ultimatepp/bazaar/ZMQ/lib/src/i_engine.hpp
tojocky 0e88c146af ZMQ (ZeroMQ) library and a little example: A high-performance asynchronous messaging library (inproc, IPC, TCP, and multicast realization) http://www.zeromq.org/ .
Tested on linux32 (ubuntu 10.10) and win32 (windows XP SP3).

git-svn-id: svn://ultimatepp.org/upp/trunk@3264 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-03-06 11:13:56 +00:00

52 lines
1.6 KiB
C++

/*
Copyright (c) 2007-2010 iMatix Corporation
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_I_ENGINE_HPP_INCLUDED__
#define __ZMQ_I_ENGINE_HPP_INCLUDED__
namespace zmq
{
struct i_engine
{
virtual ~i_engine () {}
// Plug the engine to the session.
virtual void plug (class io_thread_t *io_thread_,
struct i_inout *inout_) = 0;
// Unplug the engine from the session.
virtual void unplug () = 0;
// Terminate and deallocate the engine. Note that 'detached'
// events are not fired on termination.
virtual void terminate () = 0;
// This method is called by the session to signalise that more
// messages can be written to the pipe.
virtual void activate_in () = 0;
// This method is called by the session to signalise that there
// are messages to send available.
virtual void activate_out () = 0;
};
}
#endif