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137 lines
2.5 KiB
C++
137 lines
2.5 KiB
C++
#include <UnitTest++/UnitTest++.h>
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#include <UnitTest++/ReportAssert.h>
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#include <vector>
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// These are sample tests that show the different features of the framework
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namespace {
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TEST(ValidCheckSucceeds)
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{
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bool const b = true;
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CHECK(b);
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}
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TEST(CheckWorksWithPointers)
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{
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void* p = (void *)0x100;
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CHECK(p);
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CHECK(p != 0);
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}
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TEST(ValidCheckEqualSucceeds)
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{
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int const x = 3;
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int const y = 3;
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CHECK_EQUAL(x, y);
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}
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TEST(CheckEqualWorksWithPointers)
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{
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void* p = (void *)0;
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CHECK_EQUAL ((void*)0, p);
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}
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TEST(ValidCheckCloseSucceeds)
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{
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CHECK_CLOSE(2.0f, 2.001f, 0.01f);
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CHECK_CLOSE(2.001f, 2.0f, 0.01f);
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}
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TEST(ArrayCloseSucceeds)
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{
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float const a1[] = {1, 2, 3};
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float const a2[] = {1, 2.01f, 3};
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CHECK_ARRAY_CLOSE (a1, a2, 3, 0.1f);
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}
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TEST (CheckArrayCloseWorksWithVectors)
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{
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std::vector< float > a(4);
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for (int i = 0; i < 4; ++i)
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a[i] = (float)i;
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CHECK_ARRAY_CLOSE (a, a, (int)a.size(), 0.0001f);
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}
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TEST(CheckThrowMacroSucceedsOnCorrectException)
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{
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struct TestException {};
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CHECK_THROW(throw TestException(), TestException);
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}
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TEST(CheckAssertSucceeds)
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{
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CHECK_ASSERT(UnitTest::ReportAssert("desc", "file", 0));
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}
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TEST(CheckThrowMacroFailsOnMissingException)
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{
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class NoThrowTest : public UnitTest::Test
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{
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public:
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NoThrowTest() : Test("nothrow") {}
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void DontThrow() const
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{
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}
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virtual void RunImpl(UnitTest::TestResults& testResults_) const
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{
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CHECK_THROW(DontThrow(), int);
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}
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};
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UnitTest::TestResults results;
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NoThrowTest const test;
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test.Run(results);
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CHECK_EQUAL(1, results.GetFailureCount());
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}
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TEST(CheckThrowMacroFailsOnWrongException)
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{
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class WrongThrowTest : public UnitTest::Test
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{
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public:
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WrongThrowTest() : Test("wrongthrow") {}
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virtual void RunImpl(UnitTest::TestResults& testResults_) const
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{
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CHECK_THROW(throw "oops", int);
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}
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};
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UnitTest::TestResults results;
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WrongThrowTest const test;
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test.Run(results);
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CHECK_EQUAL(1, results.GetFailureCount());
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}
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struct SimpleFixture
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{
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SimpleFixture()
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{
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++instanceCount;
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}
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~SimpleFixture()
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{
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--instanceCount;
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}
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static int instanceCount;
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};
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int SimpleFixture::instanceCount = 0;
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TEST_FIXTURE(SimpleFixture, DefaultFixtureCtorIsCalled)
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{
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CHECK(SimpleFixture::instanceCount > 0);
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}
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TEST_FIXTURE(SimpleFixture, OnlyOneFixtureAliveAtATime)
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{
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CHECK_EQUAL(1, SimpleFixture::instanceCount);
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}
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}
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