, first, incr;
if(ey1 == ey2) {
RenderHLine(ey1, x1, fy1, x2, fy2);
return;
}
incr = 1;
if(dx == 0) {
int ex = x1 >> 8;
int two_fx = (x1 - (ex << 8)) << 1;
int area;
first = 256;
if(dy < 0) {
first = 0;
incr = -1;
}
x_from = x1;
delta = first - fy1;
c = AddCells(ey1, 1);
c->x = ex1;
c->cover = delta;
c->area = two_fx * delta;
ey1 += incr;
delta = first + first - 256;
area = two_fx * delta;
while(ey1 != ey2) {
c = AddCells(ey1, 1);
c->x = ex1;
c->cover = delta;
c->area = area;
ey1 += incr;
}
delta = fy2 - 256 + first;
c = AddCells(ey1, 1);
c->x = ex1;
c->cover = delta;
c->area = two_fx * delta;
return;
}
p = (256 - fy1) * dx;
first = 256;
if(dy < 0) {
p = fy1 * dx;
first = 0;
incr = -1;
dy = -dy;
}
delta = p / dy;
mod = p % dy;
if(mod < 0) {
delta--;
mod += dy;
}
x_from = x1 + delta;
RenderHLine(ey1, x1, fy1, x_from, first);
ey1 += incr;
if(ey1 != ey2) {
p = dx << 8;
lift = p / dy;
rem = p % dy;
if(rem < 0) {
lift--;
rem += dy;
}
mod -= dy;
while(ey1 != ey2) {
delta = lift;
mod += rem;
if(mod >= 0) {
mod -= dy;
delta++;
}
x_to = x_from + delta;
RenderHLine(ey1, x_from, 256 - first, x_to, first);
x_from = x_to;
ey1 += incr;
}
}
RenderHLine(ey1, x_from, 256 - first, x2, fy2);
}
void Rasterizer::Render(int y, Target& g, bool evenodd)
{
PAINTER_TIMING("Render");
const Cell *c, *e;
if(y < min_y || y > max_y) return;
Vector<Cell>& cl = cell[y];
if(cl.GetCount() == 0) return;
Sort(cl);
c = cl;
e = cl.End();
g.Start(c->x, (e - 1)->x);
int cover = 0;
while(c < e) {
int x = c->x;
int area = c->area;
cover += c->cover;
c++;
while(c < e && c->x == x) {
area += c->area;
cover += c->cover;
c++;
}
if(evenodd) {
if(area) {
int h = abs(((cover << 9) - area) >> 9) & 511;
g.Render(h > 256 ? 512 - h : h);
x++;
}
if(c < e && c->x > x) {
int h = abs(cover) & 511;
g.Render(h > 256 ? 512 - h : h, c->x - x);
}
}
else {
if(area) {
g.Render(min(abs(((cover << 9) - area) >> 9), 256));
x++;
}
if(c < e && c->x > x)
g.Render(min(abs(cover), 256), c->x - x);
}
}
}