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https://github.com/ultimatepp/ultimatepp.git
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133 lines
2.7 KiB
C++
133 lines
2.7 KiB
C++
#include "IMapRender.h"
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bool IMapRender::ProcessLeftDouble(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessLeftDouble(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessLeftDown(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessLeftDown(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessLeftDrag(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessLeftDrag(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessLeftUp(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessLeftUp(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessRightDouble(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessRightDouble(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessRightDown(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessRightDown(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessRightDrag(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessRightDrag(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessRightUp(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessRightUp(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessMouseMove(Point p, dword keyflags)
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessMouseMove(p, keyflags))
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessMouseEnter()
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessMouseEnter())
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return true;
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}
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return false;
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}
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bool IMapRender::ProcessMouseLeave()
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{
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for (int i = 0; i < _items.GetCount(); ++i)
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if (_items[i] && _items[i]->IsShown())
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{
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if (_items[i]->ProcessMouseLeave())
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return true;
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}
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return false;
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}
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