mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-23 14:22:17 -06:00
353 lines
9.8 KiB
C++
353 lines
9.8 KiB
C++
#include "ScatterCtrl.h"
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#define IMAGECLASS ScatterImgP
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#define IMAGEFILE <ScatterCtrl/ScatterCtrl.iml>
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#include <Draw/iml_source.h>
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void ScatterCtrl::DoShowEditDlg(int itab)
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{
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PropertiesDlg dlg;
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dlg.Init(*this);
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dlg.Set(itab);
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dlg.Perform();
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}
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void PropertiesDlg::Perform()
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{
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Run();
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measures.Change();
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}
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void MeasuresTab::Init(ScatterCtrl& scatter)
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{
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CtrlLayout(*this);
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SizePos();
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pscatter = &scatter;
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xMin <<= scatter.GetXMin();
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xMax <<= scatter.GetXRange() + scatter.GetXMin();
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yMin <<= scatter.GetYMin();
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yMax <<= scatter.GetYRange() + scatter.GetYMin();
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yMin2 <<= scatter.GetYMin2();
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yMax2 <<= scatter.GetY2Range() + scatter.GetYMin2();
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opAttachX <<= !scatter.GetMouseHandlingX();
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opAttachY <<= !scatter.GetMouseHandlingY();
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xMin.WhenEnter = THISBACK(Change);
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xMax.WhenEnter = THISBACK(Change);
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yMin.WhenEnter = THISBACK(Change);
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yMax.WhenEnter = THISBACK(Change);
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yMin2.WhenEnter = THISBACK(Change);
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yMax2.WhenEnter = THISBACK(Change);
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opAttachX.WhenAction = THISBACK(Change);
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opAttachY.WhenAction = THISBACK(Change);
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Change();
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}
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void MeasuresTab::Change()
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{
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if (xMax <= xMin) {
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Exclamation(t_("X min has to be lower than X max"));
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return;
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}
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if (yMax <= yMin) {
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Exclamation(t_("Y min has to be lower than Y max"));
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return;
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}
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if (yMax2 <= yMin2) {
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Exclamation(t_("Y min2 has to be lower than Y max2"));
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return;
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}
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xMin.Enable(!opAttachX);
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xMax.Enable(!opAttachX);
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yMin.Enable(!opAttachY);
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yMax.Enable(!opAttachY);
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ScatterCtrl &scatter = *pscatter;
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scatter.SetMouseHandlingLinked(!opAttachX, !opAttachY);
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scatter.SetXYMinLinked(xMin, yMin, yMin2);
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//scatter.SetMinUnits(xMin, yMin);
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scatter.SetRangeLinked(xMax - xMin, yMax - yMin, yMax2 - yMin2);
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scatter.SetModify();
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scatter.Refresh();
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}
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void TextsTab::Init(ScatterCtrl& scatter)
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{
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CtrlLayout(*this);
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SizePos();
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pscatter = &scatter;
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title <<= scatter.GetTitle();
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title <<= THISBACK(Change);
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xLabel <<= scatter.GetLabelX();
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xLabel <<= THISBACK(Change);
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yLabel <<= scatter.GetLabelY();
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yLabel <<= THISBACK(Change);
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yLabel2 <<= scatter.GetLabelY2();
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yLabel2 <<= THISBACK(Change);
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leftMargin <<= scatter.GetPlotAreaLeftMargin();
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leftMargin <<= THISBACK(Change);
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rightMargin <<= scatter.GetPlotAreaRightMargin();
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rightMargin <<= THISBACK(Change);
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topMargin <<= scatter.GetPlotAreaTopMargin();
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topMargin <<= THISBACK(Change);
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bottomMargin <<= scatter.GetPlotAreaBottomMargin();
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bottomMargin <<= THISBACK(Change);
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Change();
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}
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void TextsTab::Change()
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{
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ScatterCtrl &scatter = *pscatter;
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scatter.SetTitle(~title);
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scatter.SetLabels(~xLabel, ~yLabel, ~yLabel2);
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scatter.SetPlotAreaMargin(~leftMargin, ~rightMargin, ~topMargin, ~bottomMargin);
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scatter.SetModify();
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scatter.Refresh();
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}
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void LegendTab::Init(ScatterCtrl& scatter)
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{
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CtrlLayout(*this);
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SizePos();
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pscatter = &scatter;
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showLegend <<= scatter.GetShowLegend();
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showLegend <<= THISBACK(Change);
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legendPosition <<= (scatter.GetLegendAnchor() == ScatterDraw::LEGEND_TOP ? 0 : 1);
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legendPosition <<= THISBACK(Change);
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switch(scatter.GetLegendAnchor()) {
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case ScatterDraw::LEGEND_ANCHOR_LEFT_TOP: legendAnchorLT = true; break;
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case ScatterDraw::LEGEND_ANCHOR_RIGHT_TOP: legendAnchorRT = true; break;
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case ScatterDraw::LEGEND_ANCHOR_LEFT_BOTTOM: legendAnchorLB = true; break;
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case ScatterDraw::LEGEND_ANCHOR_RIGHT_BOTTOM: legendAnchorRB = true; break;
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}
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legendAnchorLT <<= THISBACK1(ChangeAnchor, &legendAnchorLT);
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legendAnchorRT <<= THISBACK1(ChangeAnchor, &legendAnchorRT);
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legendAnchorLB <<= THISBACK1(ChangeAnchor, &legendAnchorLB);
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legendAnchorRB <<= THISBACK1(ChangeAnchor, &legendAnchorRB);
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fillColor <<= scatter.GetLegendFillColor();
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fillColor <<= THISBACK(Change);
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borderColor <<= scatter.GetLegendBorderColor();
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borderColor <<= THISBACK(Change);
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Point p = scatter.GetLegendPos();
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tableHoriz <<= p.x;
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tableHoriz <<= THISBACK(Change);
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tableVert <<= p.y;
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tableVert <<= THISBACK(Change);
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numCols <<= scatter.GetLegendNumCols();
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numCols <<= THISBACK(Change);
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rowSpacing <<= scatter.GetLegendRowSpacing();
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rowSpacing <<= THISBACK(Change);
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Change();
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}
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void LegendTab::ChangeAnchor(Option *op)
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{
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legendAnchorLT <<= false;
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legendAnchorRT <<= false;
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legendAnchorLB <<= false;
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legendAnchorRB <<= false;
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*op <<= true;
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Change();
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}
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void LegendTab::Change()
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{
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ScatterCtrl &scatter = *pscatter;
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scatter.ShowLegend(showLegend);
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scatter.SetLegendRowSpacing(rowSpacing);
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ScatterDraw::LEGEND_POS legendTableAnchor;
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if (legendPosition == 0)
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legendTableAnchor = ScatterDraw::LEGEND_TOP;
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else if (legendAnchorLT)
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legendTableAnchor = ScatterDraw::LEGEND_ANCHOR_LEFT_TOP;
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else if (legendAnchorRT)
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legendTableAnchor = ScatterDraw::LEGEND_ANCHOR_RIGHT_TOP;
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else if (legendAnchorLB)
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legendTableAnchor = ScatterDraw::LEGEND_ANCHOR_LEFT_BOTTOM;
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else if (legendAnchorRB)
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legendTableAnchor = ScatterDraw::LEGEND_ANCHOR_RIGHT_BOTTOM;
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else {
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legendAnchorLT = true;
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legendTableAnchor = ScatterDraw::LEGEND_ANCHOR_LEFT_TOP;
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}
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scatter.SetLegendAnchor(legendTableAnchor);
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bool enable = (legendPosition != 0);
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table.Enable(enable);
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fillColor.Enable(enable); borderColor.Enable(enable);
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tableHoriz.Enable(enable); tableVert.Enable(enable);
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numCols.Enable(enable); rowSpacing.Enable(enable);
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labelFill.Enable(enable); labelBorder.Enable(enable);
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labelDistance.Enable(enable);
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labelHoriz.Enable(enable); labelVert.Enable(enable);
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labelNumCols.Enable(enable); labelRowSpacing.Enable(enable);
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labelAnchorCorner.Enable(enable);
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legendAnchorLT.Enable(enable); legendAnchorRT.Enable(enable);
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legendAnchorLB.Enable(enable); legendAnchorRB.Enable(enable);
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scatter.SetLegendFillColor(fillColor.GetData()).SetLegendBorderColor(borderColor.GetData());
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scatter.SetLegendPosX(tableHoriz).SetLegendPosY(tableVert);
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scatter.SetLegendNumCols(numCols);
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scatter.SetModify();
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scatter.Refresh();
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}
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void SeriesTab::Init(ScatterCtrl& scatter)
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{
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CtrlLayout(left);
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CtrlLayout(right);
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Horz(left.SizePos(), right.SizePos());
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SetPos(3000, 0);
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SizePos();
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pscatter = &scatter;
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left.list.Reset();
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left.list.SetLineCy(EditField::GetStdHeight());
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left.list.AddColumn(t_("Name"));
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for(int i = 0; i < scatter.GetCount(); i++)
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left.list.Add(scatter.GetLegend(i));
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left.list.SetCursor(0);
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left.list.WhenSel = THISBACK(UpdateFields);
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right.marktype.Clear();
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right.markstyle.Add(t_("No mark"));
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for(int i = 0; i < MarkPlot::GetCount(); i++)
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right.markstyle.Add(MarkPlot::TypeName(i));
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right.markstyle.SetIndex(0);
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for(int i = 0; i < DashStyle::GetCount(); i++)
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right.dashStyle.Add(DashStyle::TypeName(i));
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UpdateFields();
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right.linecolor <<= THISBACK(Change);
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right.fillcolor <<= THISBACK(Change);
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right.visible <<= THISBACK(Change);
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right.dashStyle.WhenAction = THISBACK(Change);
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right.linethickness <<= THISBACK(Change);
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right.markstyle.WhenAction = THISBACK(Change);
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right.markcolor <<= THISBACK(Change);
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right.markwidth <<= THISBACK(Change);
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right.marktype.WhenAction = THISBACK(Change);
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right.unitsY <<= THISBACK(Change);
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right.unitsX <<= THISBACK(Change);
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right.name <<= THISBACK(Change);
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right.primary <<= THISBACK(Change);
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right.name.SetFocus();
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}
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void SeriesTab::ChangeMark() {
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int index = left.list.GetCursor();
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if (index < 0)
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return;
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ScatterCtrl &scatter = *pscatter;
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int id = MarkPlot::TypeIndex(~right.markstyle);
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right.marktype.Clear();
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if (id >= 0) {
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for (int i = 0; i < MarkPlot::GetTypeCount(id); ++i)
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right.marktype.Add(MarkPlot::TypeString(id, i));
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}
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if (right.marktype.GetCount() > 0)
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right.marktype.SetIndex(0);
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int idStyle = scatter.GetMarkStyleType(index);
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if (idStyle >= 0 && idStyle < right.marktype.GetCount())
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right.marktype.SetIndex(idStyle);
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}
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void SeriesTab::Change()
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{
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int index = left.list.GetCursor();
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if (index < 0)
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return;
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ScatterCtrl &scatter = *pscatter;
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scatter.SetFillColor(index, ~right.fillcolor);
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scatter.ScatterDraw::Show(index, ~right.visible);
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scatter.Dash(index, DashStyle::Style(DashStyle::TypeIndex(~right.dashStyle)));
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scatter.Stroke(index, ~right.linethickness, Upp::Color(~right.linecolor));
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scatter.MarkStyle(index, String(~right.markstyle));
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scatter.SetMarkColor(index, Upp::Color(~right.markcolor));
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scatter.SetMarkWidth(index, ~right.markwidth);
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ChangeMark();
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scatter.Units(index, ~right.unitsY, ~right.unitsX);
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scatter.SetDataPrimaryY(index, ~right.primary);
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left.list.Set(index, ~right.name);
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scatter.Legend(index, ~right.name);
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scatter.SetModify();
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scatter.Refresh();
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}
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void SeriesTab::UpdateFields()
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{
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int index = left.list.GetCursor();
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if (index < 0)
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return;
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ScatterCtrl &scatter = *pscatter;
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right.name <<= left.list.Get(0);
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right.fillcolor <<= scatter.GetFillColor(index);
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right.visible <<= scatter.ScatterDraw::IsVisible(index);
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int id = DashStyle::StyleIndex(scatter.GetDash(index));
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if (id < 0) {
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id = DashStyle::Register(Format(t_("Dash \"%s\""), scatter.GetDash(index)), scatter.GetDash(index));
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right.dashStyle.Add(DashStyle::TypeName(id));
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}
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right.dashStyle <<= DashStyle::TypeName(id);
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Upp::Color color;
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double thickness;
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scatter.GetStroke(index, thickness, color);
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right.linethickness <<= thickness;
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right.linecolor <<= color;
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right.markstyle <<= scatter.GetMarkStyleName(index);
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right.markcolor <<= scatter.GetMarkColor(index);
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right.markwidth <<= scatter.GetMarkWidth(index);
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ChangeMark();
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right.unitsY <<= scatter.GetUnitsY(index);
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right.unitsX <<= scatter.GetUnitsX(index);
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right.primary <<= scatter.IsDataPrimaryY(index);
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}
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