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https://github.com/ultimatepp/ultimatepp.git
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188 lines
9.6 KiB
C++
188 lines
9.6 KiB
C++
template <class K, class T, class V, class HashFn>
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class AMap {
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protected:
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Index<K, HashFn> key;
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V value;
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public:
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void Add(const K& k, const T& x) { key.Add(k); value.Add(x); }
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void AddPick(const K& k, pick_ T& x) { key.Add(k); value.AddPick(x); }
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T& Add(const K& k) { key.Add(k); return value.Add(); }
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int Find(const K& k, unsigned h) const { return key.Find(k, h); }
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int Find(const K& k) const { return key.Find(k); }
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int FindNext(int i) const { return key.FindNext(i); }
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int FindLast(const K& k, unsigned h) const { return key.FindLast(k, h); }
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int FindLast(const K& k) const { return key.FindLast(k); }
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int FindPrev(int i) const { return key.FindPrev(i); }
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int FindAdd(const K& k);
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int FindAdd(const K& k, const T& init);
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int FindAddPick(const K& k, pick_ T& init);
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int Put(const K& k, const T& x);
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int PutPick(const K& k, pick_ T& x);
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T& Put(const K& k);
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int FindPut(const K& k);
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int FindPut(const K& k, const T& init);
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int FindPutPick(const K& k, pick_ T& init);
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T& Get(const K& k) { return value[Find(k)]; }
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const T& Get(const K& k) const { return value[Find(k)]; }
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const T& Get(const K& k, const T& d) const { int i = Find(k); return i >= 0 ? value[i] : d; }
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T& GetAdd(const K& k);
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T& GetAdd(const K& k, const T& x);
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T& GetAddPick(const K& k, pick_ T& x);
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T& GetPut(const K& k);
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T& GetPut(const K& k, const T& x);
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T& GetPutPick(const K& k, pick_ T& x);
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void SetKey(int i, const K& k) { key.Set(i, k); }
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T *FindPtr(const K& k) { int i = Find(k); return i >= 0 ? &value[i] : NULL; }
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const T *FindPtr(const K& k) const { int i = Find(k); return i >= 0 ? &value[i] : NULL; }
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// PRECHANGE VACATION :)
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// T& operator()(const K& k) { return Get(k); }
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// const T& operator()(const K& k) const { return Get(k); }
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// const T& operator()(const K& k, const T& d) const { return Get(k, d); }
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void Unlink(int i) { key.Unlink(i); }
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int UnlinkKey(const K& k, unsigned h) { return key.UnlinkKey(k, h); }
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int UnlinkKey(const K& k) { return key.UnlinkKey(k); }
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bool IsUnlinked(int i) const { return key.IsUnlinked(i); }
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void Sweep();
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T& Insert(int i, const K& k) { key.Insert(i, k); return value.Insert(i); }
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void Insert(int i, const K& k, const T& x) { key.Insert(i, k); value.Insert(i, x); }
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void Remove(int i) { key.Remove(i); value.Remove(i); }
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void Remove(int i, int count) { key.Remove(i, count); value.Remove(i, count); }
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void Remove(const int *sl, int n) { key.Remove(sl, n); value.Remove(sl, n); }
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void Remove(const Vector<int>& sl) { Remove(sl, sl.GetCount()); }
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int RemoveKey(const K& k);
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const T& operator[](int i) const { return value[i]; }
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T& operator[](int i) { return value[i]; }
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int GetCount() const { return value.GetCount(); }
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bool IsEmpty() const { return value.IsEmpty(); }
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void Clear() { key.Clear(); value.Clear(); }
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void Shrink() { value.Shrink(); key.Shrink(); }
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void Reserve(int xtra) { value.Reserve(xtra); key.Reserve(xtra); }
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int GetAlloc() const { return value.GetAlloc(); }
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void Drop(int n = 1) { key.Drop(n); value.Drop(n); }
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T& Top() { return value.Top(); }
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const T& Top() const { return value.Top(); }
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const K& TopKey() const { return key.Top(); }
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// T Pop() { T h = Top(); Drop(); return h; }
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K PopKey() { K h = TopKey(); Drop(); return h; }
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void Trim(int n) { key.Trim(n); value.SetCount(n); }
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const K& GetKey(int i) const { return key[i]; }
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#ifdef UPP
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void Serialize(Stream& s);
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#endif
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void Swap(AMap& x) { UPP::Swap(value, x.value);
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UPP::Swap(key, x.key); }
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const Index<K, HashFn>& GetIndex() const { return key; }
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Index<K, HashFn> PickIndex() pick_ { return key; }
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const Vector<K>& GetKeys() const { return key.GetKeys(); }
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Vector<K> PickKeys() pick_ { return key.PickKeys(); }
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const V& GetValues() const { return value; }
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V PickValues() pick_ { return value; }
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AMap() {}
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AMap(const AMap& s, int) : key(s.key, 0), value(s.value, 0) {}
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AMap(pick_ Index<K, HashFn>& ndx, pick_ V& val) : value(val), key(ndx) {}
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AMap(pick_ Vector<K>& ndx, pick_ V& val) : value(val), key(ndx) {}
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typedef K KeyType;
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typedef typename Index<K, HashFn>::ConstIterator KeyConstIterator;
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KeyConstIterator KeyBegin() const { return key.Begin(); }
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KeyConstIterator KeyEnd() const { return key.End(); }
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KeyConstIterator KeyGetIter(int pos) const { return key.GetIter(pos); }
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typedef T ValueType;
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typedef typename V::ConstIterator ConstIterator;
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typedef typename V::Iterator Iterator;
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Iterator Begin() { return value.Begin(); }
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Iterator End() { return value.End(); }
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Iterator GetIter(int pos) { return value.GetIter(pos); }
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ConstIterator Begin() const { return value.Begin(); }
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ConstIterator End() const { return value.End(); }
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ConstIterator GetIter(int pos) const { return value.GetIter(pos); }
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friend int GetCount(const AMap& v) { return v.GetCount(); }
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};
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template <class K, class T, class HashFn = StdHash<K> >
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class VectorMap : public MoveableAndDeepCopyOption<VectorMap<K, T, HashFn> >,
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public AMap< K, T, Vector<T>, HashFn > {
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typedef AMap< K, T, Vector<T>, HashFn > B;
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public:
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T Pop() { T h = B::Top(); B::Drop(); return h; }
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VectorMap(const VectorMap& s, int) : AMap<K, T, Vector<T>, HashFn>(s, 1) {}
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VectorMap(pick_ Index<K, HashFn>& ndx, pick_ Vector<T>& val) : AMap<K, T, Vector<T>, HashFn>(ndx, val) {}
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VectorMap(pick_ Vector<K>& ndx, pick_ Vector<T>& val) : AMap<K, T, Vector<T>, HashFn>(ndx, val) {}
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VectorMap() {}
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friend void Swap(VectorMap& a, VectorMap& b) { a.B::Swap(b); }
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typedef typename AMap< K, T, Vector<T>, HashFn >::ConstIterator ConstIterator; // GCC bug (?)
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typedef typename AMap< K, T, Vector<T>, HashFn >::Iterator Iterator; // GCC bug (?)
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STL_MAP_COMPATIBILITY(VectorMap<K _cm_ T _cm_ HashFn>)
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};
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template <class K, class T, class HashFn = StdHash<K> >
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class ArrayMap : public MoveableAndDeepCopyOption< ArrayMap<K, T, HashFn> >,
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public AMap< K, T, Array<T>, HashFn > {
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typedef AMap< K, T, Array<T>, HashFn > B;
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public:
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void Add(const K& k, const T& x) { B::Add(k, x); }
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T& Add(const K& k) { return B::Add(k); }
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T& Add(const K& k, T *newt) { B::key.Add(k); B::value.Add(newt); return *newt; }
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template <class TT> TT& Create(const K& k) { TT *q = new TT; B::key.Add(k); B::value.Add(q); return *q; }
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void Set(int i, T *ptr) { B::value.Set(i, ptr); }
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T *PopDetach() { B::key.Drop(); return B::value.PopDetach(); }
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ArrayMap(const ArrayMap& s, int) : AMap<K, T, Array<T>, HashFn>(s, 1) {}
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ArrayMap(pick_ Index<K, HashFn>& ndx, pick_ Array<T>& val) : AMap<K, T, Array<T>, HashFn>(ndx, val) {}
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ArrayMap(pick_ Vector<K>& ndx, pick_ Array<T>& val) : AMap<K, T, Array<T>, HashFn>(ndx, val) {}
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ArrayMap() {}
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friend void Swap(ArrayMap& a, ArrayMap& b) { a.B::Swap(b); }
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typedef typename AMap< K, T, Array<T>, HashFn >::ConstIterator ConstIterator; // GCC bug (?)
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typedef typename AMap< K, T, Array<T>, HashFn >::Iterator Iterator; // GCC bug (?)
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STL_MAP_COMPATIBILITY(ArrayMap<K _cm_ T _cm_ HashFn>)
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};
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template <class K, class T, int NBLK = 16, class HashFn = StdHash<K> >
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class SegtorMap : public MoveableAndDeepCopyOption< SegtorMap<K, T, NBLK, HashFn > >,
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public AMap< K, T, Segtor<T, NBLK>, HashFn > {
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typedef AMap< K, T, Segtor<T, NBLK>, HashFn > B;
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public:
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SegtorMap(const SegtorMap& s, int) : AMap<K, T, Segtor<T, NBLK>, HashFn>(s, 1) {}
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SegtorMap(pick_ Index<K, HashFn>& ndx, pick_ Segtor<T>& val) : AMap<K, T, Segtor<T, NBLK>, HashFn>(ndx, val) {}
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SegtorMap(pick_ Vector<K>& ndx, pick_ Segtor<T>& val) : AMap<K, T, Segtor<T, NBLK>, HashFn>(ndx, val) {}
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SegtorMap() {}
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friend void Swap(SegtorMap& a, SegtorMap& b) { a.B::Swap(b); }
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typedef typename B::ConstIterator ConstIterator; // GCC bug (?)
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typedef typename B::Iterator Iterator; // GCC bug (?)
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STL_MAP_COMPATIBILITY(SegtorMap<K _cm_ T _cm_ NBLK _cm_ HashFn>)
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};
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