ultimatepp/bazaar/UnitTestTest/TestUnitTest++.cpp
mdelfede d2b54f7989 changed svn layout
git-svn-id: svn://ultimatepp.org/upp/trunk@281 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2008-06-07 22:31:27 +00:00

137 lines
2.5 KiB
C++

#include <UnitTest++/UnitTest++.h>
#include <UnitTest++/ReportAssert.h>
#include <vector>
// These are sample tests that show the different features of the framework
namespace {
TEST(ValidCheckSucceeds)
{
bool const b = true;
CHECK(b);
}
TEST(CheckWorksWithPointers)
{
void* p = (void *)0x100;
CHECK(p);
CHECK(p != 0);
}
TEST(ValidCheckEqualSucceeds)
{
int const x = 3;
int const y = 3;
CHECK_EQUAL(x, y);
}
TEST(CheckEqualWorksWithPointers)
{
void* p = (void *)0;
CHECK_EQUAL ((void*)0, p);
}
TEST(ValidCheckCloseSucceeds)
{
CHECK_CLOSE(2.0f, 2.001f, 0.01f);
CHECK_CLOSE(2.001f, 2.0f, 0.01f);
}
TEST(ArrayCloseSucceeds)
{
float const a1[] = {1, 2, 3};
float const a2[] = {1, 2.01f, 3};
CHECK_ARRAY_CLOSE (a1, a2, 3, 0.1f);
}
TEST (CheckArrayCloseWorksWithVectors)
{
std::vector< float > a(4);
for (int i = 0; i < 4; ++i)
a[i] = (float)i;
CHECK_ARRAY_CLOSE (a, a, (int)a.size(), 0.0001f);
}
TEST(CheckThrowMacroSucceedsOnCorrectException)
{
struct TestException {};
CHECK_THROW(throw TestException(), TestException);
}
TEST(CheckAssertSucceeds)
{
CHECK_ASSERT(UnitTest::ReportAssert("desc", "file", 0));
}
TEST(CheckThrowMacroFailsOnMissingException)
{
class NoThrowTest : public UnitTest::Test
{
public:
NoThrowTest() : Test("nothrow") {}
void DontThrow() const
{
}
virtual void RunImpl(UnitTest::TestResults& testResults_) const
{
CHECK_THROW(DontThrow(), int);
}
};
UnitTest::TestResults results;
NoThrowTest const test;
test.Run(results);
CHECK_EQUAL(1, results.GetFailureCount());
}
TEST(CheckThrowMacroFailsOnWrongException)
{
class WrongThrowTest : public UnitTest::Test
{
public:
WrongThrowTest() : Test("wrongthrow") {}
virtual void RunImpl(UnitTest::TestResults& testResults_) const
{
CHECK_THROW(throw "oops", int);
}
};
UnitTest::TestResults results;
WrongThrowTest const test;
test.Run(results);
CHECK_EQUAL(1, results.GetFailureCount());
}
struct SimpleFixture
{
SimpleFixture()
{
++instanceCount;
}
~SimpleFixture()
{
--instanceCount;
}
static int instanceCount;
};
int SimpleFixture::instanceCount = 0;
TEST_FIXTURE(SimpleFixture, DefaultFixtureCtorIsCalled)
{
CHECK(SimpleFixture::instanceCount > 0);
}
TEST_FIXTURE(SimpleFixture, OnlyOneFixtureAliveAtATime)
{
CHECK_EQUAL(1, SimpleFixture::instanceCount);
}
}