ultimatepp/uppsrc/CtrlCore/Win32Ctrl.h
cxl c318ff462f CtrlCore: Improved endsession behaviour in Win32
git-svn-id: svn://ultimatepp.org/upp/trunk@3706 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-07-23 22:39:22 +00:00

68 lines
2.2 KiB
C

//$ class Ctrl {
private:
bool activex:1;
bool isdhctrl:1;
static void WndDestroyCaret();
void WndCreateCaret0(const Rect& cr);
void WndCreateCaret(const Rect& cr);
static bool GetMsg(MSG& msg);
static LRESULT CALLBACK UtilityProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
static void RenderFormat(int format);
static void RenderAllFormats();
static void DestroyClipboard();
public:
static Event ExitLoopEvent;
static bool endsession;
static void EndSession();
static HINSTANCE hInstance;
protected:
static HCURSOR hCursor;
static VectorMap< HWND, Ptr<Ctrl> >& Windows();
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
static Event OverwatchEndSession;
static HWND OverwatchHWND;
static HANDLE OverwatchThread;
static LRESULT CALLBACK OverwatchWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static DWORD WINAPI Win32OverwatchThread(LPVOID);
static Rect GetScreenClient(HWND hwnd);
struct CreateBox;
void Create0(CreateBox *cr);
void Create(HWND parent, DWORD style, DWORD exstyle, bool savebits, int show, bool dropshadow);
Image DoMouse(int e, Point p, int zd = 0);
static void sProcessMSG(MSG& msg);
static Vector<Callback> hotkey;
friend void sSetCursor(Ctrl *ctrl, const Image& m);
public:
virtual void NcCreate(HWND hwnd);
virtual void NcDestroy();
virtual void PreDestroy();
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
HWND GetHWND() const { return parent ? NULL : top ? top->hwnd : NULL; }
HWND GetOwnerHWND() const;
static Ctrl *CtrlFromHWND(HWND hwnd);
Ctrl& ActiveX(bool ax = true) { activex = ax; return *this; }
Ctrl& NoActiveX() { return ActiveX(false); }
bool IsActiveX() const { return activex; }
void PopUpHWND(HWND hwnd, bool savebits = true, bool activate = true, bool dropshadow = false,
bool topmost = false);
static void InitWin32(HINSTANCE hinst);
static void ExitWin32();
static void GuiFlush() { ::GdiFlush(); }
//$ };