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59 lines
No EOL
1.3 KiB
C++
59 lines
No EOL
1.3 KiB
C++
#include "GLPainter.h"
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namespace Upp {
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void GLDrawPolyline(const GLContext2D& dd, Pointf at, const GLVertexData& mesh, double scale,
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double width, Color color, double alpha)
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{
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static GLCode program(R"(
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#version 330 core
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in vec4 pos;
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uniform vec2 offset;
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uniform vec2 scale;
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uniform float width;
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void main()
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{
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gl_Position = vec4(scale * (pos.xy + width * pos.zw) + offset, 0, 1);
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}
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)", R"(
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#version 330 core
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uniform vec4 color;
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void main()
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{
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gl_FragColor = color;
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}
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)");
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static int ioffset = program["offset"];
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static int iscale = program["scale"];
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static int iwidth = program["width"];
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static int icolor = program["color"];
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alpha *= dd.alpha;
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program(ioffset, Pointf(dd.vs) * at + Sizef(-1, 1))
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(iscale, dd.vs * scale)
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(iwidth, width / scale / 2)
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(icolor, color, alpha)
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;
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if(alpha == 1) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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mesh.Draw(program);
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}
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else {
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glEnable(GL_STENCIL_TEST);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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glStencilFunc(GL_NEVER, 1, 1);
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glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
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mesh.Draw(program);
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GLDrawStencil(color, dd.alpha * alpha);
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}
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}
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}; |