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207 lines
5.8 KiB
C++
207 lines
5.8 KiB
C++
#ifdef _MULTITHREADED
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class CoWork : NoCopy {
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struct MJob : Moveable<MJob>, Link<MJob, 2> {
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Function<void ()> fn;
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CoWork *work = NULL;
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bool looper = false;
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};
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enum { SCHEDULED_MAX = 2048 };
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public:
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struct Pool {
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MJob *free;
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Link<MJob, 2> jobs;
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MJob slot[SCHEDULED_MAX];
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int waiting_threads;
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Array<Thread> threads;
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bool quit;
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Mutex lock;
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ConditionVariable waitforjob;
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void Free(MJob& m);
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void DoJob(MJob& m);
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void PushJob(Function<void ()>&& fn, CoWork *work, bool looper = false);
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void InitThreads(int nthreads);
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void ExitThreads();
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Pool();
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~Pool();
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static thread_local bool finlock;
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bool DoJob();
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static void ThreadRun(int tno);
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};
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friend struct Pool;
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static Pool& GetPool();
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static thread_local int worker_index;
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static thread_local CoWork *current;
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ConditionVariable waitforfinish;
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Link<MJob, 2> jobs; // global stack and CoWork stack as double-linked lists
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int todo;
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bool canceled;
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std::exception_ptr exc;
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void Do0(Function<void ()>&& fn, bool looper);
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void Cancel0();
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void Finish0();
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Atomic index;
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// experimental pipe support
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Mutex stepmutex;
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Array<BiVector<Function<void ()>>> step;
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Vector<bool> steprunning;
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public:
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static bool TrySchedule(Function<void ()>&& fn);
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static bool TrySchedule(const Function<void ()>& fn) { return TrySchedule(clone(fn)); }
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static void Schedule(Function<void ()>&& fn);
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static void Schedule(const Function<void ()>& fn) { return Schedule(clone(fn)); }
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void Do(Function<void ()>&& fn) { Do0(pick(fn), false); }
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void Do(const Function<void ()>& fn) { Do(clone(fn)); }
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CoWork& operator&(const Function<void ()>& fn) { Do(fn); return *this; }
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CoWork& operator&(Function<void ()>&& fn) { Do(pick(fn)); return *this; }
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void Loop(Function<void ()>&& fn);
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void Loop(const Function<void ()>& fn) { Loop(clone(fn)); }
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CoWork& operator*(const Function<void ()>& fn) { Loop(fn); return *this; }
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CoWork& operator*(Function<void ()>&& fn) { Loop(pick(fn)); return *this; }
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int Next() { return ++index - 1; }
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int GetScheduledCount() const { return todo; }
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void Pipe(int stepi, Function<void ()>&& lambda); // experimental
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static void FinLock();
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void Cancel();
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static bool IsCanceled() { return current && current->canceled; }
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void Finish();
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bool IsFinished();
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void Reset();
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static bool IsWorker() { return worker_index >= 0; }
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static int GetWorkerIndex() { return worker_index; }
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static int GetPoolSize();
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static void SetPoolSize(int n);
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CoWork();
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~CoWork() noexcept(false);
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};
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template <class T>
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class CoWorkerResources {
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int workercount;
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Buffer<T> res;
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public:
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int GetCount() const { return workercount + 1; }
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T& operator[](int i) { return res[i]; }
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T& Get() { int i = CoWork::GetWorkerIndex(); return res[i < 0 ? workercount : i]; }
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T& operator~() { return Get(); }
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T *begin() { return ~res; }
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T *end() { return ~res + GetCount(); }
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CoWorkerResources() { workercount = CoWork::GetPoolSize(); res.Alloc(GetCount()); }
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CoWorkerResources(Event<T&> initializer) : CoWorkerResources() {
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for(int i = 0; i < GetCount(); i++)
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initializer(res[i]);
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}
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};
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template <class Ret>
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class AsyncWork {
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template <class Ret2>
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struct Imp {
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CoWork co;
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Ret2 ret;
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template<class Function, class... Args>
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void Do(Function&& f, Args&&... args) { co.Do([=]() { ret = f(args...); }); }
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const Ret2& Get() { return ret; }
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};
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struct ImpVoid {
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CoWork co;
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template<class Function, class... Args>
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void Do(Function&& f, Args&&... args) { co.Do([=]() { f(args...); }); }
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void Get() {}
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};
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using ImpType = typename std::conditional<std::is_void<Ret>::value, ImpVoid, Imp<Ret>>::type;
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One<ImpType> imp;
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public:
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template< class Function, class... Args>
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void Do(Function&& f, Args&&... args) { imp.Create().Do(f, args...); }
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void Cancel() { if(imp) imp->co.Cancel(); }
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static bool IsCanceled() { return CoWork::IsCanceled(); }
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bool IsFinished() { return imp && imp->co.IsFinished(); }
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Ret Get() { ASSERT(imp); imp->co.Finish(); return imp->Get(); }
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Ret operator~() { return Get(); }
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AsyncWork& operator=(AsyncWork&&) = default;
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AsyncWork(AsyncWork&&) = default;
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AsyncWork() {}
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~AsyncWork() { if(imp) imp->co.Cancel(); }
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};
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template< class Function, class... Args>
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AsyncWork<
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typename std::result_of<
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typename std::decay<Function>::type
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(typename std::decay<Args>::type...)
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>::type
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>
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Async(Function&& f, Args&&... args)
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{
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AsyncWork<
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typename std::result_of<
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typename std::decay<Function>::type
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(typename std::decay<Args>::type...)
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>::type
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> h;
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h.Do(f, args...);
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return pick(h);
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}
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#else
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class CoWork : NoCopy {
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public:
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void Do(Event<> cb) { cb(); }
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CoWork& operator&(Event<> cb) { cb(); return *this; }
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void Finish() {}
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bool IsFinished() { return true; }
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static void FinLock() {}
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static bool IsWorker() { return false; }
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static void StartPool(int n) {}
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static void ShutdownPool() {}
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};
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#endif
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