ultimatepp/uppsrc/CtrlCore/CtrlCore.h
2024-10-03 02:03:27 +02:00

1898 lines
54 KiB
C++

#ifndef CTRLCORE_H
#define CTRLCORE_H
#include <RichText/RichText.h>
#include <Painter/Painter.h>
#ifdef flagNOGTK
#undef flagGTK
#define flagX11
#endif
#include <guiplatform.h>
#ifndef GUIPLATFORM_INCLUDE
#ifdef flagVIRTUALGUI
#define VIRTUALGUI 1
#endif
#ifdef flagTURTLE
#define GUIPLATFORM_KEYCODES_INCLUDE <Turtle/Keys.h>
//need to make SDL_keysym.h known before K_ enum
#define GUIPLATFORM_INCLUDE <Turtle/Turtle.h>
#define GUIPLATFORM_NOSCROLL
#define PLATFORM_TURTLE
#define TURTLE
#elif VIRTUALGUI
#define GUIPLATFORM_KEYCODES_INCLUDE <VirtualGui/Keys.h>
#define GUIPLATFORM_INCLUDE <VirtualGui/VirtualGui.h>
#elif PLATFORM_COCOA
#define GUIPLATFORM_INCLUDE "Coco.h"
#define GUIPLATFORM_NOSCROLL
#elif PLATFORM_WIN32
#define GUIPLATFORM_INCLUDE "Win32Gui.h"
#else
#ifdef flagX11
#define GUIPLATFORM_INCLUDE "X11Gui.h"
#else
#ifndef flagGTK
#define flagGTK
#endif
#define GUIPLATFORM_INCLUDE "Gtk.h"
#endif
#endif
#endif
#define GUI_APP_MAIN_HOOK
#include GUIPLATFORM_INCLUDE
namespace Upp {
INITIALIZE(CtrlCore)
void EnterGuiMutex();
bool TryEnterGuiMutex();
void LeaveGuiMutex();
int LeaveGuiMutexAll();
void EnterGuiMutex(int n);
bool ThreadHasGuiLock();
int GetGuiLockLevel();
struct GuiLock {
GuiLock() { EnterGuiMutex(); }
~GuiLock() { LeaveGuiMutex(); }
};
class GuiUnlock {
int n;
public:
GuiUnlock() { n = LeaveGuiMutexAll(); }
~GuiUnlock() { EnterGuiMutex(n); }
};
bool ScreenInPaletteMode(); // Deprecated
typedef ImageDraw SystemImageDraw;
void SetSurface(Draw& w, const Rect& dest, const RGBA *pixels, Size srcsz, Point poff);
void SetSurface(Draw& w, int x, int y, int cx, int cy, const RGBA *pixels);
enum CtrlCoreFlags : dword {
K_DELTA = 0x200000,
K_CHAR_LIM = 0x200000, // lower that this, key in Key is Unicode codepoint
K_ALT = 0x1000000,
K_SHIFT = 0x800000,
K_CTRL = 0x400000,
#ifdef PLATFORM_COCOA
K_OPTION = 0x2000000,
#endif
K_KEYUP = 0x4000000,
K_MOUSEMIDDLE = 0x2,
K_MOUSERIGHT = 0x4,
K_MOUSELEFT = 0x8,
K_MOUSEDOUBLE = 0x10,
K_MOUSETRIPLE = 0x20,
K_SHIFT_CTRL = K_SHIFT|K_CTRL,
K_PEN = 0x80,
IK_DBL_CLICK = 0x40000001, // this is just to get the info that the entry is equal to dbl-click to the menu
K_MOUSE_FORWARD = 0x40000002,
K_MOUSE_BACKWARD = 0x40000003
};
#include "MKeys.h"
//C++20 requires these
inline constexpr dword operator|(CtrlCoreFlags flag, CtrlCoreKeys key)
{
return (int)flag | (int)key;
}
inline constexpr dword operator|(CtrlCoreKeys key, CtrlCoreFlags flag)
{
return (int)flag | (int)key;
}
bool GetShift();
bool GetCtrl();
bool GetAlt();
bool GetCapsLock();
bool GetMouseLeft();
bool GetMouseRight();
bool GetMouseMiddle();
#ifdef PLATFORM_COCOA
bool GetOption();
#endif
enum {
DELAY_MINIMAL = 0
};
void SetTimeCallback(int delay_ms, Function<void ()> cb, void *id = NULL); // delay_ms < 0 -> periodic
void KillTimeCallback(void *id);
bool ExistsTimeCallback(void *id);
dword GetTimeClick();
inline
void PostCallback(Function<void ()> cb, void *id = NULL) { SetTimeCallback(1, cb, id); }
class TimeCallback
{
public:
~TimeCallback() { Kill(); (void)dummy; }
void Set(int delay, Function<void ()> cb) { UPP::SetTimeCallback(delay, cb, this); }
void Post(Function<void ()> cb) { UPP::PostCallback(cb, this); }
void Kill() { UPP::KillTimeCallback(this); }
void KillSet(int delay, Function<void ()> cb) { Kill(); Set(delay, cb); }
void KillPost(Function<void ()> cb) { Kill(); Post(cb); }
private:
byte dummy;
};
class Ctrl;
class CtrlFrame {
public:
virtual void FrameLayout(Rect& r) = 0;
virtual void FrameAddSize(Size& sz) = 0;
virtual void FramePaint(Draw& w, const Rect& r);
virtual void FrameAdd(Ctrl& parent);
virtual void FrameRemove();
virtual int OverPaint() const;
CtrlFrame() {}
virtual ~CtrlFrame() {}
private:
CtrlFrame(const CtrlFrame&);
void operator=(const CtrlFrame&);
};
struct NullFrameClass : public CtrlFrame {
virtual void FrameLayout(Rect& r);
virtual void FramePaint(Draw& w, const Rect& r);
virtual void FrameAddSize(Size& sz);
};
CtrlFrame& NullFrame();
class MarginFrame : public CtrlFrame {
public:
virtual void FrameLayout(Rect& r);
virtual void FramePaint(Draw& w, const Rect& r);
virtual void FrameAddSize(Size& sz);
virtual void FrameAdd(Ctrl& parent);
virtual void FrameRemove();
private:
Ctrl *owner;
Color color;
Rect margins;
public:
void SetMargins(const Rect& r);
void SetColor(Color c);
MarginFrame();
};
class BorderFrame : public CtrlFrame {
public:
virtual void FrameLayout(Rect& r);
virtual void FramePaint(Draw& w, const Rect& r);
virtual void FrameAddSize(Size& sz);
protected:
const ColorF *border;
public:
BorderFrame(const ColorF *border) : border(border) {}
};
CtrlFrame& InsetFrame();
CtrlFrame& OutsetFrame();
CtrlFrame& ButtonFrame();
CtrlFrame& ThinInsetFrame();
CtrlFrame& ThinOutsetFrame();
CtrlFrame& BlackFrame();
CtrlFrame& WhiteFrame();
CtrlFrame& XPFieldFrame();
CtrlFrame& FieldFrame();
// CtrlFrame& EditFieldFrame(); //TODO remove
CtrlFrame& TopSeparatorFrame();
CtrlFrame& BottomSeparatorFrame();
CtrlFrame& LeftSeparatorFrame();
CtrlFrame& RightSeparatorFrame();
CtrlFrame& RightGapFrame();
void LayoutFrameLeft(Rect& r, Ctrl *ctrl, int cx);
void LayoutFrameRight(Rect& r, Ctrl *ctrl, int cx);
void LayoutFrameTop(Rect& r, Ctrl *ctrl, int cy);
void LayoutFrameBottom(Rect& r, Ctrl *ctrl, int cy);
Point GetMousePos();
dword GetMouseFlags();
#define IMAGECLASS CtrlCoreImg
#define IMAGEFILE <CtrlCore/CtrlCore.iml>
#include <Draw/iml_header.h>
class TopWindow;
class TrayIcon;
class GLCtrl;
enum {
DND_NONE = 0,
DND_COPY = 1,
DND_MOVE = 2,
DND_ALL = 3,
DND_EXACTIMAGE = 0x80000000,
};
struct UDropTarget;
struct ClipData : Moveable<ClipData> {
Value data;
String (*render)(const Value& data);
String Render() const { return render ? (*render)(data) : ~data; }
ClipData(const Value& data, String (*render)(const Value& data));
ClipData(const String& data);
ClipData();
};
class PasteClip {
friend struct UDropTarget;
friend class Ctrl;
friend PasteClip sMakeDropClip(bool paste);
GUIPLATFORM_PASTECLIP_DECLS
byte action;
byte allowed;
bool paste;
bool accepted;
String fmt;
String data;
void GuiPlatformConstruct();
public:
bool IsAvailable(const char *fmt) const;
String Get(const char *fmt) const;
bool Accept();
bool Accept(const char *fmt);
String GetFormat() { return fmt; }
String Get() const { return data; }
operator String() const { return Get(); }
String operator ~() const { return Get(); }
void Reject() { accepted = false; }
int GetAction() const { return action; }
int GetAllowedActions() const { return allowed; }
void SetAction(int x) { action = x; }
bool IsAccepted() const { return accepted; }
bool IsQuery() const { return !paste; }
bool IsPaste() const { return paste; }
PasteClip();
};
void GuiPlatformAdjustDragImage(ImageBuffer& b);
Image MakeDragImage(const Image& arrow, Image sample);
const char *ClipFmtsText();
bool AcceptText (PasteClip& clip);
String GetString(PasteClip& clip);
WString GetWString(PasteClip& clip);
String GetTextClip(const String& text, const String& fmt);
String GetTextClip(const WString& text, const String& fmt);
void Append(VectorMap<String, ClipData>& data, const String& text);
void Append(VectorMap<String, ClipData>& data, const WString& text);
const char *ClipFmtsImage();
bool AcceptImage(PasteClip& clip);
Image GetImage(PasteClip& clip);
String GetImageClip(const Image& m, const String& fmt);
void Append(VectorMap<String, ClipData>& data, const Image& img);
bool IsAvailableFiles(PasteClip& clip);
bool AcceptFiles(PasteClip& clip);
Vector<String> GetClipFiles(const String& data);
Vector<String> GetFiles(PasteClip& clip);
void AppendFiles(VectorMap<String, ClipData>& data, const Vector<String>& files);
template <class T>
String ClipFmt()
{
return String("U++ type: ") + typeid(T).name();
}
template <class T>
bool Accept(PasteClip& clip)
{
return clip.Accept(ClipFmt<T>());
}
String GetInternalDropId__(const char *type, const char *id);
void NewInternalDrop__(const void *ptr);
const void *GetInternalDropPtr__();
template <class T>
VectorMap<String, ClipData> InternalClip(const T& x, const char *id = "")
{
NewInternalDrop__(&x);
VectorMap<String, ClipData> d;
d.Add(GetInternalDropId__(typeid(T).name(), id));
return d;
}
template <class T>
bool IsAvailableInternal(PasteClip& d, const char *id = "")
{
return d.IsAvailable(GetInternalDropId__(typeid(T).name(), id));
}
template <class T>
bool AcceptInternal(PasteClip& d, const char *id = "")
{
return d.Accept(GetInternalDropId__(typeid(T).name(), id));
}
template <class T>
const T& GetInternal(PasteClip& d)
{
return *(T *)GetInternalDropPtr__();
}
template <class T>
const T *GetInternalPtr(PasteClip& d, const char *id = "")
{
return IsAvailableInternal<T>(d, id) ? (T *)GetInternalDropPtr__() : NULL;
}
enum { PEN_DOWN = 1, PEN_UP = 2 };
struct PenInfo {
int action = 0;
bool barrel = false;
bool inverted = false;
bool eraser = false;
bool history = false;
double pressure = Null;
double rotation = Null;
Pointf tilt = Null;
};
class Ctrl : public Pte<Ctrl> {
public:
enum PlacementConstants {
CENTER = 0,
MIDDLE = 0,
LEFT = 1,
RIGHT = 2,
TOP = 1,
BOTTOM = 2,
SIZE = 3,
MINSIZE = -16380,
MAXSIZE = -16381,
STDSIZE = -16382,
};
struct Logc {
int align = LEFT;
int a = 0;
int b = 0;
bool operator==(Logc q) const { return a == q.a && b == q.b && align == q.align; }
bool operator!=(Logc q) const { return !operator==(q); }
int GetAlign() const { return align; }
int GetA() const { return a; }
int GetB() const { return b; }
void SetAlign(int align_) { align = align_; }
void SetA(int a_) { a = a_; }
void SetB(int b_) { b = b_; }
bool IsEmpty() const { return align == SIZE ? b <= a : b <= 0; }
bool CanPack() const { return a >= -16000 && a <= 16000 && b >= -16000 && b <= 16000; }
Logc(int al, int a_, int b_) { align = al; a = a_; b = b_; }
Logc() {}
};
struct LogPos : Moveable<LogPos> {
Logc x, y;
bool operator==(LogPos b) const { return x == b.x && y == b.y; }
bool operator!=(LogPos b) const { return !(*this == b); }
bool CanPack() const { return x.CanPack() && y.CanPack(); }
LogPos(Logc x, Logc y) : x(x), y(y) {}
LogPos() {}
};
static Logc PosLeft(int pos, int size) { return Logc(LEFT, pos, size); }
static Logc PosRight(int pos, int size) { return Logc(RIGHT, pos, size); }
static Logc PosTop(int pos, int size) { return Logc(TOP, pos, size); }
static Logc PosBottom(int pos, int size) { return Logc(BOTTOM, pos, size); }
static Logc PosSize(int lpos, int rpos) { return Logc(SIZE, lpos, rpos); }
static Logc PosCenter(int size, int offset) { return Logc(CENTER, offset, size); }
static Logc PosCenter(int size) { return Logc(CENTER, 0, size); }
struct PackedLogc {
unsigned align:2;
int a:15;
int b:15;
operator Logc() const { return Logc(align, a, b); }
PackedLogc(const Logc& c) { align = c.align; a = c.a; b = c.b; }
PackedLogc() { align = LEFT; a = 0; b = 0; }
};
struct PackedLogPos : Moveable<LogPos> {
PackedLogc x, y;
operator LogPos() const { return LogPos(x, y); }
PackedLogPos(LogPos pos) { x = pos.x; y = pos.y; }
PackedLogPos() {}
};
typedef bool (*MouseHook)(Ctrl *ctrl, bool inframe, int event, Point p,
int zdelta, dword keyflags);
typedef bool (*KeyHook)(Ctrl *ctrl, dword key, int count);
typedef bool (*StateHook)(Ctrl *ctrl, int reason);
static dword KEYtoK(dword);
private:
Ctrl(Ctrl&);
void operator=(Ctrl&);
private:
struct MultiFrame { // in case there are more than 1 CtrlFrames
int alloc;
int count;
};
struct Rect16_ { // so that it can be in union
int16 left, top, right, bottom;
};
struct Frame {
union {
CtrlFrame *frame;
Frame *frames;
};
union {
MultiFrame multi;
Rect16_ view;
};
void SetView(const Rect& r) { view.left = r.left; view.right = r.right; view.top = r.top; view.bottom = r.bottom; }
Rect GetView() const { return Rect16(view.left, view.top, view.right, view.bottom); }
};
struct Scroll : Moveable<Scroll> {
Rect rect;
int dx;
int dy;
};
struct MoveCtrl : Moveable<MoveCtrl> {
Ptr<Ctrl> ctrl;
Rect from;
Rect to;
};
friend struct UDropTarget;
struct Top {
GUIPLATFORM_CTRL_TOP_DECLS
Vector<Scroll> scroll;
VectorMap<Ctrl *, MoveCtrl> move;
VectorMap<Ctrl *, MoveCtrl> scroll_move;
Ptr<Ctrl> owner;
};
Frame frame;
PackedLogPos packed_pos;//8
Rect16 packed_rect; //8
void LogPosSet(LogPos p);
void RectSet(const Rect& r);
union {
Ctrl *uparent;
Top *utop;
};
Ctrl *prev_sibling = nullptr;
Ctrl *next_sibling = nullptr;
Ctrl *children = nullptr;
PackedData attrs;
byte overpaint;
bool unicode:1;
bool fullrefresh:1;
bool transparent:1;
bool visible:1;
bool enabled:1;
bool wantfocus:1;
bool initfocus:1;
bool activepopup:1;
bool editable:1;
bool modify:1;
bool ignoremouse:1;
bool inframe:1;
bool inloop:1;
bool isopen:1;
bool popup:1;
bool popupgrab:1;
byte backpaint:2;//2
bool akv:1;
bool destroying:1;
bool layout_id_literal:1; // info_ptr points to layout char * literal, no heap involved
bool multi_frame:1; // there is more than single frame, they are stored in heap
bool top:1;
static Ptr<Ctrl> eventCtrl;
static Ptr<Ctrl> mouseCtrl;
static Point mousepos;
static Point leftmousepos, rightmousepos, middlemousepos;
static Ptr<Ctrl> focusCtrl;
static Ptr<Ctrl> focusCtrlWnd;
static Ptr<Ctrl> lastActiveWnd;
static Ptr<Ctrl> captureCtrl;
static bool ignoreclick;
static bool ignoremouseup;
static bool ignorekeyup;
static bool mouseinview;
static bool mouseinframe;
static bool globalbackpaint;
static bool globalbackbuffer;
static bool painting;
static int EventLevel;
static int LoopLevel;
static Ctrl *LoopCtrl;
static int64 EventLoopNo;
static int64 EndSessionLoopNo;
static int64 eventid;
static Ptr<Ctrl> defferedSetFocus;
static Vector< Ptr<Ctrl> > defferedChildLostFocus;
static Ptr<Ctrl> repeatTopCtrl;
static Point repeatMousePos;
static PenInfo pen;
static bool is_pen_event;
static Vector<MouseHook>& mousehook();
static Vector<KeyHook>& keyhook();
static Vector<StateHook>& statehook();
static Ptr<Ctrl> FocusCtrl() { return focusCtrl; }
static void FocusCtrl(Ptr<Ctrl> fc) { focusCtrl = fc; }
void StateDeep(int state);
void RemoveChild0(Ctrl *q);
static int FindMoveCtrl(const VectorMap<Ctrl *, MoveCtrl>& m, Ctrl *x);
static MoveCtrl *FindMoveCtrlPtr(VectorMap<Ctrl *, MoveCtrl>& m, Ctrl *x);
Size PosVal(int v) const;
void Lay1(int& pos, int& r, int align, int a, int b, int sz) const;
Rect CalcRect(LogPos pos, const Rect& prect, const Rect& pview) const;
Rect CalcRect(const Rect& prect, const Rect& pview) const;
void UpdateRect0(bool sync = true);
void UpdateRect(bool sync = true);
void SetPos0(LogPos p, bool inframe);
void SetWndRect(const Rect& r);
void SyncMoves();
static void EndIgnore();
static void LRep();
static bool NotDrag(Point p);
static void LHold();
static void LRepeat();
static void RRep();
static void RHold();
static void RRepeat();
static void MRep();
static void MHold();
static void MRepeat();
static void KillRepeat();
static void CheckMouseCtrl();
static void DoCursorShape();
static Image& CursorOverride();
bool IsMouseActive() const;
Image MouseEvent0(int event, Point p, int zdelta, dword keyflags);
Image MouseEventH(int event, Point p, int zdelta, dword keyflags);
Image FrameMouseEventH(int event, Point p, int zdelta, dword keyflags);
Image MEvent0(int e, Point p, int zd);
Image DispatchMouse(int e, Point p, int zd = 0);
Image DispatchMouseEvent(int e, Point p, int zd = 0);
void LogMouseEvent(const char *f, const Ctrl *ctrl, int event, Point p, int zdelta, dword keyflags);
struct CallBox;
static void PerformCall(CallBox *cbox);
void StateH(int reason);
void RefreshAccessKeys();
void RefreshAccessKeysDo(bool vis);
static void DefferedFocusSync();
static bool DispatchKey(dword keycode, int count);
void SetFocusWnd();
void KillFocusWnd();
static Ptr<Ctrl> caretCtrl;
static Ptr<Ctrl> prevCaretCtrl;
static Rect caretRect;
static int WndCaretTime;
static bool WndCaretVisible;
static void AnimateCaret();
static void SyncCaret();
static void RefreshCaret();
static Ptr<Ctrl> dndctrl;
static Point dndpos;
static bool dndframe;
static PasteClip dndclip;
void DnD(Point p, PasteClip& clip);
static void DnDRepeat();
static void DnDLeave();
void SyncLayout(int force = 0);
bool AddScroll(const Rect& sr, int dx, int dy);
Rect GetClippedView();
void ScrollRefresh(const Rect& r, int dx, int dy);
void ScrollCtrl(Top *top, Ctrl *q, const Rect& r, Rect cr, int dx, int dy);
void SyncScroll();
void Refresh0(const Rect& area);
void PaintCaret(SystemDraw& w);
void CtrlPaint(SystemDraw& w, const Rect& clip);
void RemoveFullRefresh();
bool PaintOpaqueAreas(SystemDraw& w, const Rect& r, const Rect& clip, bool nochild = false);
void GatherTransparentAreas(Vector<Rect>& area, SystemDraw& w, Rect r, const Rect& clip);
void ExcludeDHCtrls(SystemDraw& w, const Rect& r, const Rect& clip);
void UpdateArea0(SystemDraw& draw, const Rect& clip, int backpaint);
void UpdateArea(SystemDraw& draw, const Rect& clip);
Ctrl *GetTopRect(Rect& r, bool inframe, bool clip = true);
void DoSync(Ctrl *q, Rect r, bool inframe);
Rect GetPreeditScreenRect();
void SyncPreedit();
void ShowPreedit(const WString& text, int cursor = INT_MAX);
static void HidePreedit();
static void PreeditSync(void (*enable_preedit)(Ctrl *top, bool enable));
// System window interface...
void WndShow(bool b);
void WndSetPos(const Rect& rect);
bool IsWndOpen() const;
bool SetWndCapture();
bool HasWndCapture() const;
bool ReleaseWndCapture();
static void SetMouseCursor(const Image& m);
static void DoDeactivate(Ptr<Ctrl> pfocusCtrl, Ptr<Ctrl> nfocusCtrl);
static void DoKillFocus(Ptr<Ctrl> pfocusCtrl, Ptr<Ctrl> nfocusCtrl);
static void DoSetFocus(Ptr<Ctrl> pfocusCtrl, Ptr<Ctrl> nfocusCtrl, bool activate);
bool SetFocus0(bool activate);
void ActivateWnd();
void ClickActivateWnd();
bool SetWndFocus();
bool HasWndFocus() const;
void WndInvalidateRect(const Rect& r);
void WndScrollView(const Rect& r, int dx, int dy);
void SetWndForeground();
bool IsWndForeground() const;
void WndEnable(bool b);
Rect GetWndScreenRect() const;
void WndUpdate();
void WndUpdate(const Rect& r);
void WndFree();
void WndDestroy();
void SysEndLoop();
String Name0() const;
Top *GetTop() { return top ? utop : NULL; }
const Top *GetTop() const { return top ? utop : NULL; }
void DeleteTop();
void SetTop(Top *t) { utop = t; top = true; }
void SetParent(Ctrl *parent);
Frame& GetFrame0(int i) { ASSERT(i < GetFrameCount()); return multi_frame ? frame.frames[i] : frame; }
const Frame& GetFrame0(int i) const { ASSERT(i < GetFrameCount()); return multi_frame ? frame.frames[i] : frame; }
void FreeFrames() { if(multi_frame) MemoryFree(frame.frames); }
Frame AllocFrames(int alloc);
PackedData& Attrs();
static void InitTimer();
static String appname;
static Size Bsize;
static Size Dsize;
static Size Csize;
static bool IsNoLayoutZoom;
static void Csizeinit();
static void (*skin)();
static void (*cancel_preedit)();
friend void InitRichTextZoom();
friend void AvoidPaintingCheck__();
friend dword GetKeyStateSafe(dword what);
friend void CtrlSetDefaultSkin(void (*_skin)());
friend class DHCtrl;
friend class TopFrameDraw;
friend class ViewDraw;
friend class TopWindow;
friend class TrayIcon;
friend class GLCtrl;
friend class WaitCursor;
friend struct UDropSource;
friend class DnDAction;
friend class PasteClip;
typedef Ctrl CLASSNAME;
void GuiPlatformConstruct();
void GuiPlatformDestruct();
void GuiPlatformRemove();
void GuiPlatformGetTopRect(Rect& r) const;
bool GuiPlatformRefreshFrameSpecial(const Rect& r);
bool GuiPlatformSetFullRefreshSpecial();
static void GuiPlatformSelection(PasteClip& d);
#ifdef GUIPLATFORM_CTRL_DECLS_INCLUDE
#include GUIPLATFORM_CTRL_DECLS_INCLUDE
#else
GUIPLATFORM_CTRL_DECLS
#endif
static void InstallPanicBox();
bool IsDHCtrl() const;
struct EventLevelDo {
EventLevelDo() { EventLevel++; };
~EventLevelDo() { EventLevel--; };
};
private:
void DoRemove();
protected:
static void TimerProc(dword time);
Ctrl& Unicode() { unicode = true; return *this; }
Rect StdGetWorkArea() const;
enum {
ATTR_LAYOUT_ID,
ATTR_TIP,
ATTR_HELPLINE,
ATTR_DESCRIPTION,
ATTR_HELPTOPIC,
ATTR_RECT,
ATTR_LOGPOS,
ATTR_LAST
};
void SetTextAttr(int ii, const char *s);
void SetTextAttr(int ii, const String& s);
String GetTextAttr(int ii) const;
void SetColorAttr(int ii, Color c);
Color GetColorAttr(int ii) const;
void SetFontAttr(int ii, Font fnt);
Font GetFontAttr(int ii) const;
void SetIntAttr(int ii, int val);
int GetIntAttr(int ii, int def = Null) const;
void SetInt64Attr(int ii, int64 val);
int64 GetInt64Attr(int ii, int64 def = Null) const;
void SetLogPosAttr(int ii, LogPos pos);
LogPos GetLogPosAttr(int ii) const;
void SetRectAttr(int ii, const Rect& r);
Rect GetRectAttr(int ii) const;
void SetVoidPtrAttr(int ii, const void *ptr);
void *GetVoidPtrAttr(int ii) const;
template <class T>
void DeleteAttr(int ii) { void *p = GetVoidPtrAttr(ii); if(p) { delete (T *)p; SetVoidPtrAttr(ii, nullptr); }; }
template <class T>
T& CreateAttr(int ii) { DeleteAttr<T>(ii); T *q = new T; SetVoidPtrAttr(ii, q); return *q; }
template <class T>
T GetAttr(int ii) const { void *p = GetVoidPtrAttr(ii); return p ? *(T *)p : T(); }
public:
enum StateReason {
FOCUS = 10,
ACTIVATE = 11,
DEACTIVATE = 12,
SHOW = 13,
ENABLE = 14,
EDITABLE = 15,
OPEN = 16,
CLOSE = 17,
POSITION = 100,
LAYOUTPOS = 101,
};
enum MouseEvents {
BUTTON = 0x0F,
ACTION = 0xFF0,
MOUSEENTER = 0x10,
MOUSEMOVE = 0x20,
MOUSELEAVE = 0x30,
CURSORIMAGE = 0x40,
MOUSEWHEEL = 0x50,
MOUSEHWHEEL = 0x60,
DOWN = 0x80,
UP = 0x90,
DOUBLE = 0xa0,
REPEAT = 0xb0,
DRAG = 0xc0,
HOLD = 0xd0,
TRIPLE = 0xe0,
PEN = 0xf0,
PENLEAVE = 0x100,
LEFTDOWN = LEFT|DOWN,
LEFTDOUBLE = LEFT|DOUBLE,
LEFTREPEAT = LEFT|REPEAT,
LEFTUP = LEFT|UP,
LEFTDRAG = LEFT|DRAG,
LEFTHOLD = LEFT|HOLD,
LEFTTRIPLE = LEFT|TRIPLE,
RIGHTDOWN = RIGHT|DOWN,
RIGHTDOUBLE = RIGHT|DOUBLE,
RIGHTREPEAT = RIGHT|REPEAT,
RIGHTUP = RIGHT|UP,
RIGHTDRAG = RIGHT|DRAG,
RIGHTHOLD = RIGHT|HOLD,
RIGHTTRIPLE = RIGHT|TRIPLE,
MIDDLEDOWN = MIDDLE|DOWN,
MIDDLEDOUBLE = MIDDLE|DOUBLE,
MIDDLEREPEAT = MIDDLE|REPEAT,
MIDDLEUP = MIDDLE|UP,
MIDDLEDRAG = MIDDLE|DRAG,
MIDDLEHOLD = MIDDLE|HOLD,
MIDDLETRIPLE = MIDDLE|TRIPLE
};
enum {
NOBACKPAINT,
FULLBACKPAINT,
TRANSPARENTBACKPAINT,
EXCLUDEPAINT,
};
static Vector<Ctrl *> GetTopCtrls();
static Vector<Ctrl *> GetTopWindows();
static void CloseTopCtrls();
static void InstallMouseHook(MouseHook hook);
static void DeinstallMouseHook(MouseHook hook);
static void InstallKeyHook(KeyHook hook);
static void DeinstallKeyHook(KeyHook hook);
static void InstallStateHook(StateHook hook);
static void DeinstallStateHook(StateHook hook);
static int RegisterSystemHotKey(dword key, Function<void ()> cb);
static void UnregisterSystemHotKey(int id);
virtual bool Accept();
virtual void Reject();
virtual void SetData(const Value& data);
virtual Value GetData() const;
virtual void Serialize(Stream& s);
virtual void Jsonize(JsonIO& jio);
virtual void Xmlize(XmlIO& xio);
virtual void SetModify();
virtual void ClearModify();
virtual bool IsModified() const;
virtual void Paint(Draw& w);
virtual int OverPaint() const;
virtual void CancelMode();
virtual void Activate();
virtual void Deactivate();
virtual void DeactivateBy(Ctrl *new_focus);
virtual Image FrameMouseEvent(int event, Point p, int zdelta, dword keyflags);
virtual Image MouseEvent(int event, Point p, int zdelta, dword keyflags);
virtual void MouseEnter(Point p, dword keyflags);
virtual void MouseMove(Point p, dword keyflags);
virtual void LeftDown(Point p, dword keyflags);
virtual void LeftDouble(Point p, dword keyflags);
virtual void LeftTriple(Point p, dword keyflags);
virtual void LeftRepeat(Point p, dword keyflags);
virtual void LeftDrag(Point p, dword keyflags);
virtual void LeftHold(Point p, dword keyflags);
virtual void LeftUp(Point p, dword keyflags);
virtual void RightDown(Point p, dword keyflags);
virtual void RightDouble(Point p, dword keyflags);
virtual void RightTriple(Point p, dword keyflags);
virtual void RightRepeat(Point p, dword keyflags);
virtual void RightDrag(Point p, dword keyflags);
virtual void RightHold(Point p, dword keyflags);
virtual void RightUp(Point p, dword keyflags);
virtual void MiddleDown(Point p, dword keyflags);
virtual void MiddleDouble(Point p, dword keyflags);
virtual void MiddleTriple(Point p, dword keyflags);
virtual void MiddleRepeat(Point p, dword keyflags);
virtual void MiddleDrag(Point p, dword keyflags);
virtual void MiddleHold(Point p, dword keyflags);
virtual void MiddleUp(Point p, dword keyflags);
virtual void MouseWheel(Point p, int zdelta, dword keyflags);
virtual void HorzMouseWheel(Point p, int zdelta, dword keyflags);
virtual void MouseLeave();
virtual void Pen(Point p, const PenInfo& pen, dword keyflags);
virtual Point GetPreedit();
virtual Font GetPreeditFont();
virtual Rect GetCaret() const;
virtual void DragAndDrop(Point p, PasteClip& d);
virtual void FrameDragAndDrop(Point p, PasteClip& d);
virtual void DragRepeat(Point p);
virtual void DragEnter();
virtual void DragLeave();
virtual String GetDropData(const String& fmt) const;
virtual String GetSelectionData(const String& fmt) const;
virtual Image CursorImage(Point p, dword keyflags);
virtual bool Key(dword key, int count);
virtual void GotFocus();
virtual void LostFocus();
virtual bool HotKey(dword key);
virtual dword GetAccessKeys() const;
virtual void AssignAccessKeys(dword used);
virtual void PostInput(); // Deprecated
virtual void ChildFrameMouseEvent(Ctrl *child, int event, Point p, int zdelta, dword keyflags);
virtual void ChildMouseEvent(Ctrl *child, int event, Point p, int zdelta, dword keyflags);
virtual void ChildGotFocus();
virtual void ChildLostFocus();
virtual void ChildAdded(Ctrl *child);
virtual void ChildRemoved(Ctrl *child);
virtual void ParentChange();
virtual void State(int reason);
virtual void Layout();
virtual Size GetMinSize() const;
virtual Size GetStdSize() const;
virtual Size GetMaxSize() const;
virtual bool IsShowEnabled() const;
virtual Rect GetOpaqueRect() const;
virtual Rect GetVoidRect() const ;
virtual void Updated();
virtual void Close();
virtual bool IsOcxChild();
virtual String GetDesc() const;
virtual void SetMinSize(Size sz) {}
Event<> WhenAction;
void AddChild(Ctrl *child);
void AddChild(Ctrl *child, Ctrl *insafter);
void AddChildBefore(Ctrl *child, Ctrl *insbefore);
void RemoveChild(Ctrl *child);
Ctrl *GetParent() const { return top ? NULL : uparent; }
Ctrl *GetLastChild() const { return children ? children->prev_sibling : nullptr; }
Ctrl *GetFirstChild() const { return children; }
Ctrl *GetPrev() const { Ctrl *parent = GetParent(); return parent && prev_sibling != parent->GetLastChild() ? prev_sibling : nullptr; }
Ctrl *GetNext() const { Ctrl *parent = GetParent(); return parent && next_sibling != parent->children ? next_sibling : nullptr; }
int GetChildIndex(const Ctrl *child) const;
Ctrl *GetIndexChild(int i) const;
int GetChildCount() const;
template <class T>
T *GetAscendant() const;
int GetViewChildIndex(const Ctrl *child) const;
int GetViewChildCount() const;
Ctrl *GetViewIndexChild(int ii) const;
bool IsChild() const { return GetParent(); }
Ctrl *ChildFromPoint(Point& pt) const;
bool IsForeground() const;
void SetForeground();
const Ctrl *GetTopCtrl() const;
Ctrl *GetTopCtrl();
const Ctrl *GetOwner() const;
Ctrl *GetOwner();
const Ctrl *GetTopCtrlOwner() const;
Ctrl *GetTopCtrlOwner();
Ctrl *GetOwnerCtrl();
const Ctrl *GetOwnerCtrl() const;
const TopWindow *GetTopWindow() const;
TopWindow *GetTopWindow();
const TopWindow *GetMainWindow() const;
TopWindow *GetMainWindow();
Ctrl& SetFrame(int i, CtrlFrame& frm);
Ctrl& SetFrame(CtrlFrame& frm) { return SetFrame(0, frm); }
Ctrl& AddFrame(CtrlFrame& frm);
const CtrlFrame& GetFrame(int i = 0) const { return *const_cast<Ctrl *>(this)->GetFrame0(i).frame; }
CtrlFrame& GetFrame(int i = 0) { return *GetFrame0(i).frame; }
void RemoveFrame(int i);
void RemoveFrame(CtrlFrame& frm);
void InsertFrame(int i, CtrlFrame& frm);
int FindFrame(CtrlFrame& frm) const;
int GetFrameCount() const { return multi_frame ? frame.multi.count : frame.frame ? 1 : 0; }
void ClearFrames();
bool IsOpen() const;
void Shutdown() { destroying = true; }
bool IsShutdown() const { return destroying; }
Ctrl& SetPos(LogPos p, bool inframe);
Ctrl& SetPos(LogPos p);
Ctrl& SetPos(Logc x, Logc y) { return SetPos(LogPos(x, y)); }
Ctrl& SetPosX(Logc x);
Ctrl& SetPosY(Logc y);
void SetRect(const Rect& r);
void SetRect(int x, int y, int cx, int cy);
void SetRectX(int x, int cx);
void SetRectY(int y, int cy);
Ctrl& SetFramePos(LogPos p);
Ctrl& SetFramePos(Logc x, Logc y) { return SetFramePos(LogPos(x, y)); }
Ctrl& SetFramePosX(Logc x);
Ctrl& SetFramePosY(Logc y);
void SetFrameRect(const Rect& r);
void SetFrameRect(int x, int y, int cx, int cy);
void SetFrameRectX(int x, int cx);
void SetFrameRectY(int y, int cy);
bool InFrame() const { return inframe; }
bool InView() const { return !inframe; }
LogPos GetPos() const;
void RefreshLayout() { SyncLayout(1); }
void RefreshLayoutDeep() { SyncLayout(2); }
void RefreshParentLayout();
void UpdateLayout() { SyncLayout(); }
void UpdateParentLayout();
Ctrl& LeftPos(int a, int size = STDSIZE);
Ctrl& RightPos(int a, int size = STDSIZE);
Ctrl& TopPos(int a, int size = STDSIZE);
Ctrl& BottomPos(int a, int size = STDSIZE);
Ctrl& HSizePos(int a = 0, int b = 0);
Ctrl& VSizePos(int a = 0, int b = 0);
Ctrl& SizePos();
Ctrl& HCenterPos(int size = STDSIZE, int delta = 0);
Ctrl& VCenterPos(int size = STDSIZE, int delta = 0);
Ctrl& LeftPosZ(int a, int size = STDSIZE);
Ctrl& RightPosZ(int a, int size = STDSIZE);
Ctrl& TopPosZ(int a, int size = STDSIZE);
Ctrl& BottomPosZ(int a, int size = STDSIZE);
Ctrl& HSizePosZ(int a = 0, int b = 0);
Ctrl& VSizePosZ(int a = 0, int b = 0);
Ctrl& HCenterPosZ(int size = STDSIZE, int delta = 0);
Ctrl& VCenterPosZ(int size = STDSIZE, int delta = 0);
Rect GetRect() const;
Rect GetScreenRect() const;
Rect GetView() const;
Rect GetScreenView() const;
Size GetSize() const;
Rect GetVisibleScreenRect() const;
Rect GetVisibleScreenView() const;
Rect GetWorkArea() const;
Size AddFrameSize(int cx, int cy) const;
Size AddFrameSize(Size sz) const { return AddFrameSize(sz.cx, sz.cy); }
void Refresh(const Rect& r);
void Refresh(int x, int y, int cx, int cy);
void Refresh();
bool IsFullRefresh() const { return fullrefresh; }
void RefreshFrame(const Rect& r);
void RefreshFrame(int x, int y, int cx, int cy);
void RefreshFrame();
static bool IsPainting() { return painting; }
void ScrollView(const Rect& r, int dx, int dy);
void ScrollView(int x, int y, int cx, int cy, int dx, int dy);
void ScrollView(int dx, int dy);
void ScrollView(const Rect& r, Size delta) { ScrollView(r, delta.cx, delta.cy); }
void ScrollView(Size delta) { ScrollView(delta.cx, delta.cy); }
void Sync();
void Sync(const Rect& r);
static Image OverrideCursor(const Image& m);
void DrawCtrl(Draw& w, int x = 0, int y = 0);
void DrawCtrlWithParent(Draw& w, int x = 0, int y = 0);
bool HasChild(Ctrl *ctrl) const;
bool HasChildDeep(Ctrl *ctrl) const;
Ctrl& IgnoreMouse(bool b = true) { ignoremouse = b; return *this; }
Ctrl& NoIgnoreMouse() { return IgnoreMouse(false); }
bool IsIgnoreMouse() const { return ignoremouse; }
bool HasMouse() const;
bool HasMouseDeep() const;
bool HasMouseInFrame(const Rect& r) const;
bool HasMouseIn(const Rect& r) const;
Point GetMouseViewPos() const;
static Ctrl *GetMouseCtrl();
static void IgnoreMouseClick();
static void IgnoreMouseUp();
static void UnIgnoreMouse();
bool SetCapture();
bool ReleaseCapture();
bool HasCapture() const;
static bool ReleaseCtrlCapture();
static Ctrl *GetCaptureCtrl();
bool SetFocus();
bool HasFocus() const { return FocusCtrl() == this; }
bool HasFocusDeep() const;
Ctrl& WantFocus(bool ft = true) { wantfocus = ft; return *this; }
Ctrl& NoWantFocus() { return WantFocus(false); }
bool IsWantFocus() const { return wantfocus; }
bool SetWantFocus();
Ctrl& InitFocus(bool ft = true) { initfocus = ft; return *this; }
Ctrl& NoInitFocus() { return InitFocus(false); }
bool IsInitFocus() const { return initfocus; }
Ctrl *GetFocusChild() const { return HasChild(FocusCtrl()) ? ~FocusCtrl() : NULL; }
Ctrl *GetFocusChildDeep() const { return HasChildDeep(FocusCtrl()) ? ~FocusCtrl() : NULL; }
void CancelModeDeep();
static void CancelPreedit();
void CancelMyPreedit() { if(HasFocus()) CancelPreedit(); }
static Ctrl *GetFocusCtrl() { return FocusCtrl(); }
static Ctrl *GetEventTopCtrl() { return eventCtrl; }
static bool IterateFocusForward(Ctrl *ctrl, Ctrl *top, bool noframe = false, bool init = false, bool all = false);
static bool IterateFocusBackward(Ctrl *ctrl, Ctrl *top, bool noframe = false, bool all = false);
static dword AccessKeyBit(int accesskey);
dword GetAccessKeysDeep() const;
void DistributeAccessKeys();
bool VisibleAccessKeys();
void Show(bool show = true);
void Hide() { Show(false); }
bool IsShown() const { return visible; }
bool IsVisible() const;
void Enable(bool enable = true);
void Disable() { Enable(false); }
bool IsEnabled() const { return enabled; }
Ctrl& SetEditable(bool editable = true);
Ctrl& SetReadOnly() { return SetEditable(false); }
bool IsEditable() const { return editable; }
bool IsReadOnly() const { return !editable; }
void ClearModifyDeep();
bool IsModifiedDeep() const;
bool IsModifySet() const { return modify; } // deprecated
void UpdateRefresh();
void Update();
void Action();
void UpdateAction();
void UpdateActionRefresh();
Ctrl& BackPaint(int bp = FULLBACKPAINT) { backpaint = bp; return *this; }
Ctrl& BackPaintHint() { return BackPaint(); }
/* Ctrl& TransparentBackPaint() { backpaint = TRANSPARENTBACKPAINT; return *this; }
Ctrl& NoBackPaint() { return BackPaint(NOBACKPAINT); }
int GetBackPaint() const { return backpaint; }*/
Ctrl& Transparent(bool bp = true) { transparent = bp; return *this; }
Ctrl& NoTransparent() { return Transparent(false); }
bool IsTransparent() const { return transparent; }
Ctrl& Tip(const char *txt);
Ctrl& HelpLine(const char *txt);
Ctrl& Description(const char *txt);
Ctrl& HelpTopic(const char *txt);
Ctrl& LayoutId(const char *txt);
Ctrl& LayoutIdLiteral(const char *txt);
String GetTip() const;
String GetHelpLine() const;
String GetDescription() const;
String GetHelpTopic() const;
String GetLayoutId() const;
void ClearInfo();
void Add(Ctrl& ctrl) { AddChild(&ctrl); }
Ctrl& operator<<(Ctrl& ctrl) { Add(ctrl); return *this; }
void Remove();
Value operator~() const { return GetData(); }
const Value& operator<<=(const Value& v) { SetData(v); return v; }
bool IsNullInstance() const { return GetData().IsNull(); }
Callback operator<<=(Callback action) { WhenAction = action; return action; }
Event<>& operator<<(Event<> action) { return WhenAction << action; }
Event<>& operator^=(Event<> action) { return WhenAction = action; }
void SetTimeCallback(int delay_ms, Function<void ()> cb, int id = 0);
void KillTimeCallback(int id = 0);
void KillSetTimeCallback(int delay_ms, Function<void ()> cb, int id);
bool ExistsTimeCallback(int id = 0) const;
void PostCallback(Function<void ()> cb, int id = 0);
void KillPostCallback(Function<void ()> cb, int id);
enum { TIMEID_COUNT = 1 };
static Ctrl *GetActiveCtrl();
static Ctrl *GetActiveWindow();
static Ctrl *GetVisibleChild(Ctrl *ctrl, Point p, bool pointinframe);
void PopUp(Ctrl *owner = NULL, bool savebits = true, bool activate = true, bool dropshadow = false,
bool topmost = false);
void SetAlpha(byte alpha);
static bool IsWaitingEvent();
static bool ProcessEvent(bool *quit = NULL);
static bool ProcessEvents(bool *quit = NULL);
static int GetEventLevel() { return EventLevel; }
bool IsPopUp() const { return popup; }
static void EventLoop(Ctrl *loopctrl = NULL);
static int GetLoopLevel() { return LoopLevel; }
static Ctrl *GetLoopCtrl() { return LoopCtrl; }
void EndLoop();
void EndLoop(int code);
bool InLoop() const;
bool InCurrentLoop() const;
static PasteClip& Clipboard();
static PasteClip& Selection();
void SetSelectionSource(const char *fmts);
static void RegisterDropFormats(const char *fmts); // MacOS requires drop formats to be registered
int DoDragAndDrop(const char *fmts, const Image& sample, dword actions,
const VectorMap<String, ClipData>& data);
int DoDragAndDrop(const char *fmts, const Image& sample = Null, dword actions = DND_ALL);
int DoDragAndDrop(const VectorMap<String, ClipData>& data, const Image& sample = Null,
dword actions = DND_ALL);
static Ctrl *GetDragAndDropSource();
static Ctrl *GetDragAndDropTarget();
bool IsDragAndDropSource() { return this == GetDragAndDropSource(); }
bool IsDragAndDropTarget() { return this == GetDragAndDropTarget(); }
static Size StdSampleSize() { return Size(DPI(126), DPI(106)); }
static PenInfo GetPenInfo() { return pen; }
public:
static void SetSkin(void (*skin)());
static const char *GetZoomText();
static void SetZoomSize(Size sz, Size bsz = Size(0, 0));
static int HorzLayoutZoom(int cx);
static double HorzLayoutZoomf(double cx);
static int VertLayoutZoom(int cy);
static Size LayoutZoom(int cx, int cy);
static Size LayoutZoom(Size sz);
static void NoLayoutZoom();
static void GetZoomRatio(Size& m, Size& d);
static void SetUHDEnabled(bool set = true);
static bool IsUHDEnabled();
static void SetDarkThemeEnabled(bool set = true);
static bool IsDarkThemeEnabled();
static bool ClickFocus();
static void ClickFocus(bool cf);
static Rect GetVirtualWorkArea();
static Rect GetVirtualScreenArea();
static Rect GetPrimaryWorkArea();
static Rect GetPrimaryScreenArea();
static void GetWorkArea(Array<Rect>& rc);
static Rect GetWorkArea(Point pt);
static Rect GetMouseWorkArea() { return GetWorkArea(GetMousePos()); }
static int GetKbdDelay();
static int GetKbdSpeed();
static bool IsAlphaSupported();
static Rect GetDefaultWindowRect();
static String GetAppName();
static void SetAppName(const String& appname);
static bool IsCompositedGui();
static void GlobalBackPaint(bool b = true);
static void GlobalBackPaintHint();
static void GlobalBackBuffer(bool b = true);
static void ReSkin();
String Name() const;
static String Name(Ctrl *ctrl);
#ifdef _DEBUG
virtual void Dump() const;
virtual void Dump(Stream& s) const;
static bool LogMessages;
void SetTitle(const char *s);
#endif
static void ShowRepaint(int ms);
static bool MemoryCheck;
static void GuiSleep(int ms);
static void SetTimerGranularity(int ms);
static void Call(Function<void ()> cb);
static bool IsShutdownThreads() { return Thread::IsShutdownThreads(); }
static void ShutdownThreads();
static int64 GetEventId() { return eventid; }
Ctrl();
virtual ~Ctrl();
private: // support for for(Ctrl& q : *this)
class CtrlConstIterator {
protected:
friend class Ctrl;
const Ctrl *q;
public:
void operator++() { q = q->GetNext(); }
bool operator!=(CtrlConstIterator& b) const { return q != b.q; }
const Ctrl& operator*() const { return *q; }
};
class CtrlIterator : public CtrlConstIterator { // support for(Ctrl *q : *this)
friend class Ctrl;
public:
Ctrl& operator*() { return *const_cast<Ctrl *>(q); }
};
public:
CtrlConstIterator begin() const { CtrlConstIterator c; c.q = GetFirstChild(); return c; }
CtrlIterator begin() { CtrlIterator c; c.q = GetFirstChild(); return c; }
CtrlConstIterator end() const { CtrlConstIterator c; c.q = NULL; return c; }
CtrlIterator end() { CtrlIterator c; c.q = NULL; return c; }
};
inline Size GetScreenSize() { return Ctrl::GetVirtualScreenArea().GetSize(); } // Deprecated
bool GuiPlatformHasSizeGrip();
void GuiPlatformGripResize(TopWindow *q);
Color GuiPlatformGetScreenPixel(int x, int y);
void GuiPlatformAfterMenuPopUp();
inline int Zx(int cx) { return Ctrl::HorzLayoutZoom(cx); }
inline double Zxf(double cx) { return Ctrl::HorzLayoutZoomf(cx); }
inline int Zy(int cy) { return Ctrl::VertLayoutZoom(cy); }
inline Size Zsz(int cx, int cy) { return Size(Zx(cx), Zy(cy)); }
inline Size Zsz(Size sz) { return Zsz(sz.cx, sz.cy); }
inline int InvZx(int cx) { return 100000 * cx / Zx(100000); }
inline double InvZxf(double cx) { return 100000 * cx / Zx(100000); }
Font FontZ(int face, int height = 0);
Font StdFontZ(int height = 0);
Font SansSerifZ(int height = 0);
Font SerifZ(int height = 0);
Font MonospaceZ(int height = 0);
Font RomanZ(int height = 0);
Font ArialZ(int height = 0);
Font CourierZ(int height = 0);
Font ScreenSansZ(int height = 0); // deprecated
Font ScreenSerifZ(int height = 0); // deprecated
Font ScreenFixedZ(int height = 0); // deprecated
int EditFieldIsThin();
Value TopSeparator1();
Value TopSeparator2();
int FrameButtonWidth();
int ScrollBarArrowSize();
Color FieldFrameColor();
enum { GUISTYLE_FLAT, GUISTYLE_CLASSIC, GUISTYLE_XP, GUISTYLE_X };
int GUI_GlobalStyle();
int GUI_DragFullWindow();
enum { GUIEFFECT_NONE, GUIEFFECT_SLIDE, GUIEFFECT_FADE };
int GUI_PopUpEffect();
int GUI_ToolTips();
int GUI_ToolTipDelay();
int GUI_DropShadows();
int GUI_AltAccessKeys();
int GUI_AKD_Conservative();
int GUI_DragDistance();
int GUI_DblClickTime();
int GUI_WheelScrollLines();
void GUI_GlobalStyle_Write(int);
void GUI_DragFullWindow_Write(int);
void GUI_PopUpEffect_Write(int);
void GUI_ToolTips_Write(int);
void GUI_ToolTipDelay_Write(int);
void GUI_DropShadows_Write(int);
void GUI_AltAccessKeys_Write(int);
void GUI_AKD_Conservative_Write(int);
void GUI_DragDistance_Write(int);
void GUI_DblClickTime_Write(int);
void GUI_WheelScrollLines_Write(int);
void EditFieldIsThin_Write(int);
void TopSeparator1_Write(Value);
void TopSeparator2_Write(Value);
void FrameButtonWidth_Write(int);
void ScrollBarArrowSize_Write(int);
void FieldFrameColor_Write(Color);
String Name(const Ctrl *ctrl);
String Desc(const Ctrl *ctrl);
void Dump(const Ctrl *ctrl);
inline Ctrl *operator<<(Ctrl *parent, Ctrl& child)
{
parent->Add(child);
return parent;
}
inline hash_t GetHashValue(Ctrl *x)
{
return (hash_t)(intptr_t)x;
}
String GetKeyDesc(dword key);
Vector< Ptr<Ctrl> > DisableCtrls(const Vector<Ctrl *>& ctrl, Ctrl *exclude = NULL);
void EnableCtrls(const Vector< Ptr<Ctrl> >& ctrl);
template <class T>
class FrameCtrl : public T, public CtrlFrame {
public:
virtual void FrameAdd(Ctrl& parent) { parent.Add(*this); }
virtual void FrameRemove() { this->Ctrl::Remove(); }
FrameCtrl() { this->NoWantFocus(); }
};
template <class T>
class FrameLR : public FrameCtrl<T> {
public:
virtual void FrameAddSize(Size& sz) { sz.cx += (cx ? cx : sz.cy) * this->IsShown(); }
protected:
int cx;
public:
FrameLR& Width(int _cx) { cx = _cx; this->RefreshParentLayout(); return *this; }
int GetWidth() const { return cx; }
FrameLR() { cx = 0; }
};
template <class T>
class FrameLeft : public FrameLR<T> {
public:
virtual void FrameLayout(Rect& r) {
LayoutFrameLeft(r, this, this->cx ? this->cx : FrameButtonWidth());
}
};
template <class T>
class FrameRight : public FrameLR<T> {
public:
virtual void FrameLayout(Rect& r) {
LayoutFrameRight(r, this, this->cx ? this->cx : FrameButtonWidth());
}
};
template <class T>
class FrameTB : public FrameCtrl<T> {
public:
virtual void FrameAddSize(Size& sz) { sz.cy += (cy ? cy : sz.cx) * this->IsShown(); }
protected:
int cy;
public:
FrameTB& Height(int _cy) { cy = _cy; this->RefreshParentLayout(); return *this; }
int GetHeight() const { return cy; }
FrameTB() { cy = 0; }
};
template <class T>
class FrameTop : public FrameTB<T> {
public:
virtual void FrameLayout(Rect& r) {
LayoutFrameTop(r, this, this->cy ? this->cy : r.Width());
}
};
template <class T>
class FrameBottom : public FrameTB<T> {
public:
virtual void FrameLayout(Rect& r) {
LayoutFrameBottom(r, this, this->cy ? this->cy : r.Width());
}
};
class Modality {
Ptr<Ctrl> active;
bool fore_only;
Vector< Ptr<Ctrl> > enable;
public:
void Begin(Ctrl *modal, bool fore_only = false);
void End();
~Modality() { End(); }
};
class LocalLoop : public Ctrl {
public:
virtual void CancelMode();
private:
Ctrl *master;
public:
void Run();
void SetMaster(Ctrl& m) { master = &m; }
Ctrl& GetMaster() const { return *master; }
LocalLoop() { master = NULL; }
};
enum {
DRAWDRAGRECT_SOLID, DRAWDRAGRECT_NORMAL, DRAWDRAGRECT_DASHED
};
bool PointLoop(Ctrl& ctrl, const Vector<Image>& ani, int ani_ms);
bool PointLoop(Ctrl& ctrl, const Image& img);
class RectTracker : public LocalLoop {
public:
virtual void LeftUp(Point, dword);
virtual void RightUp(Point, dword);
virtual void MouseMove(Point p, dword);
virtual void Pen(Point p, const PenInfo &pn, dword);
virtual Image CursorImage(Point, dword);
virtual void Paint(Draw& w);
public:
struct Rounder {
virtual Rect Round(const Rect& r) = 0;
};
protected:
Image master_image;
Rect rect;
int tx, ty;
Rect maxrect;
Size minsize, maxsize;
bool keepratio;
Rect clip;
Color color;
Image cursorimage;
int width;
int pattern;
int animation;
int panim;
Rounder *rounder;
Rect org;
Rect o;
Point op;
Rect Round(const Rect& r);
virtual void RefreshRect(const Rect& old, const Rect& r);
virtual void DrawRect(Draw& w, Rect r1);
public:
Event<Rect> sync;
Event<Rect&> round;
RectTracker& SetCursorImage(const Image& m) { cursorimage = m; return *this; }
RectTracker& MinSize(Size sz) { minsize = sz; return *this; }
RectTracker& MaxSize(Size sz) { maxsize = sz; return *this; }
RectTracker& MaxRect(const Rect& mr) { maxrect = mr; return *this; }
RectTracker& Clip(const Rect& c) { clip = c; return *this; }
RectTracker& Width(int n) { width = n; return *this; }
RectTracker& SetColor(Color c) { color = c; return *this; }
RectTracker& Pattern(int p) { pattern = p; return *this; }
RectTracker& Dashed() { return Pattern(DRAWDRAGRECT_DASHED); }
RectTracker& Solid() { return Pattern(DRAWDRAGRECT_SOLID); }
RectTracker& Normal() { return Pattern(DRAWDRAGRECT_NORMAL); }
RectTracker& Animation(int step_ms = 40) { animation = step_ms; return *this; }
RectTracker& KeepRatio(bool b) { keepratio = b; return *this; }
RectTracker& Round(Rounder& r) { rounder = &r; return *this; }
Rect Get() { return rect; }
Rect Track(const Rect& r, int tx = ALIGN_RIGHT, int ty = ALIGN_BOTTOM);
int TrackHorzLine(int x0, int y0, int cx, int line);
int TrackVertLine(int x0, int y0, int cy, int line);
Point TrackLine(int x0, int y0);
RectTracker(Ctrl& master);
};
class WaitCursor {
Image prev;
bool flag;
public:
void Show();
WaitCursor(bool show = true);
~WaitCursor();
};
class AutoWaitCursor : public WaitCursor {
protected:
int& avg;
int time0;
public:
void Cancel() { time0 = 0; }
AutoWaitCursor(int& avg);
~AutoWaitCursor();
};
void ClearClipboard();
void AppendClipboard(const char *format, const byte *data, int length);
void AppendClipboard(const char *format, const String& data);
void AppendClipboard(const char *format, const Value& data, String (*render)(const Value& data));
void AppendClipboard(const char *format, const ClipData& data);
void AppendClipboard(const VectorMap<String, ClipData>& data);
String ReadClipboard(const char *format);
bool IsClipboardAvailable(const char *format);
inline void WriteClipboard(const char *format, const String& data)
{ ClearClipboard(); AppendClipboard(format, data); }
void AppendClipboardText(const String& s);
String ReadClipboardText();
void AppendClipboardUnicodeText(const WString& s);
WString ReadClipboardUnicodeText();
bool IsClipboardAvailableText();
inline void WriteClipboardText(const String& s)
{ ClearClipboard(); AppendClipboardText(s); }
inline void WriteClipboardUnicodeText(const WString& s)
{ ClearClipboard(); AppendClipboardUnicodeText(s); }
template <class T>
inline void AppendClipboardFormat(const T& object) {
AppendClipboard(typeid(T).name(), StoreAsString(const_cast<T&>(object)));
}
template <class T>
inline void WriteClipboardFormat(const T& object) {
ClearClipboard();
AppendClipboardFormat(object);
}
template <class T>
inline bool ReadClipboardFormat(T& object)
{
String s = ReadClipboard(typeid(T).name());
return !IsNull(s) && LoadFromString(object, s);
}
template <class T>
bool IsClipboardFormatAvailable()
{
return IsClipboardAvailable(typeid(T).name());
}
template <class T>
inline T ReadClipboardFormat() {
T object;
ReadClipboardFormat(object);
return object;
}
Image ReadClipboardImage();
void AppendClipboardImage(const Image& img);
inline void WriteClipboardImage(const Image& img)
{ ClearClipboard(); AppendClipboardImage(img); }
bool (*&DisplayErrorFn())(const Value& v);
inline bool DisplayError(const Value& v) { return DisplayErrorFn()(v); }
const char *ClipFmtsRTF();
void EncodeRTF(Stream& stream, const RichText& richtext, byte charset,
Size dot_page_size = Size(4960, 7015), const Rect& dot_margin = Rect(472, 472, 472, 472),
void *context = NULL);
String EncodeRTF(const RichText& richtext, byte charset,
Size dot_page_size = Size(4960, 7015), const Rect& dot_margin = Rect(472, 472, 472, 472),
void *context = NULL);
String EncodeRTF(const RichText& richtext, byte charset, int dot_page_width);
String EncodeRTF(const RichText& richtext);
RichText ParseRTF(const char *rtf);
void WriteClipboardHTML(const String& html);
#include <CtrlCore/TopWindow.h>
#include GUIPLATFORM_INCLUDE_AFTER
template <class T>
T *Ctrl::GetAscendant() const
{
for(Ctrl *p = GetParent(); p; p = p->GetParent())
if(T *a = dynamic_cast<T*>(p))
return a;
return NULL;
}
#ifdef HAS_TopFrameDraw
class ViewDraw : public TopFrameDraw {
public:
ViewDraw(Ctrl *ctrl, const Rect& r);
ViewDraw(Ctrl *ctrl) : ViewDraw(ctrl, ctrl->GetSize()) {}
ViewDraw(Ctrl *ctrl, int x, int y, int cx, int cy) : ViewDraw(ctrl, RectC(x, y, cx, cy)) {}
};
#endif
}
#endif