mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-16 22:02:58 -06:00
211 lines
3.7 KiB
C++
211 lines
3.7 KiB
C++
#include "CtrlPropEdit.h"
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PropListCtrl::PropListCtrl()
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{
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CtrlLayout(*this);
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}
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void PropListCtrl::Reload()
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{
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V::Reload();
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Ctrl& e = Get();
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Value v;
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bool b;
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String t;
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b = Props<Ctrl>::Get(e, "listset", v);
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ValueArray vs = v;
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t << "Set Properties: (" << vs.GetCount() << ")\n" << v;
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gl.SetData(t);
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v = Value();
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b = Props<Ctrl>::Get(e, "listget", v);
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t.Clear();
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ValueArray vg = v;
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t << "Get Properties: (" << vg.GetCount() << ")\n";
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{
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for(int i = 0; i < vg.GetCount(); i++)
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{
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String s = vg.Get(i);
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Value v;
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t << s << " = ";
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b = Props<Ctrl>::Get(e, s, v);
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if(b) t << v;
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else t << "##ERR##";
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t << "\n";
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}
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}
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sl.SetData(t);
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}
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PropList::PropList()
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{
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SetRect(plc.GetRect());
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Add(plc.HSizePos().VSizePos(0,20));
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Add(exit.RightPos(0, 64).BottomPos(0, 20));
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exit.SetLabel("Close");
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exit <<= THISBACK(Acceptor);
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//cancel <<= THISBACK(Rejector);
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}
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void PropList::Acceptor()
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{
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plc.Clear();
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PopUpC::Acceptor();
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}
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//
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PropEditCtrl::PropEditCtrl()
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{
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CtrlLayout(*this);
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ac.AddColumn("Property");
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ac.AddColumn("Value");
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//ac.WhenUpdateRow = THISBACK(OnUpdateRow);
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}
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void PropEditCtrl::Visit(Ctrl& e)
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{
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V::Visit(e);
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ac.Clear();
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vsav.Clear();
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am.Clear();
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bool b = Props<Ctrl>::SetupAccessorMap(e, am);
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if(!b) return;
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int k = 0;
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for(int i = 0; i < am.GetCount(); i++)
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{
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String tag = am.GetKey(i);
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ValueAccessor& a = am[i];
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Value v;
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if(a.get)
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{
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if(!a.get(v))
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continue;
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}
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ac.Set(k, 0, tag);
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ac.Set(k, 1, v); //forwarded to controls when specified
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if(a.get && a.set)
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{
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Tuple2<bool, Value>& tv = vsav.Add(tag);
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tv.a = false;
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tv.b = v;
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Ctrl* pc;
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if(!v.IsNull())
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{
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pc = DefaultValueEditor(v);
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{
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LogPosCtrl* ple = dynamic_cast<LogPosCtrl*>(pc);
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if(ple)
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ple->Set(e);
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}
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}
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else pc = new ValueCtrl();
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(*pc) <<= THISBACK(OnUpdateRow);
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ac.SetCtrl(k, 1, pc); //owned
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++k;
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}
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else
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if(a.get)
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{
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StaticText* pc = new StaticText();
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pc->SetText(AsString(v));
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ac.SetCtrl(k, 1, pc); //owned
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++k;
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}
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else
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if(a.set)
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{
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//FIXME needs to know which type
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//meanwhile, we let user choose
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ValueCtrl* pc = new ValueCtrl();
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(*pc) <<= THISBACK(OnUpdateRow);
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ac.SetCtrl(k, 1, pc); //owned
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++k;
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}
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}
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ac.Layout();
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//ac.UpdateRefresh();
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}
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void PropEditCtrl::Clear()
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{
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V::Clear();
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ac.Clear();
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vsav.Clear();
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}
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void PropEditCtrl::Reload()
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{
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V::Reload();
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Ctrl& e = Get();
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for(int i = 0; i < ac.GetCount(); i++)
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{
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Value v;
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int ii = am.Find(ac.Get(i, 0));
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if(ii<0) continue;
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if(!am[ii].get(v)) continue;
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ac.Set(i, 1, v);
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}
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}
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void PropEditCtrl::OnUpdateRow()
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{
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if(IsEmpty()) return;
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if(!ac.IsCursor()) return; //FIXME Option Focus issue
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int ii = am.Find(ac.Get(0));
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if(ii<0) return;
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am[ii].set(ac.Get(1));
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vsav.GetAdd(ac.Get(0)).a = true; //dirty
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Action();
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Get().UpdateActionRefresh();
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}
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void PropEditCtrl::Restore()
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{
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if(!IsEmpty())
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{
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for(int i = 0; i < vsav.GetCount(); i++)
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if(vsav[i].a)
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{
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int ii = am.Find(vsav.GetKey(i));
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if(ii<0) continue;
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am[ii].set(vsav[i].b);
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}
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}
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}
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PropEdit::PropEdit()
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{
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SetRect(pec.GetRect());
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Add(pec.HSizePos().VSizePos(0,20));
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Add(ok.RightPos(60,60).BottomPos(0,20));
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Add(cancel.RightPos(0,60).BottomPos(0,20));
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ok <<= THISBACK(Acceptor);
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cancel <<= THISBACK(Rejector);
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ok.SetLabel("OK");
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cancel.SetLabel("Cancel");
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}
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void PropEdit::Rejector()
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{
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pec.Restore();
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pec.Clear();
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PopUpC::Rejector();
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}
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void PropEdit::Acceptor()
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{
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pec.Clear();
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PopUpC::Acceptor();
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}
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