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245 lines
7.2 KiB
C++
245 lines
7.2 KiB
C++
/*
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* FTGL - OpenGL font library
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*
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* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
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* Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
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* Copyright (c) 2008 Éric Beets <ericbeets@free.fr>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "config.h"
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#include "FTContour.h"
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#include <math.h>
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static const unsigned int BEZIER_STEPS = 5;
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void FTContour::AddPoint(FTPoint point)
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{
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if(pointList.empty() || (point != pointList[pointList.size() - 1]
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&& point != pointList[0]))
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{
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pointList.push_back(point);
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}
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}
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void FTContour::AddOutsetPoint(FTPoint point)
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{
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outsetPointList.push_back(point);
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}
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void FTContour::AddFrontPoint(FTPoint point)
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{
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frontPointList.push_back(point);
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}
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void FTContour::AddBackPoint(FTPoint point)
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{
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backPointList.push_back(point);
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}
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void FTContour::evaluateQuadraticCurve(FTPoint A, FTPoint B, FTPoint C)
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{
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for(unsigned int i = 1; i < BEZIER_STEPS; i++)
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{
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float t = static_cast<float>(i) / BEZIER_STEPS;
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FTPoint U = (1.0f - t) * A + t * B;
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FTPoint V = (1.0f - t) * B + t * C;
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AddPoint((1.0f - t) * U + t * V);
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}
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}
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void FTContour::evaluateCubicCurve(FTPoint A, FTPoint B, FTPoint C, FTPoint D)
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{
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for(unsigned int i = 0; i < BEZIER_STEPS; i++)
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{
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float t = static_cast<float>(i) / BEZIER_STEPS;
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FTPoint U = (1.0f - t) * A + t * B;
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FTPoint V = (1.0f - t) * B + t * C;
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FTPoint W = (1.0f - t) * C + t * D;
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FTPoint M = (1.0f - t) * U + t * V;
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FTPoint N = (1.0f - t) * V + t * W;
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AddPoint((1.0f - t) * M + t * N);
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}
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}
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// This function is a bit tricky. Given a path ABC, it returns the
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// coordinates of the outset point facing B on the left at a distance
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// of 64.0.
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// M
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// - - - - - - X
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// ^ / '
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// | 64.0 / '
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// X---->-----X ==> X--v-------X '
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// A B \ A B \ .>'
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// \ \<' 64.0
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// \ \ .
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// \ \ .
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// C X C X
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//
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FTPoint FTContour::ComputeOutsetPoint(FTPoint A, FTPoint B, FTPoint C)
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{
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/* Build the rotation matrix from 'ba' vector */
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FTPoint ba = (A - B).Normalise();
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FTPoint bc = C - B;
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/* Rotate bc to the left */
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FTPoint tmp(bc.X() * -ba.X() + bc.Y() * -ba.Y(),
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bc.X() * ba.Y() + bc.Y() * -ba.X());
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/* Compute the vector bisecting 'abc' */
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FTGL_DOUBLE norm = sqrt(tmp.X() * tmp.X() + tmp.Y() * tmp.Y());
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FTGL_DOUBLE dist = 64.0 * sqrt((norm - tmp.X()) / (norm + tmp.X()));
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tmp.X(tmp.Y() < 0.0 ? dist : -dist);
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tmp.Y(64.0);
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/* Rotate the new bc to the right */
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return FTPoint(tmp.X() * -ba.X() + tmp.Y() * ba.Y(),
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tmp.X() * -ba.Y() + tmp.Y() * -ba.X());
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}
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void FTContour::SetParity(int parity)
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{
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size_t size = PointCount();
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FTPoint vOutset;
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if(((parity & 1) && clockwise) || (!(parity & 1) && !clockwise))
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{
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// Contour orientation is wrong! We must reverse all points.
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// FIXME: could it be worth writing FTVector::reverse() for this?
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for(size_t i = 0; i < size / 2; i++)
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{
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FTPoint tmp = pointList[i];
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pointList[i] = pointList[size - 1 - i];
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pointList[size - 1 -i] = tmp;
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}
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clockwise = !clockwise;
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}
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for(size_t i = 0; i < size; i++)
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{
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size_t prev, cur, next;
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prev = (i + size - 1) % size;
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cur = i;
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next = (i + size + 1) % size;
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vOutset = ComputeOutsetPoint(Point(prev), Point(cur), Point(next));
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AddOutsetPoint(vOutset);
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}
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}
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FTContour::FTContour(FT_Vector* contour, char* tags, unsigned int n)
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{
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FTPoint prev, cur(contour[(n - 1) % n]), next(contour[0]);
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FTPoint a, b = next - cur;
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double olddir, dir = atan2((next - cur).Y(), (next - cur).X());
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double angle = 0.0;
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// See http://freetype.sourceforge.net/freetype2/docs/glyphs/glyphs-6.html
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// for a full description of FreeType tags.
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for(unsigned int i = 0; i < n; i++)
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{
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prev = cur;
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cur = next;
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next = FTPoint(contour[(i + 1) % n]);
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olddir = dir;
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dir = atan2((next - cur).Y(), (next - cur).X());
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// Compute our path's new direction.
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double t = dir - olddir;
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if(t < -M_PI) t += 2 * M_PI;
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if(t > M_PI) t -= 2 * M_PI;
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angle += t;
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// Only process point tags we know.
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if(n < 2 || FT_CURVE_TAG(tags[i]) == FT_Curve_Tag_On)
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{
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AddPoint(cur);
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}
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else if(FT_CURVE_TAG(tags[i]) == FT_Curve_Tag_Conic)
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{
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FTPoint prev2 = prev, next2 = next;
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// Previous point is either the real previous point (an "on"
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// point), or the midpoint between the current one and the
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// previous "conic off" point.
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if(FT_CURVE_TAG(tags[(i - 1 + n) % n]) == FT_Curve_Tag_Conic)
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{
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prev2 = (cur + prev) * 0.5;
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AddPoint(prev2);
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}
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// Next point is either the real next point or the midpoint.
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if(FT_CURVE_TAG(tags[(i + 1) % n]) == FT_Curve_Tag_Conic)
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{
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next2 = (cur + next) * 0.5;
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}
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evaluateQuadraticCurve(prev2, cur, next2);
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}
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else if(FT_CURVE_TAG(tags[i]) == FT_Curve_Tag_Cubic
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&& FT_CURVE_TAG(tags[(i + 1) % n]) == FT_Curve_Tag_Cubic)
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{
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evaluateCubicCurve(prev, cur, next,
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FTPoint(contour[(i + 2) % n]));
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}
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}
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// If final angle is positive (+2PI), it's an anti-clockwise contour,
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// otherwise (-2PI) it's clockwise.
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clockwise = (angle < 0.0);
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}
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void FTContour::buildFrontOutset(float outset)
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{
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for(size_t i = 0; i < PointCount(); ++i)
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{
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AddFrontPoint(Point(i) + Outset(i) * outset);
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}
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}
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void FTContour::buildBackOutset(float outset)
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{
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for(size_t i = 0; i < PointCount(); ++i)
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{
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AddBackPoint(Point(i) + Outset(i) * outset);
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}
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}
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