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104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
/***********************************************************************************************
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Ultimate++ Multi Threading example
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Copyright (c) 2007, Artur Bac
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______ ____ _____ __ _
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| ____| _ \ /\ / ____| / _| |
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| |__ | |_) | / \ | (___ ___ | |_| |_
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| __| | _ < / /\ \ \___ \ / _ \| _| __|
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| |____| |_) / ____ \ ____) | (_) | | | |_
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|______|____/_/ \_\_____/ \___/|_| \__|
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of the EBASoft nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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***********************************************************************************************/
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#ifndef _Threads_h
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#define _Threads_h
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#include <CtrlLib/CtrlLib.h>
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#include "paintbox.h"
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#include "complex.h"
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using namespace Upp;
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#define LAYOUTFILE <Threads/Threads.lay>
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#include <CtrlCore/lay.h>
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class Threads : public WithThreadsLayout<TopWindow>
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{
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public:
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typedef Threads CLASSNAME;
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typedef Callback2<const Complex &, int *> FractalJobHandeler;
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Threads();
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void picbox_Paint( Upp::Draw & g ); //draw area paint rutine
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void picbox_LeftDown( Point p, dword keyflags );
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void picbox_LeftUp( Point p, dword keyflags );
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void picbox_MouseMove( Point p, dword keyflags );
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private:
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StatusBar statusBar;
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InfoCtrl time;
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int densityR, densityC, maxIter;
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int rows, cols;
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int max_threads;
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ArrayMap<int, Image> rendered;
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VectorMap<int,int> active; //Active map
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volatile Atomic threads; //thread counter
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Mutex job_lock; //lock used for accesing active map
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Mutex image_lock; //lock used for accesing active map
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Semaphore waitforfinish; //semaphore for signaling thread finish
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Rect_<double> area;
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Complex julia_c;
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Point posOnClick;
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Size moveShift;
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bool moving;
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double logmax;
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void Process(const FractalJobHandeler & job);
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void DoJob();
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void ThreadRenderJob(int r, int c, const FractalJobHandeler & job, int);
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void DrawAxis(Upp::Draw & g);
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void SetSelected();
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void Refresh() const;
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//Fractal jobs
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void FnMandelbrot(const Complex & cpx, int *res) const;
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void FnQubicMandelbrot(const Complex & cpx, int *res) const;
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void FnQuadricMandelbrot(const Complex & cpx, int *res) const;
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void FnJulia(const Complex & cpx, int *res) const;
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void FnQubicJulia(const Complex & cpx, int *res) const;
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void FnQuadricJulia(const Complex & cpx, int *res) const;
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void FnPhoenix(const Complex & cpx, int *res) const;
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void FnBacPhoenix(const Complex & cpx, int *res) const;
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void FnBac(const Complex & cpx, int *res) const;
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};
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#endif
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