ultimatepp/uppdev/GridCtrlMC/GridSort.cpp
cxl 351994a6cc Adding uppdev....
git-svn-id: svn://ultimatepp.org/upp/trunk@328 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2008-08-15 08:36:24 +00:00

158 lines
2.5 KiB
C++

#include <CtrlLib/CtrlLib.h>
#include "GridCtrl.h"
NAMESPACE_UPP
void GridCtrl::GSort(int scol)
{
int col;
int cnt = sortOrder.GetCount();
if(cnt == 0)
return;
if(scol < 0)
scol = cnt - 1;
col = sortOrder[scol];
//int order = 1;
int order = hitems[col].sortmode;
/* dla trybu multisort nie mozna w ten sposob
sortowac dla pierwszej kolumny */
if(cnt > 1 && scol != 0)
{
int match = 1;
int is = fixed_rows;
for(int i = fixed_rows + 1; i < total_rows; i++)
{
int n = vitems[i].id;
int m = vitems[is].id;
bool found = true;
for(int j = 0; j < scol; j++)
{
int k = sortOrder[j];
if(items[n][k].val != items[m][k].val)
{
found = false;
break;
}
}
if(found)
{
match++;
continue;
}
else
{
if(match > 1)
GSort(col, order, is, match);
match = 1;
is = i;
}
}
if(match > 1)
GSort(col, order, is, match);
}
else
GSort(col, order, fixed_rows);
}
void GridCtrl::GSort(int col, int order, int from, int count)
{
if(count == 0)
return;
ItemRect::sortCol = col;
ItemRect::sortMode = (order != 0);
VItems::Iterator its, ite;
its = vitems.Begin() + from;
if(count < 0)
ite = vitems.End();
else
ite = its + count;
if(order < 2)
Sort(its, ite, StdLess<ItemRect>());
else
Sort(its, ite, StdGreater<ItemRect>());
}
void GridCtrl::Multisort()
{
GSort(-1, 0, fixed_rows);
for(int i = 0; i < sortOrder.GetCount(); i++)
GSort(i);
}
int GridCtrl::InMultisort(int col)
{
for(int i = 0; i < sortOrder.GetCount(); i++)
if(col == sortOrder[i])
return i;
return -1;
}
bool GridCtrl::ClearMultisort()
{
if(sortOrder.IsEmpty())
return false;
/* for(int i = 0; i < sortOrder.GetCount(); i++)
{
int idx = sortOrder[i];
if(hitems[idx].sortMode > 0)
sorted = true;
hitems[idx].sortmode = 0;
hitems[idx].sortcol = 0;
}
*/
return ClearSorted();
}
bool GridCtrl::ClearSorted()
{
bool sorted = false;
for(int i = 0; i < total_cols; i++)
{
if(hitems[i].sortMode > 0)
sorted = true;
hitems[i].sortmode = 0;
hitems[i].sortcol = 0;
}
return sorted;
}
bool GridCtrl::IsSorted()
{
/*
bool sorted = false;
for(int i = 0; i < total_cols; i++)
if(hitems[i].sortmode > 0)
{
sorted = true;
break;
}
return sortOrder.GetCount() > 0 || sorted;
*/
return sortOrder.GetCount() > 0 || sortCol >= 0;
}
END_UPP_NAMESPACE