ultimatepp/bazaar/GLPainter/Line.cpp
cxl c2e134378f GLPainter
git-svn-id: svn://ultimatepp.org/upp/trunk@12382 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2018-10-21 07:58:01 +00:00

59 lines
No EOL
1.3 KiB
C++

#include "GLPainter.h"
namespace Upp {
void GLDrawPolyline(const GLContext2D& dd, Pointf at, const GLVertexData& mesh, double scale,
double width, Color color, double alpha)
{
static GLCode program(R"(
#version 330 core
in vec4 pos;
uniform vec2 offset;
uniform vec2 scale;
uniform float width;
void main()
{
gl_Position = vec4(scale * (pos.xy + width * pos.zw) + offset, 0, 1);
}
)", R"(
#version 330 core
uniform vec4 color;
void main()
{
gl_FragColor = color;
}
)");
static int ioffset = program["offset"];
static int iscale = program["scale"];
static int iwidth = program["width"];
static int icolor = program["color"];
alpha *= dd.alpha;
program(ioffset, Pointf(dd.vs) * at + Sizef(-1, 1))
(iscale, dd.vs * scale)
(iwidth, width / scale / 2)
(icolor, color, alpha)
;
if(alpha == 1) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
mesh.Draw(program);
}
else {
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
glEnable(GL_STENCIL_TEST);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glStencilFunc(GL_NEVER, 1, 1);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
mesh.Draw(program);
GLDrawStencil(color, dd.alpha * alpha);
}
}
};