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123 lines
3.1 KiB
C++
123 lines
3.1 KiB
C++
#include "Tutorial.h"
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void Stream()
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{
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/// .Streams basics
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/// U++ stream working with files is `FileStream`. It has 3 derived classes, `FileIn`,
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/// `FileOut` and `FileAppend`, for the most common uses.
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FileIn in(GetDataFile("test.txt"));
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if(!in) {
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LOG("Failed to open the file");
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return;
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}
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/// The most basic operations of streams are `Put` and `Get`. `Get` works in the same ways
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/// as good old C getc - it returns negative number on eof or error:
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String h;
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int c;
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while((c = in.Get()) >= 0)
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h.Cat(c);
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DUMP(h);
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/// U++ streams provide no formatting capabilities (that is deferred to text utilities),
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/// but they have some unique features. U++ does not distinguish between 'text' and
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/// 'binary' mode streams, methods are well suited to work with both in common mode.
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/// `GetLine` returns `String` of single line read (lines separator being '\n', '\r' is
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/// ignored):
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in.Seek(0);
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while(!in.IsEof())
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DUMP(in.GetLine());
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/// `Peek` can be used to look at the next character without actually moving on to the next
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/// one:
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in.Seek(0);
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DDUMP((char)in.Peek());
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DDUMP(in.GetLine());
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/// `Get` method reads at most specified number of bytes from the stream and returns them as
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/// `String`:
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in.Seek(0);
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DUMP(in.Get(10));
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/// If there is not enough characters in the Stream as required by Get, everything till EOF
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/// is returned:
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in.Seek(0);
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DUMP(in.Get(999999).GetCount());
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/// In contrast, `GetAll` method fails when there is not enough characters in the Stream and
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/// returns Void `String` if Stream is not in `LoadThrowing` mode:
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in.Seek(0);
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h = in.GetAll(100);
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DUMP(h.GetCount());
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///
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h = in.GetAll(999999);
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DUMP(h.IsVoid());
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/// In `LoadThrowing` mode, `Stream` throws `LoadingError` exception when there is problem with
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/// input `Stream`:
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in.LoadThrowing();
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try {
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in.GetAll(999999);
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}
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catch(LoadingError) {
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LOG("Loading error");
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}
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/// Template variant of `Stream::operator<<` is using `AsString` to convert data to text:
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String fn = GetHomeDirFile("test.txt");
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FileOut out(fn);
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if(!out) {
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LOG("Failed to open the file");
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return;
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}
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out << "Some number " << 321 << " and Point " << Point(1, 2);
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out.Close();
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/// When writing to the `Stream`, the good way to check for errors is to write all data,
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/// close the stream and then check for `IsError`:
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if(out.IsError()) { // check whether file was properly written
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LOG("Error");
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return;
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}
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DUMP(LoadFile(fn));
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/// `FileAppend` can be used to append data to the file:
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FileAppend out2(fn);
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out2 << "\nSomething more";
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out2.Close();
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DUMP(LoadFile(fn));
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/// Important and often used type of `Stream` is `StringStream` which works with `String` as
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/// input/output.
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/// `Stream` also provides methods to store/load primitive types, in both
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/// little-endian and big-endian modes:
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StringStream ss;
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ss.Put32le(0x12345678);
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ss.Put32be(0x12345678);
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DUMPHEX(ss.GetResult());
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///
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StringStream ss2(ss.GetResult());
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DUMPHEX(ss2.Get32le());
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DUMPHEX(ss2.Get32be());
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///
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}
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