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48 lines
977 B
C++
48 lines
977 B
C++
#ifndef MAP_EDITOR__MAP_EDITOR_H
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#define MAP_EDITOR__MAP_EDITOR_H
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#include <GridCtrl/GridCtrl.h>
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using namespace Upp;
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#include <Map/Map.h>
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#define LAYOUTFILE <MapEditor/MapEditor.lay>
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#include <CtrlCore/lay.h>
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#define IMAGECLASS MapEditorImg
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#define IMAGEFILE <MapEditor/MapEditor.iml>
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#include <Draw/iml_header.h>
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class MapEditor : public WithMapEditorLayout<TopWindow>
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{
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public:
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typedef MapEditor CLASSNAME;
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MapEditor();
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void OnClose();
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void OnNewMap();
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void OnSaveMap();
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void OnLoadMap();
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void OnViewMap();
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void OnEditLevel();
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void OnMapProperties();
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void OnAddLevel();
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void OnMoveLevel(int s, int e);
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void OnChangeLevel();
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void OnRemoveLevel();
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void UpdateLevelList();
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void UpdateEditorCtrls();
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protected:
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void RealizeDirectories();
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void CalculateAllPrompt();
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void OnLevelMapCalc(Level& level, int number);
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void OnLevelMapList(VectorMapEx<String, Value>& mapList);
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private:
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Map _map;
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};
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#endif
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