ultimatepp/uppsrc/plugin/box2d/box2d.upp
cxl 3c981fd719 plugin/box2d: updated (thanks Novo)
git-svn-id: svn://ultimatepp.org/upp/trunk@15930 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2021-04-21 07:47:15 +00:00

110 lines
3.3 KiB
Text

description "Box2D\3770,128,128";
include
include,
src;
file
Box2D.h,
Include readonly separator,
include/box2d/b2_api.h,
include/box2d/b2_block_allocator.h,
include/box2d/b2_body.h,
include/box2d/b2_broad_phase.h,
include/box2d/b2_chain_shape.h,
include/box2d/b2_circle_shape.h,
include/box2d/b2_collision.h,
include/box2d/b2_common.h,
include/box2d/b2_contact.h,
include/box2d/b2_contact_manager.h,
include/box2d/b2_distance.h,
include/box2d/b2_distance_joint.h,
include/box2d/b2_draw.h,
include/box2d/b2_dynamic_tree.h,
include/box2d/b2_edge_shape.h,
include/box2d/b2_fixture.h,
include/box2d/b2_friction_joint.h,
include/box2d/b2_gear_joint.h,
include/box2d/b2_growable_stack.h,
include/box2d/b2_joint.h,
include/box2d/b2_math.h,
include/box2d/b2_motor_joint.h,
include/box2d/b2_mouse_joint.h,
include/box2d/b2_polygon_shape.h,
include/box2d/b2_prismatic_joint.h,
include/box2d/b2_pulley_joint.h,
include/box2d/b2_revolute_joint.h,
include/box2d/b2_rope.h,
include/box2d/b2_settings.h,
include/box2d/b2_shape.h,
include/box2d/b2_stack_allocator.h,
include/box2d/b2_time_of_impact.h,
include/box2d/b2_time_step.h,
include/box2d/b2_timer.h,
include/box2d/b2_types.h,
include/box2d/b2_weld_joint.h,
include/box2d/b2_wheel_joint.h,
include/box2d/b2_world.h,
include/box2d/b2_world_callbacks.h,
include/box2d/box2d.h,
Common readonly separator,
src/common/b2_block_allocator.cpp,
src/common/b2_draw.cpp,
src/common/b2_math.cpp,
src/common/b2_settings.cpp,
src/common/b2_stack_allocator.cpp,
src/common/b2_timer.cpp,
Collision readonly separator,
src/collision/b2_broad_phase.cpp,
src/collision/b2_chain_shape.cpp,
src/collision/b2_circle_shape.cpp,
src/collision/b2_collide_circle.cpp,
src/collision/b2_collide_edge.cpp,
src/collision/b2_collide_polygon.cpp,
src/collision/b2_collision.cpp,
src/collision/b2_distance.cpp,
src/collision/b2_dynamic_tree.cpp,
src/collision/b2_edge_shape.cpp,
src/collision/b2_polygon_shape.cpp,
src/collision/b2_time_of_impact.cpp,
Dynamics readonly separator,
src/dynamics/b2_body.cpp,
src/dynamics/b2_chain_circle_contact.cpp,
src/dynamics/b2_chain_circle_contact.h,
src/dynamics/b2_chain_polygon_contact.cpp,
src/dynamics/b2_chain_polygon_contact.h,
src/dynamics/b2_circle_contact.cpp,
src/dynamics/b2_circle_contact.h,
src/dynamics/b2_contact.cpp,
src/dynamics/b2_contact_manager.cpp,
src/dynamics/b2_contact_solver.cpp,
src/dynamics/b2_contact_solver.h,
src/dynamics/b2_distance_joint.cpp,
src/dynamics/b2_edge_circle_contact.cpp,
src/dynamics/b2_edge_circle_contact.h,
src/dynamics/b2_edge_polygon_contact.cpp,
src/dynamics/b2_edge_polygon_contact.h,
src/dynamics/b2_fixture.cpp,
src/dynamics/b2_friction_joint.cpp,
src/dynamics/b2_gear_joint.cpp,
src/dynamics/b2_island.cpp,
src/dynamics/b2_island.h,
src/dynamics/b2_joint.cpp,
src/dynamics/b2_motor_joint.cpp,
src/dynamics/b2_mouse_joint.cpp,
src/dynamics/b2_polygon_circle_contact.cpp,
src/dynamics/b2_polygon_circle_contact.h,
src/dynamics/b2_polygon_contact.cpp,
src/dynamics/b2_polygon_contact.h,
src/dynamics/b2_prismatic_joint.cpp,
src/dynamics/b2_pulley_joint.cpp,
src/dynamics/b2_revolute_joint.cpp,
src/dynamics/b2_weld_joint.cpp,
src/dynamics/b2_wheel_joint.cpp,
src/dynamics/b2_world.cpp,
src/dynamics/b2_world_callbacks.cpp,
Rope readonly separator,
src/rope/b2_rope.cpp,
License readonly separator,
LICENSE;