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50 lines
894 B
C++
50 lines
894 B
C++
#include <CtrlLib/CtrlLib.h>
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#include <Painter/Painter.h>
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using namespace Upp;
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struct PainterLine : public TopWindow {
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int wd;
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Point tg;
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virtual Image CursorImage(Point p, dword keyflags)
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{
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return Null;
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}
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virtual void LeftDown(Point p, dword keyflags) {
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wd = wd + 1;
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if(wd > 10)
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wd = 0;
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Refresh();
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}
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virtual void MouseMove(Point p, dword keyflags)
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{
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tg = p;
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Refresh();
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}
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virtual void Paint(Draw& w) {
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{
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DrawPainter g(w, GetSize()/*, MODE_NOAA*/);
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g.DrawRect(GetSize(), White());
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g.DrawRect(100, 100, 200, 150, LtGray());
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g.DrawLine(100, 100, tg.x, tg.y, wd);
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}
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w.Offset(0, 200);
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w.DrawRect(100, 100, 200, 150, LtGray());
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w.DrawLine(100, 100, tg.x, tg.y, wd);
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w.End();
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}
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public:
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typedef PainterLine CLASSNAME;
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PainterLine() { wd = 0; }
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};
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GUI_APP_MAIN
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{
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PainterLine().Run();
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}
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