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34 lines
No EOL
1,004 B
C++
34 lines
No EOL
1,004 B
C++
#include "IMapItem.h"
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#include "IMapRender.h"
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Vector<Ptr<IMapItem> > IMapItem::_globalItemList;
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IMapItem::IMapItem(IMapRender* parent)
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{
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IMapItem::RegisterInGlobalList(this);
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StateOn(STATE_SHOWN);
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_topRender = NULL;
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_parent = parent;
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if (_parent && _parent->GetTopRender())
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_topRender = _parent->GetTopRender();
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}
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void IMapItem::RegisterInGlobalList(Ptr<IMapItem> item)
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{
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_globalItemList.Add(item);
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}
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void IMapItem::UnregisterFromGlobalList(Ptr<IMapItem> item)
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{
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for (int i = _globalItemList.GetCount() - 1; i >= 0; --i)
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if (_globalItemList[i] == item)
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_globalItemList.Remove(i);
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}
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double IMapItem::GetOpacity() { return GetParent()->GetOpacity(); }
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dword IMapItem::GetQuality() { return GetParent()->GetQuality(); }
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Color IMapItem::GetClearColor() { return GetParent()->GetClearColor(); }
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dword IMapItem::GetRenderType() { return GetParent()->GetRenderType(); }
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Rect IMapItem::GetRenderRect() { return GetParent()->GetRenderRect(); } |