mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-16 06:05:58 -06:00
216 lines
4.4 KiB
C++
216 lines
4.4 KiB
C++
#include <Core/Core.h>
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#include <algorithm>
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#include <vector>
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using namespace Upp;
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struct Arry {
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typedef T **Cursor;
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typedef T *SlotBuffer;
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Cursor GetCursor(int at) { return vector.GetCursor(); }
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const T& operator[Cursor c] const { return **c; }
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bool IsDone(Cursor c) const;
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void PickSlot(SlotBuffer& buffer, Cursor cursor) { buffer = *cursor; }
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void WriteSlot(Cursor cursor, SlotBuffer& buffer) { *cursor = buffer; }
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void RemovePickedSlots(Cursor cursor, int n);
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void SlotMove(Cursor t, Cursor s) { *t = *s; }
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void Swap(Cursor a, Cursor b) { Swap(*a, *b); }
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};
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void RemoveIf(Container& c, Pred p)
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{
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Container::Cursor i;
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c.First(i);
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for(; !c.IsDone(i); i++)
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if(p(c[i])) break;
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Container::Cursor ti = i;
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for(; !c.IsDone(i); i++)
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if(!p(c[i]))
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c.MoveSlot(c[ti++], c[i]);
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c.RemovePickedSlots(ti, i - ti);
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}
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/*wep password 153ab2c29a
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template <class C>
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class C_Slice {
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typedef
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C& cont;
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int pos, count;
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int Ndx(int i) const { ASSERT(i >= 0 && i < count); return i - pos; }
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typedef typename C::ValueType VT;
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public:
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typename VT& operator[](int i) { return cont[Ndx(i)]; }
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const typename VT& operator[](int i) const { return cont[Ndx(i)]; }
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void Swap(int i1, int i2) { cont.Swap(Ndx(i1), Ndx(i2)); }
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int GetCount() const { return count; }
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C_Slice(C& cont, int pos, int count) : cont(cont), pos(pos), count(count) {}
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};
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template <class C>
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C_Slice<C> Slice(C& cont, int pos, int count)
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{
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return C_Slice<C>(cont, pos, count);
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}
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*/
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template <class C, class Less>
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void C_ForwardSort0(C& cont, int begin, int end, const Less& less)
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{
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if(begin == end)
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return;
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int limit = end - 1;
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while(!(begin == limit))
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{
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for(int best = limit, next = limit, ptr = limit;; best = ptr)
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if(!less(cont[best], cont[--ptr]))
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{
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if(ptr == begin)
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{
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begin = next;
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break;
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}
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}
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else
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{
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do
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{
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if(ptr == begin)
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{
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cont.Swap(begin, best);
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++begin;
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goto NEXT_ITEM;
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}
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}
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while(less(cont[best], cont[--ptr]));
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if(ptr == begin)
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{
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cont.Swap(++begin, best);
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++begin;
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break;
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}
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next = ptr;
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++next;
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}
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NEXT_ITEM:
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;
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}
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}
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template <class T, class Less>
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void C_ForwardSort(T& c, const Less& less)
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{
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C_ForwardSort0(c, 0, c.GetCount(), less);
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}
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template <class T>
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void C_ForwardSort(T& c)
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{
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typedef typename T::ValueType VT;
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C_ForwardSort0(c, 0, c.GetCount(), StdLess<VT>());
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}
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template <class C, class Less>
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void C_Sort0(C& cont, int begin, int end, const Less& less)
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{
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int count;
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while((count = end - begin) > __SORT_THRESHOLD) {
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int expected = count >> 1, deviation = expected - (expected >> 8);
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int b = begin, e = end, m = b + expected;
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for(int pass = 1;; pass++) {
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for(;; ++b) {
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while(less(cont[m], cont[--e]))
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;
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while(less(cont[b], cont[m]))
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++b;
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if(!(b < e))
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break;
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if(m == b) m = e;
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else if(m == e) m = b;
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cont.Swap(b, e);
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}
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if(pass >= __SORT_MEDIAN_PASSES)
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break;
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int pos = b - begin;
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if(pos <= expected - deviation)
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e = end;
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else if(pos >= expected + deviation) {
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e = b;
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b = begin;
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}
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else
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break;
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m = b + 1 + (int)((unsigned)rand() % (e - b - 2));
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}
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if(b - begin < end - e) {
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C_Sort0(cont, begin, b, less);
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begin = b;
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}
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else {
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C_Sort0(cont, b, end, less);
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end = b;
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}
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}
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if(count >= 2)
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C_ForwardSort0(cont, begin, end, less);
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}
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template <class T, class Less>
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void C_Sort(T& c, const Less& less)
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{
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C_Sort0(c, 0, c.GetCount(), less);
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}
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template <class T>
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void C_Sort(T& c)
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{
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typedef typename T::ValueType VT;
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C_Sort0(c, 0, c.GetCount(), StdLess<VT>());
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}
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struct HH : Moveable<HH> {
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int x;
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String y;
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bool operator<(const HH& b) const { return y < b.y; }
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};
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CONSOLE_APP_MAIN
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{
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for(int q = 0; q < 100; q++) {
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Vector<String> d1, d2, d3;
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std::vector<std::string> d4;
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for(int i = 0; i < 10000; i++) {
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String x = AsString(rand());
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d1.Add(x);
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d2.Add(x);
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d3.Add(x);
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d4.push_back(to_string(x));
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}
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{
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RTIMING("Old");
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Sort(d1);
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}
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{
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RTIMING("New");
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C_Sort(d2);
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}
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{
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RTIMING("Order");
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GetSortOrder(d3);
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}
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{
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RTIMING("Std");
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std::sort(d3.Begin(), d3.End());
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}
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{
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RTIMING("std");
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std::sort(d4.begin(), d4.end());
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}
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}
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}
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